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Crime of Sunrise


Twin Seed

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Pay 700 Life Points to activate this card. All Monster Cards are treated as Fiend-Type monsters while this card remains face-up on your field. If your opponent Sets a Monster Card, remove it from play. If you Set a Monster Card, it is automatically destroyed and sent to your opponents Graveyard. Any monster sent to your opponent's Graveyard by this effect cannot be Special Summoned to your side of the field. If this card would be destroyed by a Card Effect, it is removed from play instead. If this card is removed from play due to this effect, you can discard 2 cards Special Summon 1 Level 6 or lower Fusion Monster from your Extra Deck, ignoring the Summoning conditions.

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All monster cards on the field are treated as Fiend-type monsters. When a monster card is set is is destroyed. Monsters sent to the graveyard by this cards effect is Special Summoned during your End Phase in face-down defense position. If this card is destroyed by a card effect is is removed from play.

 

(I made this effect to fit more into a continuous Trap card cause that's pretty much what I want you to change this card to.)

 

KK I'm a bit rusty with the ocg but I fixed it up a little and got rid of the things that made it oped.

 

If you keep your effect this card is far to OPED. Goyo Guardian is an easy summon with this card. 5/10

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@Kurashi: There's no such thing as a Continuous Trap.

 

Goyo Guardian's not a Fusion, it's a Synchro.

 

Also, your correction has little to do with my card's effect.

 

@Smeagle: The first sentence isn't OPed, what about that "D" whatever the rest was that changes all monsters to Dragon-Type?

 

But you're right, I'll add another draw back.

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-__- Read your card. It says that is can summon monsters from your extra deck. Synchro's are in your extra deck and so they can be Special Summoned.

 

There is a such thing as Continuous Trap cards. I'm pretty sure your thinking of something else.

 

I edited it like that as to make it less oped. I said that in my post.

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Uh...DJ, there are tons of Continuous Traps. Spellbinding Circle is a Continuous Trap.

 

Remove "for the rest of the Duel" from the first sentence, then it's pretty balanced. That's the part that makes it OP'd. D. Tribe only lasts for one turn, and DNA Surgery's effect is only while it's on the field.

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