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Arival or the new DARK: Darkcus


dimitri

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for now i only gona post the main card: the field spell

good or not?

[spoiler=main card:]

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[spoiler=card lore:]

You can only activate this card by discard 1 Field Spell from your hand. Durring each of your End Pfases, pay 500 life points if not, destroy this card. All monsters on your side of the field gains "Darkcus" before there card name exept "Real Darkcus" and "Evil Hero" monsters. All monsters on your side of the field are threated as DARK atribute monsters. This card gains the effect of the field spell discarded by this card effect. If this card would be destroyed and send to the graveyard, you can pay 1000 life points instead. You can remove this card from play to select 1 card from your deck and add it to your hand.

 

 

 

 

[spoiler=the others:]

[spoiler=Real Darkcus - Cbet Dragunov:]

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1 DARK atribute monster + 1 level 7 or higher Dragon-type monster

This card cannot be Special Summoned from the Extra Deck except with "Dark Fusion". When this card is Summoned, send 2 Dark Atribute monsters from your Hand and/or Deck to the Graveyard. This card is also treated as a Dragon-type monster. When this card is Fusion Summoned, the original ATK of this card become equal to the ATK of the Dragon-type Fusion Material Monster used to Fusion Summon it. When this card destroys a monster in battle, it can attack once more.

 

 

[spoiler=Real Darkcus - Zodiac:]

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1 DARK atribute monster + 1 level 5 or higher Psychic-type monster

This card cannot be Special Summoned from the Extra Deck except with "Dark Fusion". When this card is Summoned, send 2 Dark Atribute monsters from your Hand and/or Deck to the Graveyard. This card is also treated as a Psychic-type monster. Durring each your Standby Phases, increase this cards Level by 1 (max 12). once per turn, you can pay 1000 life points to summon 1 Psychic-type monster from your Graveyard with a Level lower than this card.

 

 

 

 

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That card is immensely over powered no joke the turn it's activated you can activate any spell or trap or summon any monster from your deck just makes it too amazing and the only cost is discarding a field spell from your hand to activate it and it gains the effect of that field spell is just too amazing. This card needs to be toned down a lot. I suggest Life Point costs, more discarding, removing cards from play something that would even it out a lot more. This card needs drastic changes to become "realistic". 4/10

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That card is immensely over powered no joke the turn it's activated you can activate any spell or trap or summon any monster from your deck just makes it too amazing and the only cost is discarding a field spell from your hand to activate it and it gains the effect of that field spell is just too amazing. This card needs to be toned down a lot. I suggest Life Point costs' date=' more discarding, removing cards from play something that would even it out a lot more. This card needs drastic changes to become "realistic". 4/10

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^agreed

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