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Face the Infernity....XD


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[align=center]Monsters_21

1 x DAD

2 x Necroface

1 x Shutendoshi

2 x Mezuki

1 x Plaguespreader Zombie

2 x Zombie Goblin

2 x Infernity Archfiend

3 x Infernity Necromancer

1 x Infernity Mirage

3 x Infernity Beetle

2 x Mystic Tomato

 

Spells_11

2 x Allure of Darkness

2 x Gold Sarcophagus

2 x Burial from the Different Dimmenssion

2 x Infernity Gun

1 x Heavy Storm

1 x Brain Control

1 x Lighting Vortex

 

Traps_9

2 x Phoenix Wing Wind Blast

3 x Handless Fake

1 x Return from the Different Dimmension

2 x Bottomless Trap Hole

1 x Torrential Tribute

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I might be doing something wrong just can't figure out what.........

 

Idea: Mill the opponent to death....only requirement is to get 2 Necrofaces in hand....ready¿? OK that's all....also you can try to push for lots of infernities FUNZ.....

 

NAO GOGOGOGOGO

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Aren't you just as likely to mill yourself out? Necroface removes 5 cards from both player's decks and you have a bunch of search cards to shorten yours already.

 

Let's see...problems. I'm not sure how consistent this would be. Milling goes against what Infernities rather do. Handless Fake's issue is it relies on an Infernity being out and your deck seems to be carrying a lot of dead weight cards. That's fine, since you'd be removing them with Handless Fake, but I don't see much synergy with these cards.

 

The Infernities only exist, it seems, to abuse Handless Fake. Infernity Gun doesn't seem as useful as you want it to be, since your goal isn't to lose your Infernity monsters to the graveyard and revive them, but to keep them around for Handless Fake to remove a Necroface. An Infernity deck aims for synergy between themselves, maintaining a low hand count and resurrecting discarded Infernity continuously. This strategy disregards that and focuses on just playing one and removing the hand from play. Once accomplished, most Infernity monster effects are considered useless because you're unlikely to have a large graveyard of Infernity, especially since Necroface is removing your deck from play indiscriminately.

 

You are leaving yourself open for retaliation after using Handless Fake. With no hand, Phoenix Wing can't protect you. Your spells and traps are non-chainable. Your monsters are all vulnerable. If you don't draw one of the cards in your combo, you'll be struggling a bit because your deck isn't focused on losing your hand to activate Infernity effects, but to temporarily lose your hand to activate Necroface's.

 

Infernity Guardian might help, since if it's the Infernity on the field when you use Handless Fake, it's unable to be destroyed in battle or by card effects.

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Aren't you just as likely to mill yourself out? Necroface removes 5 cards from both player's decks and you have a bunch of search cards to shorten yours already.

 

Let's see...problems. I'm not sure how consistent this would be. Milling goes against what Infernities rather do. Handless Fake's issue is it relies on an Infernity being out and your deck seems to be carrying a lot of dead weight cards. That's fine' date=' since you'd be removing them with Handless Fake, but I don't see much synergy with these cards.

 

The Infernities only exist, it seems, to abuse Handless Fake. Infernity Gun doesn't seem as useful as you want it to be, since your goal isn't to lose your Infernity monsters to the graveyard and revive them, but to keep them around for Handless Fake to remove a Necroface. An Infernity deck aims for synergy between themselves, maintaining a low hand count and resurrecting discarded Infernity continuously. This strategy disregards that and focuses on just playing one and removing the hand from play. Once accomplished, most Infernity monster effects are considered useless because you're unlikely to have a large graveyard of Infernity, especially since Necroface is removing your deck from play indiscriminately.

 

You are leaving yourself open for retaliation after using Handless Fake. With no hand, Phoenix Wing can't protect you. Your spells and traps are non-chainable. Your monsters are all vulnerable. If you don't draw one of the cards in your combo, you'll be struggling a bit because your deck isn't focused on losing your hand to activate Infernity effects, but to temporarily lose your hand to activate Necroface's.

 

Infernity Guardian might help, since if it's the Infernity on the field when you use Handless Fake, it's unable to be destroyed in battle or by card effects.

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If everything with Necro...doesn't come fast...enough I can pull the OTK any day

 

@BigO: OK ill quote the thread...

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