~Kip~ Posted January 3, 2010 Report Share Posted January 3, 2010 Cover Card: Ancient Stone Guardian Intro: Tired of being attacked directly? Problem solved. Tired of dead draws? Problem solved. With the Ancient Stone Structure Deck, you can Special Summon strong monsters from the deck, like "Massive Golem" and "Impact Golem," while your high-defense "Ancient Stone Guardian" stalls for time. Use the strong burn damage cards in the deck as well like "Rollout" and "Witch Doctor of Sparta" to further weaken your opponent. Face it, who doesn't want strong monsters early in the duel? [spoiler=MONSTERS:] EN001 = Ancient Stone Guardianeffect: This card can only be ritual summoned with the Ritual Magic Card, "Ancient Stone Ritual." You must also tribute monsters who's levels equal 9 or higher. When this card is destroyed by battle and sent to the graveyard, your opponent takes damage equal to half of the ATK of the monster that destroyed this card. EN002 = Cyber Golem X3effect: You can Special Summon this card from your deck if you control no monsters and your opponent controls a monster. EN003 = Hydra Golemeffect: Once per turn, you can discard a "Golem" monster in your hand. If you do, Special Summon 1 "Golem" monster from your deck with 2100 or less ATK points. EN004 = Witch Doctor of Sparta (REAL) X2 EN005 = Lightweight Golemeffect: During your opponent's turn, you may Synchro Summon a Synchro monster from your Extra Deck if this card is used as the tuner monster. EN006 = Winter Golem X2effect: When this card battles a NON-WATER Attribute Monster, destroy that monster automatically without destroying this card or damage calculation. EN007 = Massive Golem X2effect: This card cannot be tribute summoned. This card can only be Special Summoned from your hand, deck, or graveyard, if your opponent controls 2 more monsters than you do. EN008 = Titanium Golemeffect: This monster cannot be destroyed by the effects of "Massive Impaction." EN009 = Impact Golem X2effect: If this card is Special Summoned from your deck, your opponent takes 500 damage. EN010 = Ghost Golemeffect: This card may attack your opponent directly. This card's ATK is equal to the number of monsters that were Special Summoned from your deck x 1000 during the turn this card is summoned. EN011 = Meta-Golem X3effect: This card is also treated as a Machine-type monster. Once per turn, you may Special Summon 1 Level 3 or lower "Golem" monster from your deck. [spoiler=SPELLS:] EN013 = G - Grind Upeffect: Discard 2 "Golem" monsters in your hand. Check your opponent's hand. Destroy all Spell or Trap Cards in their hand and field. EN014 = O - Overvieweffect: Pay 1000 Life Points. Look through your opponent's deck. EN015 = L - Lockdowneffect: Your opponent cannot Normal Summon, Flip Summon, or Special Summon during their next turn. EN016 = E - Elephant Stompeffect: Activate only while you control a Level 6 or higher "Golem" monster. Destroy all Spell and Trap Cards your opponent controls. EN017 = M - Megarock Transformationeffect: Pay 500 Life Points. Tribute 1 Level 4 or lower "Golem" monster on your side of the field. Special Summon 1 Level 7 or higher "Golem" monster from your deck to your side of the field. EN018 = Rollout X2effect: Special Summon 1 "Golem" monster from your deck. Inflict 500 damage to your opponent. EN019 - Heavy Storm EN020 - Massive Impaction X2effect: Activate only when a "Golem" monster is on your side of the field. Destroy that monster and all monsters on the field with over 2000 ATK points. EN021 - Ancient Stone Ritualeffect: This card is used to ritual summon, "Ancient Stone Guardian." You must also tribute monsters who's levels equal 9 or higher. EN022 - Secret Cave in the Foresteffect: Increase the ATK of all Rock-type monsters by 500 and the DEF of all Rock-type monsters by 1000. EN023 - GOLEM Powereffect: Activate only when the following cards are in your graveyard: "G - Grind Up," "O - Overview," "L - Lockdown," "E - Elephant Stomp," and "M - Megarock Transformation." All "Golem" monsters on your side of the field gain 1000 ATK and DEF points until the End Phase. Destroy 1 monster your opponent controls. [spoiler=TRAPS:] EN024 - Spears from the Heavenseffect: Activate only when you are attacked directly by your opponent. You take no battle damage. Destroy the attacking monster. EN025 - Negate Attack X2 (REAL) EN026 - Scrap Iron Scarecrow X3 (REAL) EN027 - Bottomless Trap Hole X2 (REAL) [spoiler=SYNCHRO:] EN028 - Holy Rock Dragoneffect: "Lightweight Golem" + "1 or more non-tuner monsters"Once per turn, you may Special Summon 1 Level 4 or lower "Golem" monster from your deck. If you use this effect, you may not activate any Spell or Trap Cards during this turn. Once per turn, you may inflict 200 damage to your opponent for every "Golem" monster Special Summoned from your deck during that turn. Link to comment Share on other sites More sharing options...
~Kip~ Posted January 3, 2010 Author Report Share Posted January 3, 2010 bumpplz do not reply yet i am fixing this deck Link to comment Share on other sites More sharing options...
~Kip~ Posted January 4, 2010 Author Report Share Posted January 4, 2010 ok u can reply now Link to comment Share on other sites More sharing options...
Sp1at Posted January 4, 2010 Report Share Posted January 4, 2010 EN001 OCG FixThis card can only be Ritual Summoned with the Ritual Spell Card, "Ancient Stone Ritual." You must also Tribute Monsters who's levels equal 9 or higher. When this card is destroyed by battle and sent to the Graveyard, your opponent takes damage equal to half of the ATK of the monster that destroyed this card.EN002 suggestion If this card remains face-up for 2 Standby Phases you can Special Summon 1 "Cyber Golem" from your deck.EN003 Card is fineEN005 SuggestionDuring your opponent's Battle Phase, you may Synchro Summon a Synchro Monster from your Extra Deck.EN006 OCG FixWhen this card battles a non-WATER Attribute Monster, destroy that monster automatically without Applying Damage.EN007 OCG Fix This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by releasing 1 "Golem" Monster on the field. I'm only rating 6 Cards because I'm to LAZY to fix the others.And Ice is not a Real Type.But the for the one's I did rate turn into7/10 Link to comment Share on other sites More sharing options...
~Kip~ Posted January 4, 2010 Author Report Share Posted January 4, 2010 it is in finished sets...idk wat u mean Link to comment Share on other sites More sharing options...
Sp1at Posted January 4, 2010 Report Share Posted January 4, 2010 Sorry i thought it was only in the regular Section Link to comment Share on other sites More sharing options...
~Kip~ Posted January 4, 2010 Author Report Share Posted January 4, 2010 bump Link to comment Share on other sites More sharing options...
Dargon_Lexor Posted January 4, 2010 Report Share Posted January 4, 2010 Some pics are the worst i ever seen Link to comment Share on other sites More sharing options...
dehubbard13 Posted January 4, 2010 Report Share Posted January 4, 2010 Nice!id like to use this deck in real life.Some OGC errors but other than that, really good8/10 Link to comment Share on other sites More sharing options...
Twenty-five Zero Oh-oh Posted January 4, 2010 Report Share Posted January 4, 2010 Pics are not the best.. I lol'd at the Lightweight Golem Pic. I like the main idea of the deck though. Link to comment Share on other sites More sharing options...
Metal Skull Posted January 4, 2010 Report Share Posted January 4, 2010 Don't make fake types...The real cards are just because they make part of the structure deck right?Anyway pics are bad cause they are blurry and use real life pics...OCG seems a bit off...Effects are ok, i guess...4/10 Link to comment Share on other sites More sharing options...
.area51player. Posted January 4, 2010 Report Share Posted January 4, 2010 The idea is interesting...But the pictures are horrible, sorry. Link to comment Share on other sites More sharing options...
ABB Posted January 5, 2010 Report Share Posted January 5, 2010 4/10. Really bad pics. OCG errors. Fake Types are frowned upon. Concept is okay. Link to comment Share on other sites More sharing options...
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