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Halo Pack Vol. 1


jediman09

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Update 1/19/10: Part three posted here.

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Update 1/3/10: "Halo Pack Vol. 2" posted here

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Update 1/3/10: Grammatical error on "Covenant- Jackal" fixed. Added "Warrior" type to "Master Chief." "Halo pack Vol. 2" completed and will be posted here soon. There are already multiple comments about the pictures, if anybody sees any better ones please post a link to it here. It will greatly speed up the process of getting them updated and whatnot.

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Update 1/3/10: "Arbiter" coming soon with the trap card and spell card pack "Halo

Pack Vol. 2"

 

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If there are other cards with Covenant in their names place a "Covenant" token on this card for each one. You may tribute this card along with five "Covenant" tokens to special summon one "Arbiter" from your hand or deck.

 

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Small Covenant troops carrying plasma pistols and a plasma grenade. Weak by themselves but in a swarm can be a problem.

 

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A Covenant trooper with an energy shield and a plasma pistol that makes them good in the front lines.

 

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This card can only be equipped to a card with "covenant" in it's name. A card equipped with this gains 900 attack, only one "Energy Sword" can be active at a time.

 

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This card can only be equipped to "Master Chief" "UNSC Marine Squad" or "ODST Troops." The equipped card gains 1000 attack, only one "Battle Rifle" may be active on a card at one time.

 

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This card cannot be summoned except by the effect of "Spartan Project." Once per turn you can equip this monster as a union equip spell card to "Goblin Attack Force" or "Elite Goblin Attack Force." If the equipped card would be destroyed by battle, you can send this card to the graveyard or pay 700 life points to return it to your hand.

 

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This card is used to ritual summon one "Master Chief." To summon this card you must tribute monsters from your side of the field that equal the level of the monster ritual summoned.

 

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Highly trained Human soldiers equipped with assault rifle's and frag grenades.

 

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If there is a field spell card on the field this card's defense becomes 3000, if not it becomes 1900.

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These cards are pretty well balanced so far' date=' ODST seems pretty overpowered, but that depends on your opinion of how often field spell cards are. (I really don't know)

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These cards are going to be structure deck called "Halo Ring Domination" or something when their finished. There is a field spell card in "Halo Pack Vol. 2" so that explains that card's effect. Oh, and one other thing, I'm only 11 years old, so I think I'm doing pretty well. Thanks for the advise though.

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