Myrtilys Posted January 16, 2010 Report Share Posted January 16, 2010 Okay, so I'm a new user. Just signed up about an hour ago. Already, though, I've made 4 cards. I thought I'd see what you guys think of my 4th and, what I think, is the best out of the 4. I know it's a bit extreme, but I think it's a great way to force players into offensive strategies. What do you guys think? I have officially made a realistic and effective card! Link to comment Share on other sites More sharing options...
Charon: Ferryman of Styx Posted January 16, 2010 Report Share Posted January 16, 2010 uhh... 8/10 and 7/10. Link to comment Share on other sites More sharing options...
Spirit of DMG Posted January 16, 2010 Report Share Posted January 16, 2010 Beacon:This card can only be played during your Main Phase 1 by paying 3000 Life Points. If neither player wins within 10 turns, the duel ends in a Draw.The 10 turn thing balances it for me.*** Cat:During the Standby Phase after this card is destroyed and sent to the Graveyard, Special Summon it to the field in Defense position. When this effect is used, inflict 150 points of damage to your opponent. This effect can only be used 9 times during the duel.** Link to comment Share on other sites More sharing options...
lilmantoot Posted January 17, 2010 Report Share Posted January 17, 2010 No comment3/10=what the hell is this Link to comment Share on other sites More sharing options...
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