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Warriors of Minoru! [19/??]


Yang Xiao-Long

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I decided to start my new set! It is a set of Warrior-Type monsters, although by the time I'm done it'll probably have a variety of different types. Comments and rates appreciated, as well as OCG fixes. Anyway, without further ado, here's my "Warriors of Minoru" Set!

 

 

 

[spoiler=Masashi Masaki - Swordswoman of Minoru] 6qy6xe.jpg

 

Lore:

This card can only be Ritual Summoned with the Ritual Spell Card, "Call to War". As long as this card remains face-up on the field, your opponent must show their hand during their Standby Phase. This card inflicts Piercing Damage. This card cannot be destroyed by battle. By paying 1000 Life Points, you can send 2 cards from your hand to the Graveyard to destroy 2 monsters on your opponent's field.

 

 

[spoiler=Call to War] 1lrwn.jpg

 

Lore:

This card is used to Ritual Summon "Masashi Masaki - Swordswoman of Minoru". You must also offer monsters from the field or your hand whose total Levels equal 10 or more.

 

 

[spoiler=Akeno Nikko - Sun Sword of Minoru] 2ag412e.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 Spell Cards from your hand to the Graveyard. This card inflicts Piercing Damage. This card is unaffected by the effects of your opponent's DARK monsters. If this card is destroyed by battle, destroy all cards on the field, and inflict damage to your opponent equal to the number of cards destroyed x300.

 

 

[spoiler=Aki Akahana - Bounty Hunter of Minoru] 3449ngj.jpg

 

Lore:

If you Summon this card in face-up Defense Position, return it to your hand during the End Phase. This card cannot be destroyed by battle. This card inflicts Piercing Damage. Once per turn, during your Standby Phase, you can send 2 cards from your hand to the Graveyard to see your opponent's hand. Choose 1 card, and activate the following effect depending on the card chosen:

Monster: Send the top 2 cards from your Deck to the Graveyard to add the ATK value of the card to your Life Points.

Spell: Tribute 3 Level 4 or lower monsters to Special Summon 1 Level 8 or lower monster from your hand during your End Phase.

Trap: Send 3 cards from your hand to the Graveyard to negate the effect of all monsters on your opponent's field.

 

 

[spoiler=Aiko Ayameko - Apprentice of Minoru] 1235kkp.jpg

 

Lore:

When this card is Normal Summoned successfully, you can send the top 2 cards of your Deck to the Graveyard to treat this card as an EARTH Tuner monster for the remainder of the duel.

 

 

[spoiler=Haya Kaminari - Warrior of Minoru] 3130z8k.jpg

 

Lore:

You can Tribute 1 monster to Summon this card. If you do, halve the ATK of this card. This card inflicts Piercing Damage. If this card is destroyed by battle, you can send the top 2 cards of your Deck to the Graveyard to inflict 1000 damage to your opponent.

 

 

[spoiler=Gin Fuyuko - Ice Maiden of Minoru] 14c42mr.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Spell and Trap Card from your hand to the Graveyard. Once per turn, during your Battle Phase, by sending the top 3 cards of your Deck to the Graveyard, you can inflict damage to your opponent equal to the number of monsters on your field x300.

 

 

[spoiler=Kinu Hoshi - Humble Queen of Minoru] 30lylbc.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 card with "Minoru" in its name to the Graveyard. Your opponent must play with their hand revealed. Choose 1 card in your opponent's hand, and activate 1 of the following effects depending on the Type of card chosen:

Monster: Pay 500 Life Points to Special Summon it to your field, regardless of Summoning conditions.

Spell: Pay 500 Life Points to activate it on your field.

Trap: Pay 500 Life Points to negate your opponent's card effects.

 

 

[spoiler=Takeshi Takeo - Earthen Guardian of Minoru] 444470k.jpg

 

Lore:

"Silent Swordsman LV7" + "Medium Piece Golem"

This monster can only be Fusion Summoned with the above monsters. This card is also treated as a Rock-Type monster. As long as this card remains in face-up Attack Position, EARTH monsters on your field cannot be targeted by your opponent's Spell or Trap cards.

 

 

[spoiler=Takeshi - Vampire of Minoru] 444470g.jpg

 

Lore:

If this card is destroyed by battle, Special Summon it during the End Phase. When this card declares an attack, choose 1 card in your opponent's hand, and activate 1 of the following effects depending on the type of card chosen:

Monster: Halve the Level and ATK of this card until the End Phase. This card can attack your opponent directly.

Spell: Double the Level and ATK of this card until the End Phase. This card inflicts no Battle Damage.

Trap: Reduce the ATK of this card to 0 until the End Phase.

 

 

[spoiler=Spirit Orb of Minoru] 444470o.jpg

 

Lore:

The monster equipped with this card loses 1000 ATK. The equipped monster can attack your opponent directly. As long as this card remains face-up on the field, the monster equipped with this card is unaffected by your opponent's Spell and Trap Cards. If the monster equipped with this card is destroyed by battle, destroy this card instead.

 

 

[spoiler=Katsu Kimiko - Guardian Seraphim of Minoru] 2zfqqlu.jpg

 

Lore:

"Aiko Ayameko - Apprentice of Minoru" + "Aki Akahana - Bounty Hunter of Minoru"

This card is also treated as a Warrior-Type monster. This card cannot be destroyed by battle. Once per turn, during your Standby Phase, you can look at your opponent's hand. You can choose 1 card and activate 1 of the following effects depending on the type of card chosen:

Monster: Pay 1000 Life Points to Special Summon 1 LIGHT monster whose Level equals that of the selected monster.

Spell: Pay 1000 Life Points to destroy all cards on your opponent's field. This card's ATK is halved until the End Phase.

Trap: Pay 1000 Life Points to destroy all cards on your field, except this card. Inflict damage to your opponent equal to the number of cards destroyed x400.

 

 

[spoiler=Ragneseir - Sea Serpent of Minoru] 444470.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 WATER monsters from your hand to the Graveyard. This card inflicts Piercing Damage. As long as "Umi" remains face-up on the field, this card is unaffected by your opponent's card effects. When this card is Special Summoned, toss a coin.

Heads: Pay 1000 Life Points to destroy all cards on your opponent's field. This card's ATK is halved until the End Phase.

Tails: Pay 1000 Life Points to destroy all cards on your field, except this card. Inflict damage to your opponent equal to the number of cards destroyed x400.

 

 

[spoiler=Hana Fuyu - Humble Princess of Minoru] 444470r.jpg

 

Lore:

If this card is Summoned in face-up Attack Position, return it to your hand during the End Phase. If this face-up Defense Position monster is destroyed by battle, randomly select 1 card in your opponent's hand, and activate 1 of the following effects depending on the type of card chosen:

Monster: Send 3 cards from your hand to the Graveyard to Special Summon 1 monster with "Minoru" in its name from your hand, Deck, or Graveyard, regardless of Summoning conditions.

Spell: Send 3 cards from your hand to the Graveyard to activate (up to) 2 Spell Cards on your field.

Trap: Send 3 cards from your hand to the Graveyard to destroy all Spell and Trap Cards on your opponent's field.

 

 

[spoiler=Chiyo Yoi - Dark Angel of Minoru] 444470v.jpg

 

Lore:

This card is also treated as a Warrior-Type monster. This card is unaffected by the effects of your opponent's LIGHT monsters. This card inflicts Piercing Damage. If this card is destroyed by battle, destroy all non-DARK monsters on the field, and inflict damage to your opponent equal to the number of cards destroyed x400.

 

 

[spoiler=Mai Mitsu - Graceful Sword of Minoru] 444470.jpg

 

Lore:

When this card battles a monster with a higher ATK than this card, you can increase the ATK of this card by 500 during Damage Calculation only. If this card is destroyed by battle, randomly select 1 card in your opponent's hand, and activate 1 of the following effects depending on the type of card chosen:

Monster: Pay 1000 Life Points to destroy all monsters on the field, and inflict damage to your opponent equal to the number of cards destroyed x300.

Spell: Pay 1000 Life Points to destoy all Spell Cards on the field, and inflict damage to your opponent equal to the number of cards destroyed x300.

Trap: Pay 1000 Life Points to destroy all Trap Cards on the field, and inflict damage to your opponent equal to the number of cards destroyed x300.

 

 

[spoiler=Pyronier - Volcano Guardian of Minoru] 444470k.jpg

 

Lore:

This card can only be Ritual Summoned with the Ritual Spell Card, "Volcanic Unleashing". This card is also treated as a Pyro-Type monster. This card inflicts Piercing Damage. This card is unaffected by your opponent's card effects. Once per turn, during your Battle Phase, you can pay 1000 Life Points to destroy all non-FIRE monsters on the field. Inflict damage to your opponent equal to the number of cards destroyed x400.

 

 

[spoiler=Volcanic Unleashing] 444470.jpg

 

Lore:

This card is used to Ritual Summon "Pyronier - Volcano Guardian of Minoru". You must also offer monsters from the field or your hand whose total Levels equal 10 or more.

 

 

[spoiler=Aiko Hoshi - Spirit Angel of Minoru] 444470i.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 Spell Cards from your hand to the Graveyard. If this card is Special Summoned in face-up Attack Position, change it to face-up Defense Position during your 2nd End Phase after this card is Summoned. The original DEF of this card is equal to the number of Spell Cards on the field x1000. When this card is Summoned in face-up Attack Position, randomly select 1 card in your opponent's hand, and activate 1 of the following effects depending on the type of card chosen:

Monster: Pay 1000 Life Points to Special Summon 1 Level 5 or lower Fairy-Type monster from your hand.

Spell: Pay 1000 Life Points to destroy all monsters on the field, except this card. Inflict damage to your opponent equal to the number of cards destroyed x300.

Trap: Pay 1000 Life Points to destroy all Spell and Trap Cards on the field. Inflict damage to your opponent equal to the number of cards destroyed x300.

 

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OCG: This card can only be Ritual Summoned with the Ritual Spell Card, "Call to War". As long as this card remains face-up on the field, your opponent must reveal their hand during each of their Standby Phases. This card inflicts Piercing Damage. This card cannot be destroyed by battle. By paying 1000 Life Points, you can send 2 cards from your hand to the Graveyard to destroy (up to) 2 monsters on your opponent's side of the field.

 

It's kind of broken but once again it is a ritual. Pic is a bit overused. Otherwise I see no problems. 7-8/10

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Problem w/ Haya shes a level 7 monster you do know that you have to tribute for monsters with a level 5 or more right? If you do then her attack is always halved when you summon her because the card says "When you Tribute a monster to Summon this card halve it's attack." You should really fix that otherwise 7/10

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