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Vice City My greatest E-Hero deck ever


lord dmoc

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Well I wanted to remake my Vice City deck and this is how it turned out. It's fairly fast and makes for a great E-Hero deck, but it needs some help, so if you guys could help me get this ready for locals that would be great. And could you guys look at my fairy deck.

 

Monsters:18

Elemental Hero Clayman x2

Elemental Hero Sparkman x3

Beastking of the Swamp x2

Elemental Hero Ocean x2

Elemental Hero Prisma x3

Elemental Hero Stratos x1

King of the Swamp x3

Sangan x1

Summoner Monk x1

 

Spells:16

Brain Control x1

E-Emergency Call x3

Future Fusion x1

Gold Sarcophagus x2

Heavy Storm x1

Lightning Vortex x1

Miracle Fusion x3

Mystical Space Typhoon x1

Polymerization x2

Reinforcement of the Army x1

 

Traps:6

Bottomless Trap Hole x2

Call of the Haunted x1

Mirror Force x1

Solemn Judgment x1

Torrential Tribute x1

 

Extra:15

Elemental Hero Absolute Zero x3

Elemental Hero Darkbright x2

Elemental Hero Plasma Vice x3

Elemental Hero Shining Flare Wingman x3

Elemental Hero Shining Phoenix Enforcer

Elemental Hero Terra Firma x1

Elemental Hero Thunder Giant x2

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-2 Poly

-1 B-Control

 

+3 Dark Calling

 

You obviously don't have a clue, do you. Without Poly King would be useless, I wouldn't be able to easy fusion and set up massive good game with Absolute Zero and Shining Flare Wingman, and I don't want to put in stuff that doesn't help with the regular E-Hero fusion engine, Dark Calling would usually be a bad card to throw in an E-Hero fusion deck, and I don't like the limits of it, it's not too helpful in some situations.

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King of the swamp makes for a great Miracle/Dark Calling fodder' date=' and the deck would still run quickly with Prisma continuously dumping heroes.

[/quote']

 

Still but without a universal way to get cards from the hand to the graveyard in a way that benefits the deck it really would suck so funk Dark Calling.

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If Dark Calling is the Miracle Fusion for Evil Hero's' date=' run it... Evil Heros are superior to E-Heros outside of Absolute Zero.

[/quote']

 

This is absolutely true. Having said that, here's some of my suggestions (changed decklist):

 

Monsters:18

Elemental Hero Clayman x2

Elemental Hero Sparkman x3

Beastking of the Swamp x3 @

Elemental Hero Ocean x2

Evil Hero Malicious Edge x2 @

Elemental Hero Prisma x3

Elemental Hero Stratos x1

Sangan x1

Summoner Monk x1

 

Spells:16

Dark Calling x3 @

Brain Control x1

E-Emergency Call x2 @

Future Fusion x1

Gold Sarcophagus x1 @

Heavy Storm x1

Lightning Vortex x1

Miracle Fusion x3

Mystical Space Typhoon x1

Pot of Avarice x1 @

 

Traps:6

Bottomless Trap Hole x2

Call of the Haunted x1

Mirror Force x1

Solemn Judgment x1

Torrential Tribute x1

 

Elemental Hero Absolute Zero x3

Elemental Hero Darkbright x2

Elemental Hero Plasma Vice x3

Elemental Hero Shining Flare Wingman x2 @

Elemental Hero Shining Phoenix Enforcer

Elemental Hero Terra Firma x1

Evil Hero Lightning Golem x2 @

Evil Hero Malicious Fiend x1 @

 

Those are just my thoughts. Anything that has the "@" next to it was added or the amount was changed. Anything that isn't here that was in the original was taken out. Don't get angry for me suggesting Dark Calling or taking out Polymerizations, these are just suggestions and you don't have to act on them, just consider them.

 

I'm going to test this on Yugimonz09...

 

P.S. Is there no extra draw power? Correct me if I'm wrong....

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If Dark Calling is the Miracle Fusion for Evil Hero's' date=' run it... Evil Heros are superior to E-Heros outside of Absolute Zero.

[/quote']

 

This is absolutely true. Having said that, here's some of my suggestions (changed decklist):

 

Monsters:18

Elemental Hero Clayman x2

Elemental Hero Sparkman x3

Beastking of the Swamp x3 @

Elemental Hero Ocean x2

Evil Hero Malicious Edge x2 @

Elemental Hero Prisma x3

Elemental Hero Stratos x1

Sangan x1

Summoner Monk x1

 

Spells:16

Dark Calling x3 @

Brain Control x1

E-Emergency Call x2 @

Future Fusion x1

Gold Sarcophagus x1 @

Heavy Storm x1

Lightning Vortex x1

Miracle Fusion x3

Mystical Space Typhoon x1

Pot of Avarice x1 @

 

Traps:6

Bottomless Trap Hole x2

Call of the Haunted x1

Mirror Force x1

Solemn Judgment x1

Torrential Tribute x1

 

Elemental Hero Absolute Zero x3

Elemental Hero Darkbright x2

Elemental Hero Plasma Vice x3

Elemental Hero Shining Flare Wingman x2 @

Elemental Hero Shining Phoenix Enforcer

Elemental Hero Terra Firma x1

Evil Hero Lightning Golem x2 @

Evil Hero Malicious Fiend x1 @

 

Those are just my thoughts. Anything that has the "@" next to it was added or the amount was changed. Anything that isn't here that was in the original was taken out. Don't get angry for me suggesting Dark Calling or taking out Polymerizations, these are just suggestions and you don't have to act on them, just consider them.

 

I'm going to test this on Yugimonz09...

 

P.S. Is there no extra draw power? Correct me if I'm wrong....

 

It's just I don't like Evil Heros taking the credit for what E-Heros Started, and with the changes you made you killed the primary engine. It's an E-Hero based deck you should try my version out sometime, I played this deck on the way up to the Sneak Preview and didn't lose at all and that was like a thirty minute to an hour drive to Columbus and each duel lasted at least 3 minutes, and I know Evil Heros are really tough, there is a guy that goes to The Comic Shop Plus who plays them and he is really good but he doesn't win. But I really don't like them.

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if you think Polymer is superior to Dark Calling, then i have a Lightning Golem Turbo deck that says otherwise

 

Monsters: 20

x3 Sparkman

x1 Clayman

x3 Earth Hexed

x3 Giant Rat

x3 Prisma

x1 Stratos

x3 Wildheart

x2 Dark Hexed

x1 Morphing Jar

 

Spells: 16

x2 Hand Destruction

x3 Dark Calling

x2 Miracle Fusion

x3 E-Call

x1 RoTA

x1 R-Justice

x1 Future Fusion

x1 Giant Trunade

x1 MST

x1 Dark Fusion

 

Traps: 4

x2 BTH

x1 Mirror Force

x1 Torrental

 

Total: 40

 

Extra: 15

x3 Lightning Golem

x3 Wild Edge

x3 Shining Flare

x2 Gaia

x2 Plasma Vice

x2 Wild Cyclone

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if you think Polymer is superior to Dark Calling' date=' then i have a Lightning Golem Turbo deck that says otherwise

 

Monsters: 20

x3 Sparkman

x1 Clayman

x3 Earth Hexed

x3 Giant Rat

x3 Prisma

x1 Stratos

x3 Wildheart

x2 Dark Hexed

x1 Morphing Jar

 

Spells: 16

x2 Hand Destruction

x3 Dark Calling

x2 Miracle Fusion

x3 E-Call

x1 RoTA

x1 R-Justice

x1 Future Fusion

x1 Giant Trunade

x1 MST

x1 Dark Fusion

 

Traps: 4

x2 BTH

x1 Mirror Force

x1 Torrental

 

Total: 40

 

Extra: 15

x3 Lightning Golem

x3 Wild Edge

x3 Shining Flare

x2 Gaia

x2 Plasma Vice

x2 Wild Cyclone

[/quote']

 

I'm not saying it's superior, I'm just saying this deck can't work without it.

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+1 Black Rose

+1 Debris Dragon

 

Are you a bit slow today. No offence' date=' I mean it's an E-Hero deck.

[/quote'] siggin that, lol

 

+2-3 Rose Warrior of Revenge/Mist Valley Soldier

+1 Card Trooper

+ 2-3 Colossal Fighter

 

-??

 

I think these would go well, since you've got LV 4s and their mostly warriors, colossal would be a good beatstick, in my opinion. Don't what to neg, though... What do you think?

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+1 Black Rose

+1 Debris Dragon

 

Are you a bit slow today. No offence' date=' I mean it's an E-Hero deck.

[/quote'] siggin that, lol

 

+2-3 Rose Warrior of Revenge/Mist Valley Soldier

+1 Card Trooper

+ 2-3 Colossal Fighter

 

-??

 

I think these would go well, since you've got LV 4s and their mostly warriors, colossal would be a good beatstick, in my opinion. Don't what to neg, though... What do you think?

 

............. Possibly the Card Trooper not much else.

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I tried this on YGO09 (it was pretty fun, lol) but I think the only thing it lacks is a draw engine? I can't do this in 09 since it stopped as CRMS but if this is IRL, maybe bring "beast king of the swamp" up to 3 and run "Moray of Greed" since about half of the monsters are water? Here's my suggestion/thought:

 

-Brain Control (seems kind of pointless without synchros, which as you said this deck is not about)

-1 Gold sarco

-RotA

 

+1 Beastking of the swamp

+2 Moray of Greed

 

This could get the draw engine started, no?

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+1 Black Rose

+1 Debris Dragon

 

Are you a bit slow today. No offence' date=' I mean it's an E-Hero deck.

[/quote']

 

Really? I think being able to discard king to fetch poly then summon black rose dragon to +lots of cards then be able to poly/miracle fusion and attack directly for lots of damage is kinda good.

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+1 Black Rose

+1 Debris Dragon

 

Are you a bit slow today. No offence' date=' I mean it's an E-Hero deck.

[/quote']

 

Really? I think being able to discard king to fetch poly then summon black rose dragon to +lots of cards then be able to poly/miracle fusion and attack directly for lots of damage is kinda good.

 

I know I just don't want to include synchros.

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Actually pretty decent considering the rest of E-Hero decks we see a lot.

 

lord dmoc, if a lot people say that poly (or any card) is a bad card, you should probably listen.

 

I know you don't want to add it, but maybe test 1 copy of Dark Calling? Just to see how well it works out.

 

BTW, I sent you a PM about your Overdive Teleporter deck you posted in Traditonal. Did you see it?

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Actually pretty decent considering the rest of E-Hero decks we see a lot.

 

lord dmoc' date=' if a lot people say that poly (or any card) is a bad card, you should probably listen.

 

I know you don't want to add it, but maybe test 1 copy of Dark Calling? Just to see how well it works out.

 

BTW, I sent you a PM about your Overdive Teleporter deck you posted in Traditonal. Did you see it?

[/quote']

 

Indeed I did. But poly wins me games, I expect people to look at the positives of the card not how trashy it is in other decks.

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Rofl. Running polymer without Woodsies. Especially since you're running Clayman at all, and Sparkman without running Light Heroes, and complain that Woodsies is a bad card.

 

I'd recommend changing this into a Big City Engine, which is really more of a Monarch build than Fusion Heroes like you evidently want to run, but I find it gets me A.Zero more or less consistently if a Monarch isn't on hand. Also, why run Terra Firma but not Gaia?

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Rofl. Running polymer without Woodsies. Especially since you're running Clayman at all' date=' and Sparkman without running Light Heroes, and complain that Woodsies is a bad card.

 

I'd recommend changing this into a Big City Engine, which is really more of a Monarch build than Fusion Heroes like you evidently want to run, but I find it gets me A.Zero more or less consistently if a Monarch isn't on hand. Also, why run Terra Firma but not Gaia?

[/quote']

 

Woodsman sucks. I hate Big City. Just try the deck it's good but I need help fixing it.

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