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The Rise of Grave [8/?]


Seta

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[align=center]My comeback set. Nothing special to say

 

[spoiler=EN001, Necrotic Gravelord Zaghr]84512.jpg

 

This card cannot be removed from play. If this card is in your Graveyard, as long as there is a DARK monster on the field, keep this card on top of your Graveyard. Once per turn, during your Standby Phase, if this card is the top card in your Graveyard, by paying 800 Life Points, you can destroy 1 card on the field. If this card is the only card in your Graveyard, return this card to your Deck. The Deck is then shuffled.

 

[spoiler=EN002, Kazyr the Dark Knight]84512l.jpg

 

This card cannot be removed from play. As long as this card remains on top of your Graveyard, during each of your Standby Phases, you can discard 1 card to roll a six-sided die and inflict damage to your opponent equal to the result x100.

 

[spoiler=EN003, Call From the Grave]84512.jpg

 

Select 1 card in your Graveyard and move it to the top of your Graveyard.

 

[spoiler=EN004, The Rotten Grave of the Master]84512f.jpg

 

As long as this card remains face-up on the field, all cards sent to your Graveyard are placed under the top card in your Graveyard.

 

[spoiler=EN005, Living Underworld Warrior]84512h.jpg

 

This card cannot be removed from play. If the top card in your Graveyard is a DARK monster, this card gains 300 ATK.

 

[spoiler=EN006, Zuu - Warrior of the Fallen Souls]

84512.jpg

 

When this card destroys a monster by battle, you can select 1 card in your Graveyard and move it on top of your Graveyard. If the monster was a DARK monster, you can draw 1 card. During the end of the turn you activated this effect, send this card to the Graveyard under the top card of your Graveyard.

 

[spoiler=En007, Dark Summoner of the Grave]

84512sb.jpg

 

This card cannot be Normal Summoned or Set. If this card is the top card of your Graveyard, you can Special Summon it by paying 800 Life Points. Once per turn, you can roll a six-sided die and Special Summon 1 DARK monster from your Graveyard with the Level equal to the amount you threw. During the end of the turn you activate this effect, send this card to the Graveyard under the top card of your Graveyard.

 

[spoiler=EN008, Corpse-Eating Beast of the Grave]

84512v.jpg

 

Once per turn, if you control this face-up monster, if the top card of your Graveyard is not a DARK monster, you must remove from play the top Monster Card in your Graveyard. If you don't, destroy this card. When this card declares an attack, if the top card of your Graveyard is a DARK monster, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Calculation.

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Image credit for yangninja

[align=center]

And more is coming.

 

Any comments, ideas and fixes are appreciated.

 

NOTE: Some of the names need a lot of work. If you have an idea, feel free to submit it. For good ideas, you might even get a reward.

 

-Seta[/align]

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I still see some OCG errors, in some of the cards, I'll fix them for you.

 

This card cannot be removed from play. As long as this card remains in top of your Graveyard, during each of your Standby Phases, you can discard 1 card to roll a six-sided die and inflict damage to your opponent equal to the result x100. (I'm sure here, but I think.)

 

As long as this card remains face up on the field, all cards sent to your Graveyard are placed under the top card in your Graveyard.

 

 

For those 2 cards. Otherwise, you know what I think of this.

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This card cannot be removed from play. As long as this card remains on top of your Graveyard, during each of your Standby Phases, you can discard 1 card to roll a six-sided die and inflict damage to your opponent equal to the result x100.

 

You wrote in instead of on. But I'm quite sure that was all.

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the OCG errors have been pointed out already

 

the spell card effects are a bit short' date=' but whatever

 

Living Underworld Warrior should have another effect than just atk gain

 

8.8/10

[/quote']

 

GTFO, long effects aren't everything. That is why I hate you. You talk bullsh*t.

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Oh, I love these ones. Good to find some good cards in this section! =3

 

I like your ideas for the spells. They really match to the whole thing. Pics chosen perfectly, except maybe the "Call from the grave" one. But still good. It's really creative and to be honest, I'd like to play with these. Good job.

 

9.5/9.9

 

EDIT: Those "yo, Hlomes! Rly nice cars, but i thing, taht the efects are a bit to short. just syain."-guys are terribly annoying. When will they finally see, that cards with short effects are much better to use in the game?

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Oh' date=' I love these ones. Good to find some good cards in this section! =3

 

I like your ideas for the spells. They really match to the whole thing. Pics chosen perfectly, except maybe the "Call from the grave" one. But still good. It's really creative and to be honest, I'd like to play with these. Good job.

 

9.5/9.9

 

EDIT: Those "yo, Hlomes! Rly nice cars, but i thing, taht the efects are a bit to short. just syain."-guys are terribly annoying. When will they finally see, that cards with short effects are much better to use in the game?

[/quote']

 

YOU. AND I MEAN, YOU.

I LOVE YOU. YOU REALIZED IT.

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