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SDAS (Structure Deck Ancient Stone)


~Kip~

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Cover Card: Ancient Stone Guardian

 

Intro:

 

Tired of being attacked directly? Problem solved. Tired of dead draws? Problem solved. With the Ancient Stone Structure Deck, you can Special Summon strong monsters from the deck, like "Massive Golem" and "Impact Golem," while your high-defense "Ancient Stone Guardian" stalls for time. Use the strong burn damage cards in the deck as well like "Rollout" and "Witch Doctor of Sparta" to further weaken your opponent. Face it, who doesn't want strong monsters early in the duel?

 

[spoiler=MONSTERS:]

 

EN001 = Ancient Stone Guardian

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effect: This card can only be ritual summoned with the Ritual Magic Card, "Ancient Stone Ritual." You must also tribute monsters who's levels equal 9 or higher. When this card is destroyed by battle and sent to the graveyard, your opponent takes damage equal to half of the ATK of the monster that destroyed this card.

 

EN002 = Cyber Golem X3

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effect: You can Special Summon this card from your deck if you control no monsters and your opponent controls a monster.

 

EN003 = Hydra Golem

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effect: Once per turn, you can discard a "Golem" monster in your hand. If you do, Special Summon 1 "Golem" monster from your deck with 2100 or less ATK points.

 

EN004 = Witch Doctor of Sparta (REAL) X2

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EN005 = Lightweight Golem

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effect: During your opponent's turn, you may Synchro Summon a Synchro monster from your Extra Deck if this card is used as the tuner monster.

 

EN006 = Winter Golem X2

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effect: When this card battles a NON-WATER Attribute Monster, destroy that monster automatically without destroying this card or damage calculation.

 

EN007 = Massive Golem X2

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effect: This card cannot be tribute summoned. This card can only be Special Summoned from your hand, deck, or graveyard, if your opponent controls 2 more monsters than you do.

 

EN008 = Titanium Golem

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effect: This monster cannot be destroyed by the effects of "Massive Impaction."

 

EN009 = Impact Golem X2

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effect: If this card is Special Summoned from your deck, your opponent takes 500 damage.

 

EN010 = Ghost Golem

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effect: This card may attack your opponent directly. This card's ATK is equal to the number of monsters that were Special Summoned from your deck x 1000 during the turn this card is summoned.

 

EN011 = Meta-Golem X3

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effect: This card is also treated as a Machine-type monster. Once per turn, you may Special Summon 1 Level 3 or lower "Golem" monster from your deck.

 

 

 

[spoiler=SPELLS:]

 

EN013 = G - Grind Up

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effect: Discard 2 "Golem" monsters in your hand. Check your opponent's hand. Destroy all Spell or Trap Cards in their hand and field.

 

EN014 = O - Overview

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effect: Pay 1000 Life Points. Look through your opponent's deck.

 

EN015 = L - Lockdown

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effect: Your opponent cannot Normal Summon, Flip Summon, or Special Summon during their next turn.

 

EN016 = E - Elephant Stomp

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effect: Activate only while you control a Level 6 or higher "Golem" monster. Destroy all Spell and Trap Cards your opponent controls.

 

EN017 = M - Megarock Transformation

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effect: Pay 500 Life Points. Tribute 1 Level 4 or lower "Golem" monster on your side of the field. Special Summon 1 Level 7 or higher "Golem" monster from your deck to your side of the field.

 

EN018 = Rollout X2

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effect: Special Summon 1 "Golem" monster from your deck. Inflict 500 damage to your opponent.

 

EN019 - Heavy Storm

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EN020 - Massive Impaction X2

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effect: Activate only when a "Golem" monster is on your side of the field. Destroy that monster and all monsters on the field with over 2000 ATK points.

 

EN021 - Ancient Stone Ritual

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effect: This card is used to ritual summon, "Ancient Stone Guardian." You must also tribute monsters who's levels equal 9 or higher.

 

EN022 - Secret Cave in the Forest

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effect: Increase the ATK of all Rock-type monsters by 500 and the DEF of all Rock-type monsters by 1000.

 

EN023 - GOLEM Power

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effect: Activate only when the following cards are in your graveyard: "G - Grind Up," "O - Overview," "L - Lockdown," "E - Elephant Stomp," and "M - Megarock Transformation." All "Golem" monsters on your side of the field gain 1000 ATK and DEF points until the End Phase. Destroy 1 monster your opponent controls.

 

 

 

[spoiler=TRAPS:]

 

EN024 - Spears from the Heavens

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effect: Activate only when you are attacked directly by your opponent. You take no battle damage. Destroy the attacking monster.

 

EN025 - Negate Attack X2 (REAL)

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EN026 - Scrap Iron Scarecrow X3 (REAL)

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EN027 - Bottomless Trap Hole X2 (REAL)

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[spoiler=SYNCHRO:]

 

EN028 - Holy Rock Dragon

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effect: "Lightweight Golem" + "1 or more non-tuner monsters"

Once per turn, you may Special Summon 1 Level 4 or lower "Golem" monster from your deck. If you use this effect, you may not activate any Spell or Trap Cards during this turn. Once per turn, you may inflict 200 damage to your opponent for every "Golem" monster Special Summoned from your deck during that turn.

 

 

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EN001 OCG Fix

This card can only be Ritual Summoned with the Ritual Spell Card, "Ancient Stone Ritual." You must also Tribute Monsters who's levels equal 9 or higher. When this card is destroyed by battle and sent to the Graveyard, your opponent takes damage equal to half of the ATK of the monster that destroyed this card.

EN002 suggestion

If this card remains face-up for 2 Standby Phases you can Special Summon 1 "Cyber

Golem" from your deck.

EN003 Card is fine

EN005 Suggestion

During your opponent's Battle Phase, you may Synchro Summon a Synchro Monster from your Extra Deck.

EN006 OCG Fix

When this card battles a non-WATER Attribute Monster, destroy that monster automatically without Applying Damage.

EN007 OCG Fix

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by releasing 1 "Golem" Monster on the field.

 

I'm only rating 6 Cards because I'm to LAZY to fix the others.

And Ice is not a Real Type.

But the for the one's I did rate turn into

7/10

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