Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 When this card is Special Summoned by an Effect Monster's effect, you can select 1 Spell or Trap Card on the field and remove it from play. During your Battle Phase, you can remove 1 card in your hand from play to increase this card's ATK by 500. When this card is destroyed by battle, both players draw 1 card from their Decks. field shouldn't be capitalized but another great card 9.8/10 for fixed OCG Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks :] i want 2 give a Rep, but ive gave out 3 today D: Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 you can give it tomorrow, I'll give you a rep for these cards, they are... EPIC! Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks :] I really Appreciate it. Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 1 "Crysis Drawer" Tuner + 1 or more non-Tuner monstersDuring the turn this card is Synchro Summoned, Spell and Trap Cards cannot be activated. Once per turn, you can discard 1 card from hand to remove 1 monster on the field from play. Increase this card's ATK for each card removed from play x 200. If this card is destroyed by battle, you can select 1 monster you control and destroy it instead. You could add "and remove it from play" at the end of last sentence so this would gain 200 ATK more Another great addition that could get really really strong though Synchros are supposed to be that 9.6/10 Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 O.O Thanks. Hmmm.... I dont know. It might be 2 OP'D if i add That :3 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2009 Report Share Posted December 31, 2009 OCG errors have been pointed out already Lashin is the only one that's a little bland compared to the others, but that's only because you made Trigore and Spire's effects so similar to that of Lashin's, so it needs another effect 9.3/10 Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 D: I Might Change Lashin's Effect to the Suggestion Tomtekorv Wrote :] Thanks Btw, I really Appreciate all of this Feedback Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2009 Report Share Posted December 31, 2009 we should thank you for providing such excellent cards for us to rate Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 No Problem :] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2009 Report Share Posted December 31, 2009 you going to update with a 7th card anytime soon? Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 probably Right Now :] Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 Your opponent discards card(s) in their hand equal to the number of monsters they control. During the End Phase that you activated this effect, select 1 monster on your field and destroy it. If you do not, you lose 800 Life Points. Well, this card has nothing to remove cards from play, though it's a really useful effect of getting rid of cards in your opponent's hand It's balanced since you must destroy a monster or lose Life Points 9.5/10 Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks For All The Feedback :] Update with Embust Now =) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2009 Report Share Posted December 31, 2009 So it essentially becomes a 2400 atk monster when attacking. Reasonable for lv6, just make sure the atk gain/losses only last until the end of the battle phase 9/10 Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks... In My Opinion, i thought i was OP'D 2, Ill edit it after im finish with the 8th Card :] Link to comment Share on other sites More sharing options...
Rehva Posted December 31, 2009 Author Report Share Posted December 31, 2009 bump Link to comment Share on other sites More sharing options...
Cloister Posted January 1, 2010 Report Share Posted January 1, 2010 Hell Trigger Fix:Once per turn, you can select 1 of your removed from play cards and add it to your Graveyard. If a monster you control removes a card from play by its own effect, you can discard 1 card from your hand to Increase that monster's ATK or DEF by 200 each time it removes a card from play. Good card effect to remove cards from play 9.4/10 nice pic also Embust fix:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 cards from your hand. Once per turn, you can select 1 Spell or Trap Card on the field and destroy it. When this card attacks a monster, you can discard 1 card from your hand to increase this card's ATK by 300 and decrease the opposing monster's ATK or DEF by 200. Think OCG should be correct on monster Well, great card to increase the ATK of the high Level monsters 9.6/10 Link to comment Share on other sites More sharing options...
Rehva Posted January 1, 2010 Author Report Share Posted January 1, 2010 Thanks :] You Still Want the pics? i can PM u the Link :] Link to comment Share on other sites More sharing options...
Cloister Posted January 1, 2010 Report Share Posted January 1, 2010 Okay :] Link to comment Share on other sites More sharing options...
Rehva Posted January 1, 2010 Author Report Share Posted January 1, 2010 I Gave you the Link :]/ Update ^_^ Link to comment Share on other sites More sharing options...
Cloister Posted January 1, 2010 Report Share Posted January 1, 2010 Fix Crioss:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 DARK monsters you control with "Crysis Drawer" in their names. When this card is Special Summoned, destroy all Spell and Trap Cards on the field. Once per turn, by removing from play 1 card in your hand, you can select 1 monster on the field and return it to its owner's hand. When this card is attacking a Defense Position monster, you can discard 1 card from your hand to switch the monster's Position into Attack Position. Great effect (though might be OPed if there will be a lot of DARK "Crysis" monsters) but love this card! Fix OCG and it'll be awesome! 9.3/10 for now - 9.8/10 if OCG is fixed Link to comment Share on other sites More sharing options...
Rehva Posted January 1, 2010 Author Report Share Posted January 1, 2010 Thanks ;] I just Updated it to your OCG Fix =) Updated with Core Breaker Link to comment Share on other sites More sharing options...
Cloister Posted January 1, 2010 Report Share Posted January 1, 2010 Thanks for the pics :]Fix Core Breaker:Activate only when a monster you control is attacked. Each player draws 1 card from their Deck and then discards 1 card from their hand. If your opponent has 4 or more cards in his/her hand, select 1 face-up monster, and destroy it. Not that long effect though useful 9/10 pic and name fits eachother as well as they fit the effectbtw, you must give credit for the pics since they are not yours O: Link to comment Share on other sites More sharing options...
Rehva Posted January 1, 2010 Author Report Share Posted January 1, 2010 O.O I forgot the Credit. Thanks for reminding me! Updated with Sarem Link to comment Share on other sites More sharing options...
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