Lord Smeagle Posted January 4, 2010 Report Share Posted January 4, 2010 I figure people go to a lot of trouble to make these cards and they go to a lot of trouble to balance them. I've got a simpler solution: A Spirit with a rather contradictory effect! The card can't attack during the turn it was Normal Summoned, and it's got The Big Honkin' Spirit Effect. So...what's the point, really? How can you make this card work? ...well that's your issue, not mine. Enjoi. IMG Credit is Jazin Kay's Gallery and a heavy dose of Photoshop. Link to comment Share on other sites More sharing options...
Valkenhayn Posted January 4, 2010 Report Share Posted January 4, 2010 Good for tributing? LOL that's all i can think of it being good for. :P Link to comment Share on other sites More sharing options...
Lord Smeagle Posted January 4, 2010 Author Report Share Posted January 4, 2010 Indeed. This card could potentially be used to summon Great Maju Garzett for lolatk. Link to comment Share on other sites More sharing options...
thecentaur Posted January 4, 2010 Report Share Posted January 4, 2010 Spirit's Mirror or whatever it's called. It stops spirits going back to the hand. Extremely powerful combo. And Spiritual Energy Settle Machine. And there's others. If you don't believe me look it up. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted January 4, 2010 Author Report Share Posted January 4, 2010 True. Izanagi and Mirror of Yata work very well with this card (but SESM is rather steep.) Link to comment Share on other sites More sharing options...
-Griffin Posted January 4, 2010 Report Share Posted January 4, 2010 Or Future Vision, which stops them from ever returning to your hand. Could actually see some play, maybe in Skill Drain? Link to comment Share on other sites More sharing options...
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