Valkenhayn Posted January 2, 2010 Report Share Posted January 2, 2010 ;) j/k. A trap card set. [align=center]XIII [Trap Cards][spoiler=EN001]When your opponent activates a continuous Trap or Spell card, remove it from his or her side of the field and place it in your deck. Both player's decks are shuffled. [spoiler=EN002]Tribute 1 level 6 or less monster from the field or your hand to summon a level 7 or higher monster. The Special Summoned monster will be placed in Attack position for 2 turns with half of it's ATK points. After two turns (including when it was Special Summoned) the monster will have double it's ATK points for the reminder of the duel. [spoiler=EN003]This card can only be activated when an opponent's monster attacks. Treat this card as an equip card and negate the effect of any Trap cards that are activated when the equipped monster attacks. [spoiler=EN004]Reduce the effect of an equip type card by half and add that half to your monster. [spoiler=EN005]Negate 6 attacks and reduce the ATK and DEF of every monster in play regardless of position. [/align] Critique & Comments please. (: Link to comment Share on other sites More sharing options...
deltacommander Posted January 2, 2010 Report Share Posted January 2, 2010 Cool cards. 6/10 Link to comment Share on other sites More sharing options...
Valkenhayn Posted January 2, 2010 Author Report Share Posted January 2, 2010 xD thanks, anything you don't like? Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Report Share Posted January 2, 2010 verey unique cards and effect. Cool pics where did you get them? some ocg errors. Maybe go to the ocg thread 6.5/10 Link to comment Share on other sites More sharing options...
Namo™ Posted January 2, 2010 Report Share Posted January 2, 2010 Cool cards. 6/10 #1: You say cool cards but you give him/her a 6/10and FACKING NOOBS >_>#2: Instead of spamming give a god damn reason why they're cool [spoiler=Card Fixes][spoiler=Card 1 Fix]When your opponent activates a Continuous Trap or Continuous Spell card' date=' Return it to your deck. Both player's decks are shuffled. [spoiler=Card 2 Fix']Tribute 1 level 6 or lower monster you control and Special Summon 1 level 7 or higher monster from your hand in Attack Position 2 turns after it's Special Summon. Halve the Special Summoned monster ATK. After two turns this card is Special Summoned, double it's ATK [spoiler=Card 3 Fix]it's actually ok [spoiler=Card 4 Fix]Select 1 Equip card on the field that increases ATK or DEF points, Halve the ATK or DEF increase and add half the ATK or DECK increase to 1 monster you control [spoiler=Card 5 Fix]As long as this card remains face-up on the field, you can negate up to 6 attacks. Decrease the ATK and DEF of monsters your opponent controls by ???? For card 5, Decrease by how much ATK and DEF? You need work on your OCG but I get your ideas, I like then 7/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted January 2, 2010 Report Share Posted January 2, 2010 EN005 doesn't specify the reduced amount.Revelant Wings looks fun with Creature Swap Control, (lol?). Reverse Breaker seems like a fun anime style card.Keep up the good work. Link to comment Share on other sites More sharing options...
COLS Posted January 2, 2010 Report Share Posted January 2, 2010 i hate that everybody makes spells, and just about no traps. love it that someone is doing something nobody else is! awesome pics, very good effects and i can't be bothered picking out OCG errors. love them.9.8/10 Link to comment Share on other sites More sharing options...
Valkenhayn Posted January 2, 2010 Author Report Share Posted January 2, 2010 I created the pictures myself. about OCG, i'm not good at it, at all -__-""you'll always find errors lol. I try to create somethingnew & mix it up, & then the wording get's complex & i confuse myself. XD @ cmc1234 ;; >< 6.5/10 cause of OCG huh? lol Thanks again ^^ i'll look for that thread @ Icy ;; O _O thank you very much. @ Nano ;; aww i forgot about the number lol. Thanks i'll edit them. thank you for the OCG fixes ^^ @ COLS ;; hehe i really enjoy trap cards over spell cards <3 Thank you. I'll make some more tomorrow & update this thread. :3 Thank you everyone. Link to comment Share on other sites More sharing options...
jack781217 Posted January 2, 2010 Report Share Posted January 2, 2010 6/10[spoiler=comments]EN001: - Good! Very interesting, maybe a little too powerful, just maybe EN002: - It shouldn't be a Counter Trap. - OCG fix attempt:Tribute 1 level 6 or lower monster you control or sent it from your hand to the Graveyard to Special Summon 1 level 7 or higher monster from your hand in Attack Position. Until the end of the 2nd turn after it is Summoned, half its its ATK. After that, double its ATK.- The last part is OPed i think EN003:- There is no Equip Trap. They are Continuous Traps (like Metalmorph) EN004:- No Equip Trap- The effect is too vague... ENG005:- The negating attacks part is OPed...considering Negate Attack negates only once. Link to comment Share on other sites More sharing options...
Valkenhayn Posted January 3, 2010 Author Report Share Posted January 3, 2010 Thanks alot. (:Really helped me. I'm gonna make a new set with various cards. Link to comment Share on other sites More sharing options...
.area51player. Posted January 3, 2010 Report Share Posted January 3, 2010 If you fix the OCG errors, these cards will be excellent!I must admit, THESE pics are EPIC! ;) Link to comment Share on other sites More sharing options...
StratoCast Posted January 3, 2010 Report Share Posted January 3, 2010 I like the unique effects of these cards. You just need to capitalize some stuff like "Level" and "Continuous"Other than that they're great! 8/10 EDIT: And on Star Comet, reduce the ATK and DEF by how much? Link to comment Share on other sites More sharing options...
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