WhoAreYou? Posted January 5, 2010 Report Share Posted January 5, 2010 During your Standby Phase, select 1 Level 5 or lower monster on your opponent's side of the field. This monster's ATK and DEF is double the amount of the selected monster's ATK and DEF until your opponent's End Phase. If a card effect that increases a monster's ATK is activated and it affects this monster, destroy this card. Link to comment Share on other sites More sharing options...
έκλειψη Posted January 5, 2010 Report Share Posted January 5, 2010 Card = Win.9.99/10 Link to comment Share on other sites More sharing options...
archie17 Posted January 5, 2010 Report Share Posted January 5, 2010 humanoid wing arms? now that just grosses me out. won't his attack revert back ? or 0 after the turn is over which means this card becomes useless after the turn is over. the effect seems up'ed. 7/10 Link to comment Share on other sites More sharing options...
WhoAreYou? Posted January 5, 2010 Author Report Share Posted January 5, 2010 humanoid wing arms? now that just grosses me out. won't his attack revert back ? or 0 after the turn is over which means this card becomes useless after the turn is over. the effect seems up'ed. 7/10 no, i meant during each of your standby phases. so the effect keeps working but you can choose a different monster every time if you wanted to. Link to comment Share on other sites More sharing options...
Monkey Posted January 5, 2010 Report Share Posted January 5, 2010 The name isn't that great. 1 Tuner + 2 non Tuners? It makes this card even less playable. You have a few OCG errors The effect is bad because you can get this card powered up drastically with no cost. Plus, you allow the ATK to remain the same until your next turn, when you can just use the effect again and power up again. I suppose it's balanced somewhat... 6/10 Link to comment Share on other sites More sharing options...
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