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1on1 archtype contest(lock please)


iceduke

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[spoiler=Goal] Make an arch-type set

 

[spoiler=Rules] ALL YCM rules apply, First person to 5 votes wins, all voters must give reason for their votes, no dark synchro's or inverts, all cards submitted must be within the arch-type

 

[spoiler=Entry Requirements] Only members up to 3 star may enter, no entrance fee, first one to post cards is my opponent

 

[spoiler=Prize] Winner gets two +reps from loser, loser gets one +rep from winner

 

[spoiler=Card Requirements] Must post 7 monsters, 3 spells, 3 traps, and up to 5 Freebe(any card type you choose)

 

 

 

i will post my cards after someone accepts the challenge, you must give the name of your arch-type within your post

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i'll challenge you. The name of the archtype is "Dark Ocean".


DARK OCEAN

[spoiler=Monsters]

untitled3-1.jpg

[spoiler=lore]Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: When an "Dark Ocean" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 600 ATK during damage calculation only. ●WATER: When this card is removed from Play you can add 1 "Dark Ocean" monster except "Dark Ocean Sea Gremlin" that is removed from Play to your hand.

 

mariner.jpg

[spoiler=Lore]Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Increase the ATK of this card by 200 during the Battle Phase. ●DARK: During the Battle Phase you can pay 1000 LP and return this card to your Deck to return all Attack Position monster your opponent controls to their Hand.

 

wulf.jpg

[spoiler=Lore]Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: If you control a DARK monster, this card can attack twice during the same Battle Phase. ●DARK: If this card is removed from Play from your Deck Special Summon it. This card cannot attack your opponent Directly.

 

untitled-2.jpg

[spoiler=Lore] Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Once per turn you can discard 1 card to select 1 monster your opponent controls, take control of that monster until the End Phase. That monster cannot declare an attack. ●DARK: As long as this card remains on the field "Dark Ocean"monsters you control can activate their effects on the turn they are summoned.

 

untitled2.jpg

[spoiler=Lore] Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Select 1 DARK AND 1 WATER monster on the field, you can Special Summon 1 "Dark Ocean" monster whose level is equal to or less than the combined levels of the selected monsters. That monster's effect is negated. ●DARK: You can Special Summon this card from your Hand when a monster you control changes its Attribute.

 

333959.jpg

[spoiler=Lore]Once per turn, during your Standby Phase, you can reveal this card in your hand to change the Attribute of 1 face-up monster you control.

 

Mfish.jpg

[spoiler=Lore]Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. ●DARK: Discard 1 Spell card to Special Summon 1 level 3 or lower "Dark Ocean" monster from from your Deck.

 

 

 

[spoiler=Spells & Traps]

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333959j.jpg

 

 

 

[spoiler=Freebies]

333959j.jpg

[spoiler=Lore] This card cannot be Special Summoned except with the effect of "Dark Ocean - Aqua Blader". When this card is summoned you can Special Summon up to 3 level 2 or lower "Dark Ocean" monsters from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. Once per turn during the End Phase you can tribute 1 level 2 or lower monster to destroy 1 card on the field.

 

ofiend.jpg

[spoiler=Lore] 1 Tuner + 1 or more non-Tuner WATER monster(s).

Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Increase the ATK of this card by 500 for each WATER monster you control. DARK: If this card battles a non-DARK or non-WATER monster, destroy that monster without applying damage calculation.

 

TZombie.jpg

[spoiler=Lore] 1 Tuner + 1 or more non-Tuner "Dark Ocean" monster(s).

Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●DARK: During your Standby Phase, if this card is in your Graveyard, you can remove from play 1 "Dark Ocean" card from your Graveyard to Special Summon this card. WATER: When a monster is Summoned you can tribute this card to destroy all monsters on the field.

 

Bjokier.jpg

[spoiler=Lore] 1 Tuner + 1 or more non-Tuner monster(s).

Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: You can Tribute 1 face-up "Dark Ocean" monster to have this card gain ATK equal to the the Tributed monster's ATK until the End Phase. DARK: When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster.

 

untitled-3.jpg

[spoiler=Lore] 1 DARK "Dark Ocean" monster + 1 WATER "Dark Ocean" monster.

This card can only be Special Summoned from your Extra Deck by removing the above cards you control from Play. Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●DARK: When this card is removed from the field, you can Special Summon 1 "Dark Ocean" monster from your Graveyard. WATER: You can remove 1 "Dark Ocean" monster in your Graveyard from Play to have this card attack all monsters your opponent controls.

 

 

 

 

These cards are a part of the archetype and are mentioned in some of the above cards. They are not a part of the contest!

 

ABlader.jpg

Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: When this card is summoned, return all level 1 monsters that are in the Graveyard and are removed from Play to their respective owners' Deck. Increase the ATK of this card by 100 for each monster returned by this effect. ●WATER: You can send this face-up card and 2 "Dark Ocean - Twin Dragon(s)" you control to Special Summon 1 "Dark Ocean - Aquatic Lancer" from your Extra Deck.

dragon-1.jpg

Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: When this card is summoned except by its own effect, you can Special Summon 1 "Dark Ocean - Twin Dragon" from your Deck. DARK: You can send 2 "Dark Ocean - Twin Dragon(s)" you control to your Graveyard to return all removed from Play cards back to their owner's Deck.

 

 

Disclaimer: ALL pix used in this archetype are from the Showcase section from the minds of Wanderley, Father Wolf, Catman etc.

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Arch-Type=Wolf

 

 

[spoiler=CARDS] [spoiler=MONSTERS]

[spoiler=Koden-Alpha Wolf]

367745r.jpg This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Wolf" monsters on your side of the field. This monster gains 500 ATK for every "Wolf" monster on your side of the field. When this card attacks with an ATK that is higher than the defending monster's DEF, inflict the difference as battle damage to your opponents life points. When this monster destroys an opponent’s monster as a result of battle, you gain 300 Life Points.

 

 

[spoiler=Nova-Wolf Pup]

367745.jpg When this card is Summoned (including Flip-Summoned and Special Summoned), place one Time Counter on the card. During each of your Stand-By Phases, place one Time Counter on this card. This card gains 500 ATK and DEF for each Time Counter on this card. You may tribute this card during your Main Phase to Special Summon one "Wolf" monster from your hand whose level is less than or equal to the amount of Time Counters that were on this card.

 

 

[spoiler=Mizuki-Recon Wolf]

367745.jpg You can Special Summoned this card from your hand by paying 1000 life points during your opponent's battle phase. Once per turn, you may look at one face-down card on your opponent's side of the field, then return it to its original position.

 

 

[spoiler=Scarlett-Female Wolf Warrior] 367745n.jpg When you Normal Summon this monster, you may Special Summon one "Nova-Wolf Pup" from your hand or deck. This card can attack two times during the same Battle Phase.

 

 

[spoiler=Artemist-Beta Wolf]

367745u.jpg When this card is Summoned (including Flip-Summoned and Special Summoned) you may add 1 "Koden-Alpha Wolf" from your deck or graveyard to your hand.

 

 

[spoiler=Ghost-Lone Wolf]

367745r.jpg If you control no monsters on your side of the field, you can Special Summon this card from your hand, this monster may not declare battle the turn you Special Summon it with this card's effect.

 

 

[spoiler=Neera-Female War Wolf]

367745.jpg When this monster is Normal Summoned, you may search your deck for one "Wolf" monster and add it to your hand, the deck is then shuffled. This card cannot be destroyed by battle. If this card is sent to the graveyard, destroy one monster on your opponent's side of the field.

 

 

 

 

 

 

 

 

[spoiler=SPELLS]

[spoiler=Pack Addition]

367745v.jpg You may Special Summon 1 level 4 or lower "Wolf" monster from your hand to the field, it cannot attack during this turn.

 

 

[spoiler=Roar of the Alpha]

367745.jpg Activate only when you control a face-up "Koden-Alpha Wolf" on your side of the field, all "Wolf" monsters on your side of the field gain 500 ATK and when one of them attacks a Defense Position monster with a higher ATK than the defending monster's DEF, inflict the difference as Battle Damage to your opponent's life points.

 

 

[spoiler=The Secret Den]

367745s.jpg All "Wolf" monsters on the field gain 500 ATK and DEF. All "Wolf" monsters cannot be destroyed by battle. When a "Wolf" monster is Normal Summoned, place a Howl Counter on this card, you can remove 2 Howl Counters from this card to return 1 "Wolf" monster from your graveyard to your deck, the deck is then shuffled.

 

 

 

 

 

[spoiler=TRAPS]

[spoiler=Ambush]

367745j.jpgOnly activate this card when your opponent declares an attack on one monster on your side of the field. Select one "Wolf" monster on your side of the field and deduct the ATK of the attacking monster by an amount equal to the original ATK of the selected monster. If the attacking monster is destroyed by battle, you may Special Summon one level 4 or lower “Wolf” monster from your hand.

 

 

[spoiler=Revenge of the Pack]

367745w.jpg As long as this card remains Face-up on the field, when a "Wolf" monster on your side of the field is destroyed by battle and sent to the graveyard, your opponent must discard one card from their hand to the graveyard.

 

 

[spoiler=Rustic Wolf Idol]

367745.jpg After activation, this card is treated as a monster (Machine-Type/EARTH/Level 4/ATK/ 1200, DEF/ 2500) and Special Summon it to your monster zone in face-up Defense Position(This is still a Trap Card)

 

 

 

 

 

 

[spoiler=Extra]

 

[spoiler=Lycanthropology]

367745q.jpg This card is used to Ritual Summon "Xanderia- Werewolf". You must also tribute monsters from the field or your hand whose total Levels equal 8 or more.

 

 

[spoiler=Xanderia-Werewolf]

367745n.jpg This card can only be Ritual Summoned with "Lycanthropology".

Once per turn roll a 6-sided dice, apply the appropriate effect from the rolled number.

1:Destroy 1 card on your opponent's side of the field.

2:Draw 2 cards.

3:Your opponent discards one card from their hand.

4:Skip your Battle Phase this turn.

5:Destroy all Spell and Trap cards on the field.

6:Destroy all monster cards on the field and inflict damage to your opponent's life points equal to the total level of all monsters destroyed by this card's effect x100.

 

 

[spoiler=Kiki-Mystery Wolf]

367745l.jpg When this card is Summoned(including Flip-Summoned and Special Summoned), you may summon up to three "Wolf Token" (Beast-Type/EARTH/Level 3/ATK 1200/DEF 1000) in Attack or Defense Position on your side of the field. These tokens count as "Wolf" monsters.

 

 

[spoiler=Burn-Wolf Warrior]

367745x.jpg Increase the ATK of this card by 500 points for every "Wolf" monster in your graveyard.

 

 

[spoiler=Tiffany-Angel of Hope]

367745m.jpg Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Ice-Warrior of Demise" or "Koden-Alpha Wolf" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. A monster equipped with this card gains 1000 ATK and 500 DEF. A monster equipped with this card may attack two times during the same Battle Phase. Once per turn, while this card is equipped to a monster you control, you may negate the activation and effect of a monster, spell, or trap card, and destroy it.

 

 

 

 

 

 

 

 

 

 

 

Let the voting begin.

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