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[JERICHO : 14/??] "Divide And Conquer" / "JERICHO Epsilon Dragon"


Lord Smeagle

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(To celebrate the New Year, I'm bringing back my aborted JERICHO set!)

 

2035. We should have had a utopia. A devastating war had forged the world's governments into a unified entity. War was over. Crime was almost nonexistent. There was no internal threat we couldn't handle. Perfect, right? Someone didn't think so.

 

They call themselves JERICHO.

 

[spoiler=BABYLON, the Vengeful City]

 

We thought we were safe in the mega-cities. No one could challenge the mega-cities. And then suddenly, it was challenging us.

 

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This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 3 "JERICHO" monsters you control from play while there are at least 7 "JERICHO" monsters in your Graveyard. When this card is summoned, remove your entire Deck and Graveyard from play. This card's ATK and DEF are equal to the number of your cards removed from play x100. During your End Phase, select 5 of your cards that are removed from play. Your opponent randomly selects 1 of those cards and adds it to your hand. The rest are shuffled and added to your Deck. When this card is destroyed, destroy all monsters you control and Special Summon 1 removed from play Machine-Type monster, ignoring summoning conditions. Then, treat this card as a Field Spell Card with the following effect:

"JERICHO" monsters gain 300 ATK and DEF. When a "JERICHO" monster battles a monster with the same ATK, it is not destroyed by battle.

 

 

 

 

[spoiler=Alpha Unit]

 

Whatever attacked, it was like nothing we've ever seen. It was like...it was the armor we always strove to create. It moved like a human and struck like a ballistic missile.

 

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This card cannot be Normal Summoned. This card cannot be Special Summoned except by the effect of a "JERICHO" card. You can Special Summon this card by removing 1 Machine-Type monster each from your field, hand, Deck and Graveyard from play. When this card battles, you can send it to the Graveyard to Special Summon 3 Level 4 or lower "JERICHO" cards from your Deck.

 

 

[spoiler=Beta Units]

 

So we figured, we get enough missiles and we can bring this thing down. But another just came out of the fireball. It was smaller and no less deadly.

 

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You can Special Summon this card from your hand by destroying a Level 7 or higher Machine-Type monster you control. If this card is summoned this way, destroy 2 cards on the field. During your End Phase, you can destroy this card to Special Summon 2 Level 4 or lower "Jericho" monsters from your Graveyard.

 

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When your opponent declares an attack, you can destroy 1 Level 7 or higher Machine-Type monster or 2 Level 4 or lower Machine Type monsters to Special Summon this card from your hand and redirect the attack to this monster. When this card battles, place a Rebound Counter on it, then inflict 300 damage to your opponent for each Rebound Counter on this card.

 

 

[spoiler=Delta Units]

 

You can't overpower it. You can't outgun it. It divides and conquers, like a damn virus.

 

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When this card battles, you can destroy it to Special Summon 3 "Omega Unit Tokens" (500/0/LV1/Machine/FIRE) in Attack Position. These tokens cannot be changed to Defense Position, equipped with Equip Spell Cards, or Tributed for a Tribute Summon. These tokens can attack your opponent's Life Points directly. During your Standby Phase, destroy all tokens summoned by this effect.

 

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If this card is summoned during your Battle Phase, this card's ATK and DEF are switched until the End Phase of this turn, and it must be summoned in Attack Position and declare an attack this turn. During the End Phase of your turn, change this card to Defense Position and inflict 200 damage to your opponent for each FIRE-Type monster you control.

 

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When this card is summoned by the effect of a "JERICHO" card, inflict 300 damage to your opponent. If this card is destroyed by a card effect, inflict 300 damage to your opponent. If this card is destroyed by battle in Defense Position, your opponent takes damage equal to half the difference between this card's DEF and the ATK of the monster that destroyed it.

 

 

[spoiler=Gamma Units (Tuners)]

 

So called "Gamma Units" are classified as top priority. They turn small threats into big threats, and big threats into aborted missions.

 

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[spoiler=Epsilon Units (Synchros)]

 

The way they combine is amazing. They adapt to every situation, circumvent every defense.

 

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1 "JERICHO" Tuner + 1 or more non-Tuner monsters.

This card can attack twice per battle phase. If this card destroyed both an Attack Position monster and a Defense Position monster by battle this turn, increase its ATK by 400 and draw 1 card. When this card is destroyed by battle, Special Summon one "JERICHO" Tuner monster from your Deck.

 

 

 

 

[spoiler=Personnel]

 

We don't know who built these things. Aliens, maybe. The technology's beyond anything we've got; anything we've even heard of. Whoever's using it, they look human to us...

 

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Whenever a Machine-Type monster is destroyed, inflict 500 damage to your opponent. During your End Phase, if this card did not attack, destroy one monster on the field whose DEF is less than the amount of Effect Damage inflicted to your opponent this turn (this is not optional.) If you cannot, take 2000 damage.

 

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[spoiler=Special Tactics]

 

...They don't fight like humans, though. They're killing machines, even the live ones. Fully mechanized warfare. A scientist's dream and a soldier's nightmare.

 

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Image Credit: Google Images, Jazin Kay's Gallery, Wanderley's Gallery, Photoshop

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