chipmunk_fondue Posted January 16, 2010 Report Share Posted January 16, 2010 The Demon Knights!There is no specific strategy, they are just strong. [align=center]Card LoreThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing from play 1 "Demon Knight" from your graveyard. When this card destroys a non-DARK monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.[/align] [align=center]Card LoreYou can only activate this effect when this card is destroyed in battle. Select one Effect Monster on your opponent's side of the field with a higher ATK power than this card's DEF. As long as this card remains in the Graveyard, that monster's effect is negated.[/align] [align=center]Card LorePay 1000 lifepoints to activate this card. As long as this card remains on the field, only DARK monsters can declare an attack. Increase the ATK and DEF of all Fiend-type monsters by 800 during the Damage Step only. When a DARK Fiend-type monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.[/align] [align=center]Card LoreYou can activate this card when your opponent declares an attack. Negate the attack and destroy the attacking monster. You can send 2 Fiend-type monsters from your deck to the graveyard to add 1 Level 5 or higher Fiend-type monster to your hand.[/align] [align=center]Card LoreThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 lifepoints while you have more than 1 "Demon Knights" in your graveyard. This card cannot be targeted by a Spell, Trap, or Monster card effect. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/align] Rate, add, suggest, comment, etc. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2010 Report Share Posted January 16, 2010 your vanillas need more spell/trap support to make them strong enough a few card effects are too short and boring, give them more effects lifepoints should be Life points graveyard should be Graveyard 7.9/10 Link to comment Share on other sites More sharing options...
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