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Dissidia Final Fantasy Cards (27/???)


linktimehero

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dissidia.jpg

 

Cards made from the theme of Dissidia Final Fantasy . Well I'm certainly gonna be kept busy with 3 theme decks. This was just for fun. Oh and can anyone tell me how you customize tins and booster packs I've been itching to try that. K thanks

 

 

Please rate or comment hoping the cards are not OPed and not underpowered

 

 

My Goal for the deck: Keep to the theme of leveling up. While magic and trap cards act as parodies for the series. lol

 

Specialty of the deck: sudden burst of strength

 

Weakness: sudden decrease in strength

 

 

Update: I might make a whole final fantasy series of cards. Maybe square enix cards even. Hint; Chrono trigger.

 

 

COPY RIGHTS

 

All art works are credited to their respected artists

 

Dissidia is credited to Square Enix

 

 

[spoiler=Monsters]

 

 

Cosmos - Warrior of Light effect: For each monster this card destroys, increase the level of this card by 1. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gain 500 ATK and DEF. Discard 1 random card from your opponents hand at the end phase.

 

 

Cosmos-Warrioroflight.jpg

 

 

Chaos - Garland Effect:

 

When Cosmos-Warrior of Light is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and discard the top card of your opponents deck.

 

 

Chaos-Garland.jpg

 

 

Cosmos - Firion Effect:

 

For each equip card that are on this card, increase the level of this card by 1. When this cards level is 6 or higher. This card gains the following effect while face-up on the field. Gains 500 ATK and DEF. Once per turn add 3 equip cards from the deck to your hand.

 

 

Cosmos-Firion.jpg

 

 

Chaos - The Emperor Effect:

 

When Cosmos-Firion is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and remove from play the top 5 cards of your opponents deck and all cards in either players graveyard.

 

 

Chaos-TheEmperor.jpg

 

 

Cosmos - Onion Knight Effect:

 

For each card set increase the level of this card by 1. When this cards level is 6 or higher. This card gains the following effect while face-up on the field. Gains 500 ATK and DEF. Once per turn on your main phase return 2 cards on your opponents side of the field to their hand.

 

 

Cosmos-OnionKnight.jpg

 

 

Chaos - Cloud of Darkness Effect:

 

When Cosmos-Onion Knight is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and discard the top cards of your opponents deck by the combine lvl of monsters on the field.

 

 

Chaos-CloudofDarkness.jpg

 

 

Cosmos - Bartz Effect:

 

Increase the level of this card by 1 for each card your opponent draws while this card is face-up. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. This card gains the combine ATK, DEF and effect of all cosmos monsters in the graveyard.

 

 

Cosmos-Bartz.jpg

 

 

Cosmos - Cecils Effect:

 

 

For each card on the field that is destroyed by a card effect, increase the level of this card by 1. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gains 500 ATK and DEF. Once per turn, you can flip this card face-down into Defense Position. While face-down on the field, it can not be flipped face-up and destroyed by battle.

 

 

Cosmos-cecil.jpg

 

 

Chaos - Golbez Effect:

 

When Cosmos-Cecil is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and all set magic, traps and face-down monsters are destroyed.

 

 

Chaos-Golbez.jpg

 

 

Cosmos - Terra Effect:

 

For each spell card that the owner of this card activates, increase the level of this card by 1. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gain 500 ATK and DEF. Owner of this card gains 250 life points for each end phase.

 

 

Cosmos-Terra.jpg

 

 

 

Chaos - Kefka Effect:

 

When Cosmos-Terra is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and reduce the ATK and DEF of all face-up monster to 0 on your opponent side of the field.

 

 

Chaos-Kefka.jpg

 

 

Cosmos - Cloud Effect:

 

For each card drawn on the drawing phase, increase the level of this card by 1. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gains 500 ATK and DEF. Monsters on your opponent side of the field must be summoned in face-up attack position.

 

 

Cosmos-Cloud.jpg

 

 

Chaos - Sephiroth Effect:

 

When Cosmos-Cloud is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and draw 2 cards from the top of your deck.

 

 

Chaos-Sephiroth.jpg

 

 

Cosmos - Squall Effect:

 

Increase the level of this card by 1 for each chain link 2 or higher is activated. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gain 500 ATK and DEF. This card can attack by the number of chain links activated on your last turn.

 

 

Cosmos-Squall.jpg

 

 

Cosmos - Zidane Effect:

 

For each trap card that the owner of this card activates, increase the level of this card by 1. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gain 500 ATK and DEF. Any card sent to the graveyard are shuffled back into the deck.

 

 

Cosmos-Zidane.jpg

 

 

Chaos - Kuja Effect:

 

When Cosmos-Zidane is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and your opponent discards their entire hand.

 

 

Chaos-Kuja.jpg

 

 

Cosmos - Tidus Effect:

 

For each trap or spell card that gets set, increase the level of this card by 1. When this cards level is 6 or higher, This card gains the following effect while face-up on the field. Gain 500 ATK and DEF. Inflict 100 points of direct damage for each card set on your opponent side of the field.

 

 

Cosmos-Tidus.jpg

 

 

Chaos - Jecht effect:

 

When Cosmos-Tidus is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and destroy all trap and spell cards on your opponent side of the field.

 

 

Chaos-Jecht.jpg

 

 

Cosmos - Shantotto Effect:

 

 

Discard a spell card from your hand to increase the level of this card by 1. When this cards level is 6 or higher. This card gains the following effect while face-up on the field. Gains 500 ATK and DEF. Once per turn you can negate the activation of 1 spell or trap on either players turn.

 

 

Cosmos-Shantotto.jpg

 

 

Chaos - Gabranth Effect:

 

When Cosmos-Shantotto is on the field. This card can be special summoned from your hand without tributing. For each standby phase decrease the level of this card by 3. When this cards level reaches 0 destroy this card and inflict damage to your opponent equal to the combine ATK of your opponents monsters that this card destroyed during the time this card was face-up on the field.

 

 

Chaos-Gabranth.jpg

 

 

 

 

 

 

[spoiler=Spells]

 

 

CouragousSpirit.jpg

 

 

Newmomentofsilence.jpg

 

 

ArmorofViolation.jpg

 

 

SpiritRecovery.jpg

 

 

 

 

 

 

[spoiler=Traps]

 

Teacher Sephy is angry lololol

 

LoomingWrath.jpg

 

 

RivalryCross-Over.jpg

 

 

RunfortheHills.jpg

 

 

 

 

 

[spoiler=Assists]

 

Member Assists VII - Vincent

When this card is Normal Summoned or Special Summoned, place 2 HP counters on this card. If this card would be destroyed remove 1 counter. Once per turn, during your Main Phase, you can equip this card to a monster with "Cloud" in their name you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

Memberassistvincet.jpg

 

Member Assists VII - Yuffie

When this card is Normal Summoned or Special Summoned, you can add 1 "VII" monster, except "Yuffie", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a monster with "Cloud" in their name you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

Yuffie.jpg

 

Member Assists VII - Tifa

Once per turn, during your Main Phase, you can equip this card to a monster with "Cloud" in their name you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. In addition to a normal attack, only the equipped monster can attack during the same Battle Phase as many times as the number of "Member Assists" equipped to it (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Tifa.jpg

 

 

 

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-.- Seriously thats like saying I know how to pronounce I right and then you go off saying I is pronounced AYE....

 

On topic' date=' the cards are good except for a few Trap and Spell cards that sorta dont go well so

7/10.

[/quote']

 

Minor word placement has been corrected. Thanks for telling me that. Funny how a small detail sparks some arguments lol. You all are silly :P Any case two new cards have been updated to the list. Tidus and Jecht. Does anyone know how to make cards appear side by side from each other? Also Lycan ah which trap and spell cards don't go so well and any suggestions dude?

 

Oh and jin your picture in your sig reminds me of that one song from nickle back, just putting it out there. lol

 

[spoiler=updated cards]

 

Cosmos-Tidus.jpg

 

Chaos-Jecht.jpg

 

 

 

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Moment of silence is a wicked lil pic, its from advent children when kadaj dies in Clouds arms, right?? not to sure about this as it activates during your turn and then provents you from summoning on the turn its activated. Its a very equal effect but doesnt give the controller and advantage to playing it. Armour Violation could be a very useful card if you manage to draw the right card from your opponent's Deck but a nightmare if you dont!! Bit off topic but are you an American??

 

Rivalry cross-over is a strange one, not sure if I like it or not. I can see why you have that effect but Im not sure I'd have it in my Deck to be honnest. Run for the hills is much the same I can see the usefulness of the card but again I think it just wouldnt ever appear in anyones Deck because it doesnt really give an advantage to the cards owner.

 

I know I didnt do the monsters but I think they have been covered by the others. Overal nice start and some interesting effects, wicked pics and creative ideas...I can see effort and time have gone into these so 9/10 keep it up player!!

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Ah, thanks for the in depth review I can see how you would feel that way about the magic and trap cards. I usually try to keep in mind the already made cards that are out there and from my experience in duels I've had with friends, all in while try to keep the theme true to the cards I base it off of. I create cards that are sort of a double edge-sword, sort of like luck cards time wizard, graceful dice, and ect cards like those. I do see your point though, I'll keep in mind to create cards that help the player entirely but, not too much.For now gonna finish the characters Lol Yeah I'm American why do you ask?

 

Also yeaup your correct, the moment of silence card art-work is based on that. Movie was epic. It's mostly for getting in extra hits in on your opponent or to momentarily stop swarm decks example, Crystal beasts and six samurai. Based on the actual card "Cold Wave". While Rivalry cross-over is based on creature swap. Other then that thanks for the review :D


New cards has been added


[spoiler=update]

 

Cosmos-Terra.jpg

 

Chaos-Kefka.jpg

 

SpiritRecovery.jpg

 

Cosmos-Zidane.jpg

 

Chaos-Kuja.jpg

 

 

 

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-.- Seriously thats like saying I know how to pronounce I right and then you go off saying I is pronounced AYE....

 

On topic' date=' the cards are good except for a few Trap and Spell cards that sorta dont go well so

7/10.

[/quote']

 

Minor word placement has been corrected. Thanks for telling me that. Funny how a small detail sparks some arguments lol. You all are silly :P Any case two new cards have been updated to the list. Tidus and Jecht. Does anyone know how to make cards appear side by side from each other? Also Lycan ah which trap and spell cards don't go so well and any suggestions dude?

 

Oh and jin your picture in your sig reminds me of that one song from nickle back, just putting it out there. lol

 

[spoiler=updated cards]

 

Cosmos-Tidus.jpg

 

Chaos-Jecht.jpg

 

 

 

 

What do you mean? I don't listen to Nickle so I wouldn't know. :(

 

cookies!![adoptable]2310918[/adoptable] lol please hatch my adoptable:(.

 

Spam is evil

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  • 2 weeks later...

Nice and fun effects, decent pics. Some OCG errors: "cards level" should be "card's level" but that's really minor. Really really minor.

 

You should state for how long some of your card's effects last. For example, Terra's effect: "When this cards level reaches 0 destroy this card and reduce the ATK and DEF of all face-up monster to 0 on your opponent side of the field." You should state for how long your opponent's monsters ATK and DEF has to be 0. For the rest of the duel? For just that turn?

 

8/10.

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  • 3 weeks later...

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