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Review my cards please? [added 3 cards]


Valkenhayn

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Hope this is the right place to post them, i think they are balanced. oh & my OCG is old, i edited a few to new OCG. Hope it's decent.

 

Really new to making cards so any pointers and advice is VERY much appreciated.

 

First post too. ^^; nice to meet you all.

 

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[spoiler=Lore Anti-Fuse]

This card can only be activated when your opponent Fusion Summons a level 6 or higher Fusion monster. Remove the Fusion monster from play and Special Summon the Fusion Material monsters used in the Fusion Summon. by paying 500 Life Points, destroy the Special Summoned monsters and inflict 1000 points of Direct Damage to both players Life Points for each monster destroyed by this cards effect.

 

 

 

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[spoiler=Alucard's Wind ]

You may only activate this card by paying 800 Life Points. While this card remains face-up on the field, no equip Spell or Trap cads may be activated. When this card is destroyed, you may offer one level 4 or less monster from the field or your hand as a Tribute to return this card into your Deck. The Deck is then Shuffled.

 

 

 

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[spoiler= Lore Mercedes ]

Flip: You may offer 1 monster from your side of the field as a Tribute to remove from play a Spell or Trap card from your opponent's hand. If your opponent has no Spell or Trap cards in his/her hand, you must discard 1 card from your hand.

 

 

 

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[spoiler= LoreDrake's Partner]

This card is used to Ritual Summon "Dwiguel". You must also Tribute monsters whose total Level Stars equal 9 or more from the field or your hand.

 

 

 

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[spoiler= Lore Dwiguel]

This card cannot be Normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card, "Drake's Partner". As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 600 points. Increase this cards ATK by 500 for every LIGHT monster on the field, except this card.

 

 

 

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[spoiler= Lore Epartro]

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or Flipped face-up. When this monster is sent from the field to the Graveyard, your opponent must draw 3 cards from your Deck and you must draw 3 cards from your opponent's Deck. Both Decks are shuffled.

 

 

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well, for someone whose new, these are quite good.

In Anti-Fuse: I know the "split" is wrong, but I'm not sure of the proper OCG to fix it. I'll get back to that later.

Don't capitalize Spell and Trap, only the first letter (as I did)

Umm..If you post the effects for the cards, I'll fix the OCG errors for you.

Once again, really good for a new member, 7.6/10 for now.

EDIT: pics are fine.

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@Cσяiитнiαиσ ;; Ahh i was worried about the flip thing haha. Thanks alot i got it now.

 

& i'll try to find some that arn't anime next time. (;

 

@ Delta ;; Thanks alot!!

 

There's no prob if you like them.

It's just my opinion ;)

Anyway, go to the Showcase Section, I reccomend HP Doom, Alcander, ShadowPlasma, Father Wolf Custom Images Archive.

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@ everlasting ;; O _O means alot coming from you, thank you!

I was worried about the slip thing. ><, got it on the civilizations.

 

Effect for first one is there, for the 2nd one it just negates the use of equip type magic and trap cards. & for the last one...ahhh nevermind on that one i confused myself too. lol.

 

@ ઽђαđѳખρℓαઽʍα ;; XD; thanks alot, yeah i'll try to make some betters ones today. with better pictures.

 

@ .Cσяiитнiαиσ ;; Oh so this is the wrong place? >< thanks alot i'll look those places up.

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Okay, here's the correct OCG for your cards.

Anti Fuse: This card can only be activated when your opponent Fusion Summons a level 6 or higher Fusion monster. Remove the Fusion monster from play and Special Summon the Fusion Material monsters used in the Fusion Summon. by paying 500 Life Points, destroy the Special Summoned monsters and inflict 1000 points of Direct Damage to both players Life Points for each monster destroyed by this cards effect.

 

Alucard's Wind: You may only activate this card by paying 800 Life Points. While this card remains face-up on the field, no equip Spell or Trap cads may be activated. When this card is destroyed, you may offer one level 4 or less monster from the field or your hand as a Tribute to return this card into your Deck. The Deck is then Shuffled.

 

Merecedes: Flip: You may offer 1 monster from your side of the field as a Tribute to remove from play a Spell or Trap card from your opponent's hand. If your opponent has no Spell or Trap cards in his/her hand, you must discard 1 card from your hand.

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alright, these new three are (alot) better, but a few errors here and there.

Dragon's Partner: This card is used to Ritual Summon "Dwiguel". You must also Tribute monsters whose total Level equals 9 or more from the field or your hand.

 

Dwiguel:This card cannot be Normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card, "Drake's Partner". As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 600 points. Increase this cards ATK by 500 for every LIGHT monster on the field, except this card.

 

Epartro:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or Flipped face-up. When this monster is sent from the field to the Graveyard, your opponent must draw 3 cards from your Deck and you must draw 3 cards from your opponent's Deck. Both Decks are shuffled.

 

The Pics are OKAY!!! Not the best, but certainly not terrible.

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