Max Darkness Posted January 9, 2010 Report Share Posted January 9, 2010 [spoiler=Notes on these cards]I wanted these to be a set focussed up on fouling up your opponent's strategy by stopping them from playing some of their more/most powerful monsters, namely Fusions and Synchros. I'm not sure they're that good, but I'll see what you guys think. The reason their effects are so powerful is because of the constant Life Point drains from their effects. By the time you've got the last monster out, at least two turns have gone by and you've lost at least 1500 Life Points. Also, due to the fact they can't be Special Summoned, they're harder to get onto the field in the first place. A note about the names. They're not made-up, they are romanised Japanese."Kajou Aijin" = Spiral Mistress"Mahou Seibutsi" = Death Magic"Zetsumei Seirei" = Demise Spirit"Bourei Yuugen" = Occult Ghost"Kajou Kaibutsu" = Twisted Monster http://img705.imageshack.us/img705/9628/119569b.jpg' alt='119569b.jpg'> http://img34.imageshack.us/img34/9600/119569z.jpg' alt='119569z.jpg'> http://img6.imageshack.us/img6/6843/119569cy.jpg' alt='119569cy.jpg'> http://i47.tinypic.com/2wrkhu1.jpg' alt='2wrkhu1.jpg'> Effect: "Matou Seibutsu" + "Bourei Yuugen"This card cannot be Special Summoned except by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card's Special Summon cannot be negated. During your Main Phase 2, you can pay Life Points equal to this card's Level x 100. If you do, this card is not returned to its controller's Extra Deck during your End Phase. If this card is selected as an attack target, once per turn, you can switch the target to a different monster you control. This card cannot be removed from your Extra Deck except by Synchro Summon or a "Kajou" Monster Card effect. This card cannot be destroyed by battle with a Synchro Monster and any Battle Damage is reduced to 0. Once per turn, you can remove 1 Tuner Monster in your Deck from play to remove 1 Synchro Monster in your opponent's Extra Deck from play, until the second Standby Phase after this effect was activated. As long as this card remains face-up on the field, your opponent cannot Synchro Summon, except by paying 1000 Life Points. Link to comment Share on other sites More sharing options...
Kuri Posted January 10, 2010 Report Share Posted January 10, 2010 pretty good cards 10/10 Link to comment Share on other sites More sharing options...
Scyire Posted January 10, 2010 Report Share Posted January 10, 2010 Great set. 5/5 Link to comment Share on other sites More sharing options...
ljvedder Posted January 10, 2010 Report Share Posted January 10, 2010 As a spirit card enthusiast I have to say pretty nice work :) pics arnt over used, effects are pretty balanced 10/10 :) well done Link to comment Share on other sites More sharing options...
Max Darkness Posted January 10, 2010 Author Report Share Posted January 10, 2010 Bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 14, 2010 Report Share Posted January 14, 2010 nice to see more unique type spirit cards as with your previous cards, they have excellent OCG and effect, so they get 10/10 Link to comment Share on other sites More sharing options...
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