-Lightray Daedalus- Posted January 7, 2010 Report Share Posted January 7, 2010 [align=center]Monsters_211 x DAD2 x Necroface1 x Shutendoshi2 x Mezuki1 x Plaguespreader Zombie2 x Zombie Goblin2 x Infernity Archfiend3 x Infernity Necromancer1 x Infernity Mirage3 x Infernity Beetle2 x Mystic Tomato Spells_112 x Allure of Darkness2 x Gold Sarcophagus2 x Burial from the Different Dimmenssion2 x Infernity Gun1 x Heavy Storm1 x Brain Control1 x Lighting Vortex Traps_92 x Phoenix Wing Wind Blast3 x Handless Fake1 x Return from the Different Dimmension2 x Bottomless Trap Hole1 x Torrential Tribute[/align] I might be doing something wrong just can't figure out what......... Idea: Mill the opponent to death....only requirement is to get 2 Necrofaces in hand....ready¿? OK that's all....also you can try to push for lots of infernities FUNZ..... NAO GOGOGOGOGO Link to comment Share on other sites More sharing options...
OmegaWave Posted January 7, 2010 Report Share Posted January 7, 2010 Ahem.....give credit. I gave you this idea XD You might want to add Gift of Greed if you're trying for a mill victory. Link to comment Share on other sites More sharing options...
evilfusion Posted January 7, 2010 Report Share Posted January 7, 2010 Aren't you just as likely to mill yourself out? Necroface removes 5 cards from both player's decks and you have a bunch of search cards to shorten yours already. Let's see...problems. I'm not sure how consistent this would be. Milling goes against what Infernities rather do. Handless Fake's issue is it relies on an Infernity being out and your deck seems to be carrying a lot of dead weight cards. That's fine, since you'd be removing them with Handless Fake, but I don't see much synergy with these cards. The Infernities only exist, it seems, to abuse Handless Fake. Infernity Gun doesn't seem as useful as you want it to be, since your goal isn't to lose your Infernity monsters to the graveyard and revive them, but to keep them around for Handless Fake to remove a Necroface. An Infernity deck aims for synergy between themselves, maintaining a low hand count and resurrecting discarded Infernity continuously. This strategy disregards that and focuses on just playing one and removing the hand from play. Once accomplished, most Infernity monster effects are considered useless because you're unlikely to have a large graveyard of Infernity, especially since Necroface is removing your deck from play indiscriminately. You are leaving yourself open for retaliation after using Handless Fake. With no hand, Phoenix Wing can't protect you. Your spells and traps are non-chainable. Your monsters are all vulnerable. If you don't draw one of the cards in your combo, you'll be struggling a bit because your deck isn't focused on losing your hand to activate Infernity effects, but to temporarily lose your hand to activate Necroface's. Infernity Guardian might help, since if it's the Infernity on the field when you use Handless Fake, it's unable to be destroyed in battle or by card effects. Link to comment Share on other sites More sharing options...
OmegaWave Posted January 7, 2010 Report Share Posted January 7, 2010 Gift of GreedMorphing Jar #2 (Maybe?)Needlebug You need them. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted January 7, 2010 Author Report Share Posted January 7, 2010 Aren't you just as likely to mill yourself out? Necroface removes 5 cards from both player's decks and you have a bunch of search cards to shorten yours already. Let's see...problems. I'm not sure how consistent this would be. Milling goes against what Infernities rather do. Handless Fake's issue is it relies on an Infernity being out and your deck seems to be carrying a lot of dead weight cards. That's fine' date=' since you'd be removing them with Handless Fake, but I don't see much synergy with these cards. The Infernities only exist, it seems, to abuse Handless Fake. Infernity Gun doesn't seem as useful as you want it to be, since your goal isn't to lose your Infernity monsters to the graveyard and revive them, but to keep them around for Handless Fake to remove a Necroface. An Infernity deck aims for synergy between themselves, maintaining a low hand count and resurrecting discarded Infernity continuously. This strategy disregards that and focuses on just playing one and removing the hand from play. Once accomplished, most Infernity monster effects are considered useless because you're unlikely to have a large graveyard of Infernity, especially since Necroface is removing your deck from play indiscriminately. You are leaving yourself open for retaliation after using Handless Fake. With no hand, Phoenix Wing can't protect you. Your spells and traps are non-chainable. Your monsters are all vulnerable. If you don't draw one of the cards in your combo, you'll be struggling a bit because your deck isn't focused on losing your hand to activate Infernity effects, but to temporarily lose your hand to activate Necroface's. Infernity Guardian might help, since if it's the Infernity on the field when you use Handless Fake, it's unable to be destroyed in battle or by card effects.[/quote'] If everything with Necro...doesn't come fast...enough I can pull the OTK any day @BigO: OK ill quote the thread... Link to comment Share on other sites More sharing options...
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