Rakun62 Posted January 14, 2010 Report Share Posted January 14, 2010 I really worked a lot about this deck, I hope you like it.. Pls comment and rate.. Here we go: Your opponent can only attack with 1 monster during the turn this card is activated. Increase this monster's ATK points by 200 for each removed monster. This card is treated as a normal monster while face-up on the field or in the graveyard. While this card is face-up on the field, you can normal summon it to have it be treated as an "Effect Monster" with this effect: If this card attacks, your opponent cannot activate Trap cards until the end of damage step. This card is used to ritual summon "Metal Worm". You must also offer monsters whose total level start equal 8 or more as a tribute from the field or your hand. When this card is activated, you cannot summon any monster in the same turn (including flip summon and special summon). You can special summon 1 "Icy Warrior" from your deck or hand by paying 1500 life points. FLIP: Increase the ATK and DEF of this card by 300 points. When a monster that destroys this card as a result of battle draw one card. This card can only be activated if you have a beast-type or dragon-type monster card on your field. Negate all spell and trap cards' effects during the turn that is activated. Pay 1500 life points to activate this card. As long as this card remains, your machine-type, beast-type and dragon-type monsters' lvl are reduced by 1. Pay 600 life points during each of your standby phases. If you cannot this card is destroyed. Discard 3 cards from your hand as a result of this, destroy a monster card on the field. When this card is activated, destroy all non-dragon type monsters on the field. All dragon type monsters gain 400 ATK and 300 DEF. As long as this card remains, dragon-type monsters are not affected by trap cards. This monster can only be ritual summoned with the ritual spell card "Inferno". You must also offer monsters whose total level starts equal 8 or more as a tribute from the field or your hand. When this card is destroyed, inflict 300 damage to your opponent. When this card is destroyed and sent to the graveyard by your opponent's card effect, inflict 2000 damage to your opponent. This monster can attack twice during the same battle phase, however you must discard 1 card from your hand for each attack. If this card attacks a face-down defense position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to defense position at the end of the battle phase. This card's battle position cannot be changed untill the end of your next turn except with a card effect. Pay 1000 life points to normal summon or set this card. When this card is summoned, destroy all non-water type monsters on the field. This card cannot attack the turn that it is summoned. This card is used to ritual summon "Guardian of Hell". You must also offer monsters whose total level start equal 8 or more as a tribute from the field or your hand. If this card is equipped with a non-machine type monster card, discard all cards from your hand and increase monster's ATK and DEF by 800 points. If this card is equipped with a machine-type monster card, your opponent must discard all cards from her/his hand, and increase monster's ATK and DEF by 400 points. Your opponent draws 3 cards, as a result of this increase your life points by 1500. FLIP: Destroys the monster which has highest ATK points in your opponent's deck. The equipped monster gains 200 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. This card can only be ritual summoned with spell card "Blacksmith". You must also offer monsters whose total level starts equal to 8 or more as a tribute from the field or your hand. When this card is normal or flip summoned, add 1 ritual monster from your deck to hand. As long as this card remains, machine type monsters are not affected by spell cards. Pay 800 life points during each of your standby phases. If you cannot this card is destroyed. This card gains 200 ATK points for each machine-type monster in the graveyard. Control of this face-up card cannot switch. This card can only be activated if you have 3 dragon-type or beast-type monsters on the field or on your hand. Draw 2 cards. As long as this card remains, all monsters' (level 4 or higher) ATK points become 0. Pay 850 life points during each of your standby phases. If you cannot this card is destroyed. Destroys all non-machine type cards on the field the turn is activated. Destroyed monsters return to field next turn. When this card is sent to the graveyard as a result of battle, draw a card. If it is a monster card, increase one of your monster card's ATK by 200 on the field. (If it is not a monster card, send it to graveyard.) You can also special summon up to 2 "Rioteers" cards from your deck to your side of the field in face-down defence position. Then shuffle your deck. Increase ATK of machine-type monster by 700 and decrease DEF by 700. Add 1 monster card from graveyard to hand. If it is a non-machine-type monster card, inflict direct damage to your opponent's life points by 500 points. This card cannot be special summoned. This card returns to the owner's hand during the end phase that is summoned. Choose one card from your opponent's hand randomly. If the card that you have selected is a trap card, destroy all monsters on the field, if it is a spell card, send the all cards from your hand to graveyard, if it is a monster card, both palyers reduce their life points by 1500. Each time this card destroys an opponent's monster, as a result of battle and sends it to the graveyard, remove 2 cards from your opponent's graveyard. Gain 150 life points for each removed card. Discard 2 cards or pay 1000 life points to activate this card. Select one of your monsters and one of your opponent's monsters on the field. Increase your monster ATK by 500 and reduce opponent's monster's ATK by 500. While there is a face-down defense position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is flip summoned, inflict 500 damage to your opponent. I hope you like them.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 14, 2010 Report Share Posted January 14, 2010 overused pics, some capitalization errors there's also the OCG errors, but you can use the OCG thread to help you on that 6.8/10 Link to comment Share on other sites More sharing options...
Rakun62 Posted January 14, 2010 Author Report Share Posted January 14, 2010 thnx for your comment and rate Link to comment Share on other sites More sharing options...
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