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[Dark Mousy] - [A True Epic] - The Epic of Gilgamesh Set (4/20)


Dark Mousy

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[align=center]The Epic of Gilgamesh is one of the most intriguing tales to date. It is the oldest known literary work. The Assyrian Story starts:

 

He who has seen everything, I will make known to the lands.

I will teach about him who experienced all things,

... alike,

Anu granted him the totality of knowledge of all.

He saw the Secret, discovered the Hidden,

he brought information of (the time) before the Flood.

He went on a distant journey, pushing himself to exhaustion,

but then was brought to peace.

 

The epic entails the adventures of Gilgamesh as he wanders the world after Enkidu's death to find justice against the gods.

 

Latest Card

 

Assyrian Soul - Anu, Deity of Skies

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Divine Alternate - Enkidu" you control. Once per turn, you can select 1 card on the field, as long as the selected card is face-up on the field, this card cannot be destroyed. During your Standby Phase, select 1 card from your Deck and add it to your hand, your Deck is then shuffled. During your opponent's End Phase, select 1 card on the field and destroy it.

 

[spoiler= ASY - EN 001: Divine Warrior - Gilgamesh]

Divine Warrior - Gilgamesh

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Level 6 or higher Warrior-Type monster. Once per turn, add 1 Equip Spell Card from your Deck to your hand. During the same Battle Phase, in addition to a normal attack, this card can attack as many times as the number of Equip Cards equipped to this card. This card gains 500 ATK for each Equip Spell Card equipped to this card.

 

 

[spoiler= ASY - EN 002: Divine Alternate - Enkidu]

Divine Alternate - Enkidu

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Creation of an Equal". You can discard 1 card from your hand to add 1 equip Spell Card from your Deck to your hand. Once per turn, you can select 1 Level 4 or lower Warrior-Type monster from your Deck and add it to your hand. This card gains 500 ATK for each Normal Monster on the field. This monster inflicts Piercing Damage.

 

 

[spoiler= ASY - EN 003: Creation of an Equal]

Creation of an Equal

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Activate only when "Divine Warrior - Gilgamesh" is face-up on the field. Special Summon 1 "Divine Alternate - Enkidu" from either your hand, Deck, or Graveyard.

 

 

[spoiler= ASY - EN 004: Assyrian Soul - Anu, Deity of Skies]

Assyrian Soul - Anu, Deity of Skies

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Divine Alternate - Enkidu". Once per turn, you can select 1 card on the field. As long as the selected card is face-up on the field, this card cannot be destroyed. During your Standby Phase, select 1 card from your Deck and add it to your hand. Then shuffle your Deck. During your opponent's End Phase, select 1 card on the field and destroy it.

 

 

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Gorgeous Picture!!

 

You OCG is good but Release isnt OCG its only used in the show or in words not in effect. Not that I know of anyways, since to my understanding that Release means Tribute.

 

OCG Fix:

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Level 6 or higher Warrior-Type monster. Once per turn, add 1 Equip Spell Card from your Deck to your hand. During the same Battle Phase, in addition to a normal attack, this card can attack as many times asgains 1 additional attack for each Equip Card equipped to this card. This card gains 500 ATK for each Equip Spell Card equipped to this card."

 

This a little OP. It's level is to low and its summoning requirements are to easy for an effect like the last line. It'll quickly rise to atleast 5000 ATK since it's effect would leave room for easy access to Fusion Sword, Lightning Sword, Wicked-Breaking, and many others plus the bonus 500.

 

I suggest higher leveling and harder requirements for summoning.

 

7/10

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Release was coined in 2008. It's 2 hours from 2010 right now.

 

Whoopsies, missed the capital D in deck. Now, tell me how it's OPed? How many warriors are Level 6+, it's a -2, and it takes time to work. I actually thought this would be underpowered.

 

Also "can attack as many times as" is from Ben-Kei, and there has been no new card to replace that OCG.

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Release is the Japanese term used for Tribute. If we want to be strict to the TCG wording then yes Tribute/Tributing should be used instead of Release. It's more of a personal preference and style of the card maker to choose which term he/she wants to use.

 

I'm not particularly impressed with this card as the effect is just a mish mash of existing effects. There's nothing particularly wrong with this card in terms of stats, balance, ocg, etc... its just a boring card, in my opinion. Also, Benkei OTK seems more effective than this card so I don't see how the other person considered this overpowered. Yes, it can create a OTK situation but it's much slower than the card that started it all.

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Meh. I know that.

 

I'm using stuff from the epic:

 

I will undertake it and I will cut down the Cedar.

It is I who will establish fame for eternity!

Come' date=' my friend, I will go over to the forge

and have them cast the weapons in our presence!"

[/quote']

 

Was responsible for: Once per turn, add 1 Equip Spell Card from your deck to your hand.

 

You' date=' men of Uruk, who know ...

I want to make myself more mighty, and will go on a distant(!) journey!

I will face fighting such as I have never known,

I will set out on a road I have never traveled!

Give me your blessings! ...

[/quote']

 

You see where this is going by now.

 

This fits the character of Gilgamesh. I wasn't exactly aiming for balance here.

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Ah. Well I've never stumbled across a real card with Release in the effect I've only ever heard it from Anime shows.

 

Ah. For the Ben-Kei OCG you can replace it with the one I gave by using Rose Tentacles OCG and I know theres a card with updated OCG i just cant think right now since I literally JUST finished organizing my cards by level and Attack so I cant go through them now but I can provide you the card later.

 

As for the balance, since it doesnt dispose of those equips afterwards their effects stay put on it for its next turn so you can easily quickly fill it with up to 5 equips and on top of their attack bonus's he'd gain 500 extra attack which means that if it has 5 equips then that 2500 extra attack added to it plus the total amount it gets from the 5 equips which could easily reach up to and beyond 5000. And it also can gain 6 attacks total? that could mean it slays all monsters on the opponent's field and has time for multiple direct attacks. All this and without drawbacks.

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The effect itself I find kinda unoriginal' date=' however the OCG, excluding the "D" in deck mistake, is perfect. Kind of underpowered.

 

The pic is nice, one of the better ones I've seen since joining the site.

 

Any reason the name "Gilgamesh" is from the Babylonian epic, "The Epic of Gilgamesh? Just a coincedence? Either way, the name is nice.

 

8/10.

[/quote']

 

*Face palm*

The Epic of Gilgamesh is one of the most intriguing tales to date. It is the oldest known literary work. The Assyrian Story starts:

 

And to all my other critics: I was going more for the story, and good pictures rather than my usual rant of Creativity and Balance.

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As for the balance' date=' since it doesnt dispose of those equips afterwards their effects stay put on it for its next turn so you can easily quickly fill it with up to 5 equips and on top of their attack bonus's he'd gain 500 extra attack which means that if it has 5 equips then that 2500 extra attack added to it plus the total amount it gets from the 5 equips which could easily reach up to and beyond 5000. And it also can gain 6 attacks total? that could mean it slays all monsters on the opponent's field and has time for multiple direct attacks. All this and without drawbacks.

[/quote']

 

Ben Kei can do the exact same thing with no drawbacks and doesn't require a Tribute to Summon. It's original ATK goes under Bottomless Trap Hole while this card does not and it's far more easy to pull off a OTK with Ben Kei than this card. The only thing that makes this card better than Ben Kei is its ability to tutor a Equip Spell Card but it's not really necessary when you can use Hidden Armory instead. There's also a flip effect monster that can tutor an Equip Spell Card. This OTK is incredibly situational and you hope your opponent doesn't have a good trap card to take of this guy. You basically lose the duel if you don't successfully pull off the OTK.

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As for the balance' date=' since it doesnt dispose of those equips afterwards their effects stay put on it for its next turn so you can easily quickly fill it with up to 5 equips and on top of their attack bonus's he'd gain 500 extra attack which means that if it has 5 equips then that 2500 extra attack added to it plus the total amount it gets from the 5 equips which could easily reach up to and beyond 5000. And it also can gain 6 attacks total? that could mean it slays all monsters on the opponent's field and has time for multiple direct attacks. All this and without drawbacks.

[/quote']

 

Ben Kei can do the exact same thing with no drawbacks and doesn't require a Tribute to Summon. It's original ATK goes under Bottomless Trap Hole while this card does not and it's far more easy to pull off a OTK with Ben Kei than this card. The only thing that makes this card better than Ben Kei is its ability to tutor a Equip Spell Card but it's not really necessary when you can use Hidden Armory instead. There's also a flip effect monster that can tutor an Equip Spell Card. This OTK is incredibly situational and you hope your opponent doesn't have a good trap card to take of this guy. You basically lose the duel if you don't successfully pull off the OTK.

 

Ben Kei's key to balance however is it's low Attack. This cards attack is yes low for its level but it raises far to quickly for it to be contained. Ben also doesnt have the effect of additional attack gain. Also balance isnt based on the possiblity of when your opponent might have face down. When balancing a card you need to look at it's internal structure. And even if it did depend on its environmental possibilities for balance you have more of a chance of having a card to negate effects or attacks targeting this card. It's obvious that this card wont hold it's own for the first 2 rounds so the user would have the forsight to place cards such as Negate Attack, and cards that negate monster effects spell effects and trap effects, so its less likely that your theory of this cards ease destruction would be realistic if a duelist was smart enough to realize that it's much more prudent to have a back-up plan ready.

 

Also even if your theory broke through the realm of my theory, this card would hardly be finished. Unless I'm mistaken, there are cards that return monsters from the grave to the hand/field. The only card that might make it harder to retrieve this card back would be a card with the DD card's effects but still even then there are cards that return out of play cards to the hand/field thus enabling infinite use if added to the correctly built deck.

 

I actually like this little talk we're having ^^ it's nice to be able to argue the opinions of this card without having to deal with the opposite person getting all whiny and angry over it ^^.

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Bottom Line: I was not aiming for Balance / Creativity. I was aiming to create cards that represented the characters within the 'Epic of Gilgamesh'.

 

If that was what you were aiming for, you did a pretty nice job. 9/10.

 

Although I haven't read the Epic itself, I did read a long summary.

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Ben Kei's key to balance however is it's low Attack. This cards attack is yes low for its level but it raises far to quickly for it to be contained. Ben also doesnt have the effect of additional attack gain.

 

If anything it's more beneficial for it to have a low ATK as it helps go under common cards like Bottomless Trap Hole. It doesn't really matter about how high this card's attack can be raised because once you reach the 3000 mark anything higher is fairly irrelevant as the OTK possibility has already been reached.

 

Also balance isn't based on the possibility of when your opponent might have face down. When balancing a card you need to look at it's internal structure.

 

For me' date=' balance is about putting the card into context of a duel in the most current format of the game. This means you have to take into consideration absolutely everything including most commonly played cards in the metagame and consider all of the current strategies of the most played decks. This helps determine how effective the card is an actual duel and how accessible it is to other decks and strategies and then also determines how overpowered/underpowered the card is. A card effect is only as good as its interaction with other cards both for and against it.

 

And even if it did depend on its environmental possibilities for balance you have more of a chance of having a card to negate effects or attacks targeting this card. It's obvious that this card wont hold it's own for the first 2 rounds so the user would have the foresight to place cards such as Negate Attack, and cards that negate monster effects spell effects and trap effects, so its less likely that your theory of this cards ease destruction would be realistic if a duelist was smart enough to realize that it's much more prudent to have a back-up plan ready.

 

This card is just far too slow to consistently create the winning conditions against the top decks. For this card to be successful you have to base your deck around this 1 card alone. Trying to add different strategies to improve your long term game creates an inconsistent deck that will fail more then anything else. When duels are able to end within 2-5 turns trying to slow things down to put the pieces together doesn't form a consistent strategy as the opponent can just rebuild far more quicker then you can. The key to making this card consistent is being faster than your opponent which means you are going to look for cards that draw through your deck and thin the deck through tutor cards. Adding cards to slow your opponent down only imbalances your deck and slows your own strategy down. This is why most Benkei decks opt for Royal Decrees to just shut out traps.

 

Also, there's a reason why Equip Spell Card based decks are not effective over all because it's always a -2 to you when you lose the monster. You lose the monster you lose the equip card as well. It's just not an efficient and consistent strategy. Look at how many things can damper this cards ability to win. From a monster perspective we have Colossal Warrior who can SS itself when it's destroyed by battle so regardless of how many times this card can attack your opponent can just resummon Colossal Warrior until you run out of attacks. Krebons can stall out this card as well. Blackwing Armor Master can out stall this card as well. Spirit Reaper and any other monster that can't be destroyed by battle can do the same. Gravekeeper's Guard, Gran Mole, Ryko the Lightsworn Hunter, or Penguin Soldier are some of the commonly played cards (with Penguin Solider and Gran Mole being on the lesser side) and immediately puts an end to this card. Brionac can bounce it back to your hand, Gale can halve it's attack and allow you attack over it (potentially but rather iffy). Any Blackwing deck is going to be carrying Icarus Attack which will destroy this card. Bottomless Trap Hole stops this card as soon as its summoned. Solemn Judgment could do that as well.

 

Book of Moon would flip it face down causing all Equip Spell Cards to be destroyed. Any monster destruction spell card can do the same the same goes for traps. Though traps are more flexible as they are a bunch that can just bounce this card back to the hand/deck (Phoenix Wing Wind Blast/Compulsory Evacuation Device). There's just a ton of commonly player cards that can handle this one card. This is exactly why the Ben-Kei OTK is not a tournament competitive deck.

 

Also even if your theory broke through the realm of my theory, this card would hardly be finished. Unless I'm mistaken, there are cards that return monsters from the grave to the hand/field. The only card that might make it harder to retrieve this card back would be a card with the DD card's effects but still even then there are cards that return out of play cards to the hand/field thus enabling infinite use if added to the correctly built deck.

 

Monster Reincarnation or Warrior Returning Alive are your best bets for that but then think about what you just lost. You lost your win condition because you lost the monster and every equip spell card equipped to it. You then have to reassemble your Equip Spell Cards and then summon a Level 6 Warrior to be tributed off. It's just far too long to recoup the pieces to be able to create the win condition again.

 

Pretty sure there are no cards that return just any RFG monster to your hand. I know there are some for Psychics. So your RFG strategy is dependent on Return for a Different Dimension (limited card) or D.D.R which is an Equip Spell Card. Being a Light Monster there isn't a means to create a consistent strategy to abuse it.

 

No offense but I think you're really out of touch with the current metagame if you think this card would be considered overpowered and that the OTK strategy that this card could create would be faster than any other metagame deck.

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No offense but I think you're really out of touch with the current metagame if you think this card would be considered overpowered and that the OTK strategy that this card could create would be faster than any other metagame deck.

 

I agree with you on what you say although I still veiw it the same as what I've said. As for the above quote, I'm not really out of touch but yes I phase in and out, however, even you who is no doubtedly quite knowledgable in the TCG must have realized that the terms of OP is an Opinion as you expressed in your first reaction to my quote. The cards OP also depends mostly on the Deck Build. In a deck that would support warriors and was also composed of the proper Equip Spells this card would be infinitly powerful.

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Release was coined in 2008. It's 2 hours from 2010 right now.

 

Whoopsies' date=' missed the capital D in deck. Now, tell me how it's OPed? How many warriors are Level 6+, it's a -2, and it takes time to work. I actually thought this would be underpowered.

 

Also "can attack as many times as" is from Ben-Kei, and there has been no new card to replace that OCG.

[/quote']

 

Never use Release. It's no used anymore in the OCG.

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Rag, read the *article* by killey at the bottom of the first page.

 

Also, the OCG errors have been fixed.

 

Added two more cards.

 

Enkidu was created by the Assyrian Gods to be like Gilgamesh, half gold, half man. He is to be a 'match' of great king Gilgamesh, they become friends and make weapons for each other as gifts. Thus, he is designed as a support for Gilgamesh.

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