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The Kingdoms.


Shinzuku

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These are the Kingdoms, a series of cards that benefit off not controlling Spells and Traps, now, now, before you judge, they have effects that cover your basic staples, just take a look at em' :)

OCG may be off, so help and fix:)

 

Thanks,

-Shinzuku

 

 

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While your opponent controls a Normal Monster and you control no Normal Monster(s) you can Special Summon this card from your hand. Once per turn, while you control no Spell or Trap cards, you can discard 1 to destroy 1 Spell or Trap card your opponent controls. When this card is destroyed, you opponent discards 1 card.

 

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When this card is Summoned, add 1 "Kingdom" monster with 1500 ATK or less from your Graveyard to your hand. Once per turn, While this card is Face-up on the field and you control no Spells or Traps, you can destroy 1 card on the field, when this card destroys a card due to its effect, discard 1 card from your hand to the Graveyard.

 

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This card cannot be Normal Summoned or Set, this card cannot be Special Summon except by having no Spell or Trap cards in your Graveyard and by not having activated a Spell card in 3 turns. When this card is Summoned, destroy all other monsters on the field. Once per turn, you can select 1 "Kingdom" card in your Deck, this card gains that cards effect. Your opponent cannot activate Trap cards while this card remains on the field.

 

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While you control a "Kingdom" monster with a name other than "Kingdom Monk - Ryuske The Hidden Secret" you can Special Summon this card from your hand. While you control no Spells or Traps, you can remove this card from play to Special Summon 2 "Kingdom" monsters from your hand or Graveyard, they cannot attack the turn they were Special Summoned.

 

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When this card is Summoned, it original ATK becomes 2400. Once per turn, while you control no Spell or Trap cards, you can choose 1 "Kingdom" monster in your Deck, this card gains the selected monsters effect until the End Phase. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Kingdom" monster from your Graveyard with 1900 ATK or lower.

 

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As long as this card remains face-up on the field, you and your opponent cannot activate Trap cards. Once per turn, while you control another "Kingdom" monster, send 1 card in your hand to the Graveyard to negate the effect of 1 monster your opponent controls until your next End Phase. When this card is destroyed, remove from play 1 "Kingdom" monster to Special Summon it in face-up Attack Position.

 

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While you control no Spell or Trap cards, you can Special Summon this card from your hand. Once per turn, you can pay 700 Life Points to destroy all Spell and Trap cards on the field. When this card is destroyed, select 1 card in your opponents hand and send it to the Graveyard.

 

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This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by Tributing 1 "Kingdom Spirit - Kineta The Flame" and 1 "Kingdom Spirit - Ti'ella The Aquatic". When this card is Special Summoned and you control no Spell or Trap cards, you can destroy all cards on the field (except this card), your opponent takes Direct Damage equal to the amount of cards destroyed x200. Once per turn, you can Special Summon 1 Level 4 or lower "Kingdom" monster from your Graveyard.

 

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This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by Tributing 1 "Kingdom Spirit - Kineta The Flame" and 1 "Kingdom Spirit - Ti'ella The Aquatic". When this card is Special Summoned and you control no Spell or Trap cards, destroy all cards on the field (except this card) and gain Life Points equal to the amount of destroyed cards x200. Once per turn, you can Special Summon 1 Level 4 or lower "Kingdom" monster from your hand.

 

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While you control another monster with "Kingdom" in its name, you can Special Summon this card from your hand. While this card and "Kingdom Spirit - Ti'ella The Aquatic" are face-up on your side of the field, you can add 1 "Kingdom Sorcerer - Sorden The Pyro" from your Deck to your hand. Once per turn, you can add 1 "Kingdom Spirit - Ti'ella The Aquatic" from your Deck to your hand.

 

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While you control another "Kingdom" monster Special Summon this card from your hand. While this card and "Kingdom Spirit - Kineta The Flame" are face-up on the field, you can add 1 "Kingdom Sorceress - Elle The Ocean" from your Deck to your hand. Once per turn, you can add 1 "Kingdom Spirit - Kineta The Flame" from your Deck to your hand.

 

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When this card is Normal Summoned, select 1 card on the field and remove it from play. Once per turn, while you control no Spells or Traps, when this card attacks a monster your opponent controls, you can take control of it before it goes to the Graveyard, its effect is negated.

 

Oh and btw, realize how there are no Synchros in this Set? Well, that was to even the playing field, cause' personally, I think these Cards would be broken with Synchros. Anyhow, Rate, Fix, Comment.

 

 

 

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It's a good set' date=' but for card one, you can already summon it from your hand...

 

Anyways, the pics need to be formatted a little better and I'm not really liking the effects.

 

4/5

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Yeah, but I'm pretty sure you can normal summon as well the same turn that you special summon so you get 2 cards on the field instead of 1.

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