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Garandolph Turbo


Just Crouton

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Guest Delinquent Girl NiAtSoFi

GARANDOLPH!!!

 

Monsters: 17

Garandolph, Devil King of Destruction x3

Djinn Presider of Rituals x2

Djinn Curse Enchanter of Rituals x3

Armageddon Knight x2

Mystic Tomato x2

Manju of the Ten Thousand Hands x2

Djinn Releaser of Rituals x3

 

Spells: 16

Allure of Darkness x2

Preparation of Rites x3

Foolish Burial x2

My Body As A Shield x2

Ritual of Destruction x3

Fulfillment of the Contract x2

 

Traps: 6

Threatening Roar x2

Ojama Trio

Dark Bribe x2

Call of the Haunted

Total: 40

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Ritual Buster should be added in. It prevents your oponient from destroying him when he comes out and durring their next turn as well giving him more chance to do something.

 

Ritual Buster- Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.

 

Doesn't protect aginst continous cards already in play but can't complaint too much.

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