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field spell cards


CARLCGL

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Each time you activate a spell card put 1 spell counter on this card, the spellcasters type monsters increases its ATK by 100 points for every spell counter on your side of the field, you can remove all spell counters on the field to negate the activation of a spell, trap card or an effect of a monster that destroys a card (s) and destroy it.

 

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The effects of the spirit monsters that they return to the hand are negated

 

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All gemini monsters you control are treated as effect monsters and gain its effects, you can pay 500 life points to special summon a gemini monster from your hand. All gemini mosters on the field gains 500 ATK points in the damage step only.

 

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All fairy type monsters increases its ATK an DEF by 200 pts, also once per turn you can select 1 fairy type monster and pay 200 life pointns X the level of that card to return it to the deck and shuffle it

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434211.jpg

Each time you activate a spell card put 1 spell counter on this card, the spellcasters type monsters increases its ATK by 100 points for every spell counter on your side of the field, you can remove all spell counters on the field to negate the activation of a spell, trap card or an effect of a monster that destroys a card (s) and destroy it.

 

434211ff.jpg

The effects of the spirit monsters that they return to the hand are negated

 

434211a.jpg

All gemini monsters you control are treated as effect monsters and gain its effects, you can pay 500 life points to special summon a gemini monster from your hand. All gemini mosters on the field gains 500 ATK points in the damage step only.

 

434211d.jpg

 

All fairy type monsters increases its ATK an DEF by 200 pts, also once per turn you can select 1 fairy type monster and pay 200 life pointns X the level of that card to return it to the deck and shuffle it

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434211.jpg

Each time you activate a spell card put 1 spell counter on this card, the spellcasters type monsters increases its ATK by 100 points for every spell counter on your side of the field, you can remove all spell counters on the field to negate the activation of a spell, trap card or an effect of a monster that destroys a card (s) and destroy it.

 

434211ff.jpg

The effects of the spirit monsters that they return to the hand are negated

 

434211a.jpg

All gemini monsters you control are treated as effect monsters and gain its effects, you can pay 500 life points to special summon a gemini monster from your hand. All gemini mosters on the field gains 500 ATK points in the damage step only.

 

434211d.jpg

 

All fairy type monsters increases its ATK an DEF by 200 pts, also once per turn you can select 1 fairy type monster and pay 200 life pointns X the level of that card to return it to the deck and shuffle it

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Spiritual world is not needed; Mirror of Yata does the exact same things with perfect OCG.

 

Magical City OCG fix. (I think; this is meh first OCG fix.)

 

When you activate a Spell Card, put 1 Spell Counter on this card. Increase the ATK of all Spellcaster-Type monster you control by the number of Spell Counters on this card x100. By removing all Spell Counters from this card, you can negate the effect or a Spell, Trap, or Effect Monster Card that destroys a card(s) and destroy it.

 

 

Fairyland OCG Fix

 

Increase the ATK and DEF of all Fairy-Type monsters you control by 200. Once per turn, you can select 1 monster you control and pay life points equal to the Level of the selected monster x200 to add it to your Deck.

 

 

Now that I fixed the OCG, I'd Like to comment.

 

Fairland's second effect is not that great... My hand, maybe if my beatstick is going to be sent off by an effect, but only at 100 LP per star...

 

Possibly add a max to the Spell Counters? If I gained 1000 ATK from Spell Counters, I wouldn't want to lose all of that to negate 1 card...

 

5/10. Getting better. :D

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these names are boring.....

 

overpowered

 

kind of boring

 

5/10

 

wow... another spam


Spiritual world is not needed; Mirror of Yata does the exact same things with perfect OCG.

 

Magical City OCG fix. (I think; this is meh first OCG fix.)

 

When you activate a Spell Card' date=' put 1 Spell Counter on this card. Increase the ATK of all Spellcaster-Type monster you control by the number of Spell Counters on this card x100. By removing all Spell Counters from this card, you can negate the effect or a Spell, Trap, or Effect Monster Card that destroys a card(s) and destroy it.

 

 

Fairyland OCG Fix

 

Increase the ATK and DEF of all Fairy-Type monsters you control by 200. Once per turn, you can select 1 monster you control and pay life points equal to the Level of the selected monster x200 to add it to your Deck.

 

 

Now that I fixed the OCG, I'd Like to comment.

 

Fairland's second effect is not that great... My hand, maybe if my beatstick is going to be sent off by an effect, but only at 100 LP per star...

 

Possibly add a max to the Spell Counters? If I gained 1000 ATK from Spell Counters, I wouldn't want to lose all of that to negate [b'] 1[/b] card...

 

5/10. Getting better. :D

mirror of yata is only a equip spell, and this is a field spell, its posibilities are very differents

 

thanks for help me with the grammar

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