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Eur's final set. {Infernal} {14/??}


Eury

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Most likely. The Card Maker bores me now. If I make cards, I'll probably be in Written Cards.

 

Anyways, this set will be based on an Archetype I created called "Infernal". It'll revolve around burning and making other Infernal monsters easier to Summon and/or making them stronger. However, there will also be some other cards I made that I felt like putting in here. So...enjoy.

 

[spoiler=Ultimate Rares {1} NEW!]Credit Łεσ™ for the Gold Rare Holo.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

--- Pay 1000 Life Points. Tribute 1 monster your opponent controls and Special Summon this card to your opponent's side of the field in face-up Defense Position. This card cannot be used as a Tribute or material for a Synchro Summon. All monsters you control lose 800 ATK. During your End Phase, you lose 800 Life Points. If this card is the only card you control, destroy it and return it to it's original owner's Deck. Then, Special Summon 1 Level 3 or lower Plant-Type monster from your Deck. That monster is destroyed during the 2nd End Phase after it was Summoned.

 

 

[spoiler=Secret Rares {2} NEW!]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 3 FIRE monsters you control. This card's Summoning cannot be negated. This card is unaffected by card effects. When this card destroys a monster as a result of battle, inflict damage equal to half of the card's Defense to your opponent's Life Points. During your End Phase, by paying half your Life Points, inflict 1500 damage to your opponent's Life Points.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 FIRE and 1 WATER "Infernal" monsters on you control. During your Standby Phase, you can remove 4 "Infernal" monsters in your Graveyard from play to have this card gain 2000 ATK until the End Phase.

 

 

[spoiler=Ultra Rares {4} NEW!]

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This card's Type is also treated as Fiend. As long as this card remains face-up on the field, "Infernal" monsters can be Summoned without Tributes. Monsters this card destroys as a result of battle are removed from play. Monsters removed from play by this effect cannot be returned to the current Duel under any circumstances.

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[spoiler=Super Rares {4}]

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This card cannot be Special Summoned or Set. When this card is Normal Summoned, flip a coin. If heads, destroy all cards your opponent controls. If tails, you lose 2000 Life Points. During your Main Phase, you can roll a six-sided die. On a 1, 3, or 5, increase this card's ATK by 1000. On a 2, 4, or 6, you lose 1000 Life Points.

 

 

[spoiler=Rares {}]

 

 

[spoiler=Commons {3} NEW!]

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Very good.

 

Infernal Angel is a little OP'd

 

She's an Infernal monster, level 4, 1900 + 600 ATK and DEF she's a 2500 ATK monster that can be normal summoned on the first turn. Maybe a drawback? Maybe increse it to level 5-6?

 

Other then that great cards 8/10 =D

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Very good.

 

Infernal Angel is a little OP'd

 

She's an Infernal monster' date=' level 4, 1900 + 600 ATK and DEF she's a 2500 ATK monster that can be normal summoned on the first turn. Maybe a drawback? Maybe increse it to level 5-6?

 

Other then that great cards 8/10 =D

[/quote']

 

Thanks for pointing that out. ;D

 

Brilliant cards(pics make them look really good to)

 

10/10

 

Thanks. <3

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Great start to the set. I like the idea you based this on and the excucution.

 

Usablility of this Archetype seems hard atm. With no Spell/Trap Support cards it seems that this could be under supported. Maybe some search cards or other cards would work.

 

~9/10~

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