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.::C.R.Y.S.I.S ~ArchType~ ((24/???)) - Updated -2 Cards!- New Support and Dominator::.


Rehva

Should I Still Work on The Set?  

2 members have voted

  1. 1. Should I Still Work on The Set?

    • Yes, I want to see more from you :]
      10
    • No, its Horrible, just... dont.
      1


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When this card is Special Summoned by an Effect Monster's effect, you can select 1 Spell or Trap Card on the field and remove it from play. During your Battle Phase, you can remove 1 card in your hand from play to increase this card's ATK by 500. When this card is destroyed by battle, both players draw 1 card from their Decks.

 

field shouldn't be capitalized

 

but another great card 9.8/10 for fixed OCG

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1 "Crysis Drawer" Tuner + 1 or more non-Tuner monsters

During the turn this card is Synchro Summoned, Spell and Trap Cards cannot be activated. Once per turn, you can discard 1 card from hand to remove 1 monster on the field from play. Increase this card's ATK for each card removed from play x 200. If this card is destroyed by battle, you can select 1 monster you control and destroy it instead.

 

You could add "and remove it from play" at the end of last sentence so this would gain 200 ATK more

 

Another great addition that could get really really strong though Synchros are supposed to be that 9.6/10

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Your opponent discards card(s) in their hand equal to the number of monsters they control. During the End Phase that you activated this effect, select 1 monster on your field and destroy it. If you do not, you lose 800 Life Points.

 

Well, this card has nothing to remove cards from play, though it's a really useful effect of getting rid of cards in your opponent's hand

 

It's balanced since you must destroy a monster or lose Life Points 9.5/10

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Hell Trigger Fix:

Once per turn, you can select 1 of your removed from play cards and add it to your Graveyard. If a monster you control removes a card from play by its own effect, you can discard 1 card from your hand to Increase that monster's ATK or DEF by 200 each time it removes a card from play.

 

Good card effect to remove cards from play

 

9.4/10 nice pic also

 

Embust fix:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 cards from your hand. Once per turn, you can select 1 Spell or Trap Card on the field and destroy it. When this card attacks a monster, you can discard 1 card from your hand to increase this card's ATK by 300 and decrease the opposing monster's ATK or DEF by 200.

 

Think OCG should be correct on monster

 

Well, great card to increase the ATK of the high Level monsters 9.6/10

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Fix Crioss:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 DARK monsters you control with "Crysis Drawer" in their names. When this card is Special Summoned, destroy all Spell and Trap Cards on the field. Once per turn, by removing from play 1 card in your hand, you can select 1 monster on the field and return it to its owner's hand. When this card is attacking a Defense Position monster, you can discard 1 card from your hand to switch the monster's Position into Attack Position.

 

Great effect (though might be OPed if there will be a lot of DARK "Crysis" monsters) but love this card!

 

Fix OCG and it'll be awesome!

 

9.3/10 for now - 9.8/10 if OCG is fixed

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Thanks for the pics :]

Fix Core Breaker:

Activate only when a monster you control is attacked. Each player draws 1 card from their Deck and then discards 1 card from their hand. If your opponent has 4 or more cards in his/her hand, select 1 face-up monster, and destroy it.

 

Not that long effect though useful 9/10 pic and name fits eachother as well as they fit the effect


btw, you must give credit for the pics since they are not yours O:

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