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150th POST!! Dark Mech Hunters


bluefire1179

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Hey all, so I'm using my 150th post to unveil some cards: the Dark Mech Hunters!

I have 3 monsters, 3 support. The support are pretty simple-minded. What I'm really looking for is critique on the monsters.

The idea behind these guys is high-ATK, low-DEF, with ATK altering, or attack number altering effects, sa well small damage effects when they are removed from the field, depending on how they are removed.

Enjoy.

 

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Tiraanus Alpha Lore:

"Dark Mech Hunter Shadowbomb" + 1 or more non-Tuner DARK monsters

This card cannot be Special Summoned except by Synchro Summon. This card can attack twice per turn. If it does, this card may not attack during your next turn. If this card is destroyed by battle, inflict 600 damage on your opponent. If this card is destroyed by a card effect, inflict 800 damage on your opponent. If this card is removed from play, you take 400 damage.

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Dark Mech Hunter images credit goes to HP Doom. He makes awesome pics.

 

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Mech Hunter's Pitfall Lore:

You can only activate this card while there are at least 2 "Dark Mech Hunter" cards in your Graveyard or removed from play. If your opponent Summons a monster with at least 1000 ATK, destroy the Summoned monster. If it was an Effect Monster, inflict 500 damage to your opponent. If it was a Normal Monster, you take 500 damage. If it was a Fusion or Sunchro Monster, inflict 1000 damage to your opponent. If it was a Ritual Monster, inclict 700 damage to both players.

Image credit for Spells and Traps - found on Deviant Art.

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