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Return of the Ninjas


NinjaGuy808

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Okay, ninjas originally were the meh tech, okay but not great. Sort of like an old toyota it works fine, its very durable but you aren't going to win any drag races with it. Later they received a kind of half assed attempt by konami to bring the archetype back, they added something like 7 new cards, about 3 were playable in a deck even dedicated to ninjas.

 

I decided to rework the Archetype, having them less to do with raw destruction and more to do with an interlocking synergy to perform combos that shift cards around from the hand, the field, the grave, and the removed from play zone to gain benefits.

 

ROTN-EN001NinjaAdeptTakashiphp.jpg

 

When this card is sent from the field to the Graveyard, add 1 "Ninja" card from your Deck or Graveyard to your hand. While this card is in the Graveyard you can Remove it from play to add 1 "Ninja Adept Takashi " from your Deck to your hand.

 

Most of the engines within the deck aren't terribly fast, moving more like the engines in the past but there are a few of them and I thought it would be a little cooler having alot of cards that do a little bit than just waiting on an allure or reckless or something then getting pwned when u dont draw into them.

 

ROTN-EN002NinjaSoldierShichirophp.jpg

 

Once per turn you can remove from play 1 "Ninja" monster from your Graveyard to have this card gain 300 ATK until the end of the turn.

 

The Beatstick of the archetype, he isn't super op but he's okay

 

ROTN-EN003NinjaGuardianHikaruphp.jpg

 

When this card Attacks or was Attacked before Damage Calculation you can Reset combat and change the battle position of one of your Face-up "Ninja" Monsters. When this card is sent from the field to the Graveyard, you can Select up to 2 Removed from play "Ninja" cards and add them to your Deck.

 

Defensive monster with a nice twist. Kind of like another part of the engine with all of the cards interlocking in some way.

 

ROTN-EN004SecretNinjaArt-Dagekiphp.jpg

 

Select a removed from play "Ninja" monster, a "Ninja" monster from your Graveyard and a "Ninja" card in your hand and Return them to your Deck. Destroy one card on your Opponent's side of the field, Remove one card in your Opponent's graveyard , and Discard one card from your Opponent's hand to the Graveyard

 

Most of the support out there is pretty cookie cutter, each set is different and each archetype's theme cards are fairly different but the support is usually very similar, if u have this u can use this. if you discard this you can draw this so I tried to be a little creative but try and bear with me. I can step only a few inches outside the box

 

ROTN-EN005SecretNinjaArt-KoujiVersi.jpg

 

Activate only if all face-up monsters you control are "Ninja" monsters. When your opponent declares an attack against a face-up "Ninja"Monster you control. You can Tribute it Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Attack Position and designate it as the attack's target.

 

Couldn't think of anything super complicated for this one. Sometimes its better to just be straightforward.

 

ROTN-EN006ForbiddenNinjaArt-Nusumip.jpg

 

Select up to 2 of your removed from play "Ninja" cards and return them to your Deck. Then draw cards equal to the amount of cards returned. You cannot Remove "Ninja" cards from your Graveyard the turn you activate this effect.

 

I was thinking that being in the grave or in the hand is a huge plus for this form of ninjas so the best way to balance it is to return to the deck.

 

ROTN-EN007LearningTheWayphp.jpg

 

Once per turn you can remove a "Ninja" card in your Graveyard from play, and Reveal a "Ninja" card from your hand to add 1 "Ninja" card your Deck to your hand.

 

Not all of the cards need to have Ninja in the name. that would make them op, being able to search themselves and whatnot.

 

Thought this was a cool idea. it came across a little while ago when I was thinking of building ninja/harpies and I found very little synergy or even cards that belonged to either that was playable competitively. I believe these cards are fairly balanced. None have an overpowering presence and any could be countered easily.

 

Pretty sure I got the wording right

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Then wouldn't they go in Other Cards? Maybe even Pop Culture?

 

Yea dude you dont have to be so anal, "oh sheet the art is the same as in other cards, its definitely not an original idea." Well I changed the art jackass, first and last thread on this forum. Geeze thanks for being a dick

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