Sp1at Posted January 18, 2010 Report Share Posted January 18, 2010 This deck is to get the opponent confinit then blast everything at them. Some Mindsworns have ATK and some don't. [spoiler=Monsters][spoiler=EN001][spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Psychic-type monsters on the field. This card cannot be destroyed by battle with a monster with 2000 or more ATK. Halve all Battle Damage you take from battles involving this monster. When this card battles a Level 8 or lower monster, destroy the monster before the Damage Step. After the Damage Step, send the top 5 cards of your opponent's deck to the Graveyard. [spoiler=EN002][spoiler=Effect]When this card inflicts battle damage, discard 3 card's from the top of your opponents deck to the Graveyard. [spoiler=EN003][spoiler=Effect]As long as this card remains face-up on your field, your opponent can't destroy any "Mindsworn" by Battle. Oce per turn, Discard the top 2 cards from your opponent's deck. [spoiler=plot]deck destrction [spoiler=Update history]1.Updated EN0012.EN002 added3.EN003 added Link to comment Share on other sites More sharing options...
Menace13 Posted January 18, 2010 Report Share Posted January 18, 2010 confinit? You mean confident? But anyways, tons of OCG errors. Not to mention the effect hardly makes sense. Read other peoples' cards before making your own. 5.6/10 Link to comment Share on other sites More sharing options...
Sp1at Posted January 18, 2010 Author Report Share Posted January 18, 2010 where are the errors? Link to comment Share on other sites More sharing options...
Menace13 Posted January 18, 2010 Report Share Posted January 18, 2010 You have: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 Psychic-Type monsters on the field. This card cannot be destroyed by battle unless a monster that has 2000 attack or more. (Damage is appied by half the damage) When this card enters battle with a Level 8 or lower the monster is destroyed, after the damage step discard 5 cards from the top of your opponents deck. It should be (as best I know): This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by Tributing 2 Psychic-type monsters on the field. This card cannot be destroyed by battle with a monster with 2000 or more ATK. Halve all Battle Damage you take from battles involving this monster. When this card battles a Level 8 or lower monster, destroy the monster before the Damage Step. After the Damage Step, send the top 5 cards of your opponent's deck to the Graveyard. Link to comment Share on other sites More sharing options...
Sp1at Posted January 18, 2010 Author Report Share Posted January 18, 2010 card fixed! Link to comment Share on other sites More sharing options...
Menace13 Posted January 18, 2010 Report Share Posted January 18, 2010 lol I said that was the best I knew, ask ragnarok for the BEST ocg. Link to comment Share on other sites More sharing options...
Sp1at Posted January 18, 2010 Author Report Share Posted January 18, 2010 well it is better then it was beforeEN002 ADDED! Link to comment Share on other sites More sharing options...
Dougidog Posted January 18, 2010 Report Share Posted January 18, 2010 LOL nice cards!! Very interesting concepts for special abilities as well.Nice work!Check out my shop (below:)) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 18, 2010 Report Share Posted January 18, 2010 2nd one's effect a little short, maybe add an effect to that one set should be Set that's about it for OCG and I love the milling effect on card1 9/10 Link to comment Share on other sites More sharing options...
Menace13 Posted January 18, 2010 Report Share Posted January 18, 2010 Why'd you put the old pic back for #1? And BTW: #2's ATK is too high. 2300 would be better for a 6 star monster. Link to comment Share on other sites More sharing options...
Sp1at Posted January 18, 2010 Author Report Share Posted January 18, 2010 EN003 ADDED! Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 18, 2010 Report Share Posted January 18, 2010 I fail to see where these cards fall into the Psychic Class. Link to comment Share on other sites More sharing options...
Guest Lily Posted January 18, 2010 Report Share Posted January 18, 2010 I fail to see where these cards fall into the Psychic Class. So do I Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 18, 2010 Report Share Posted January 18, 2010 I fail to see where these cards fall into the Psychic Class. So do I Ditto. Also, aren't these kinda overpowered from making your opponent drop their deck? /: Link to comment Share on other sites More sharing options...
Sp1at Posted January 18, 2010 Author Report Share Posted January 18, 2010 ya but i'm going to make a drawback spell card. so that if you draw it you must play it and it will make you pay 500 life points each turn. but that card will allow you to discard 1 more card in the effects. Link to comment Share on other sites More sharing options...
Epic Inciser Posted January 18, 2010 Report Share Posted January 18, 2010 First off, it's probably my laptop, but I can't see the first card's pic, so I can't give it a solid rating. Second off, Arder is way to powerful, regardless of it's 0 DEF. It also has a pretty plain effect. Aber has some capitalization errors like: Battle = battleDiscard = discard Also, "Oce" in Aber's effect should probably be "Once", unless you don't know any grammer and put that on purpose. Correct me if I'm wrong, but I guess that's it. Umm..... 6/10? It's a pretty decent set. Link to comment Share on other sites More sharing options...
Sp1at Posted January 18, 2010 Author Report Share Posted January 18, 2010 ya i will lower arder's atk Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 18, 2010 Report Share Posted January 18, 2010 I fail to see where these cards fall into the Psychic Class. So do I Ditto. Also' date=' aren't these kinda overpowered from making your opponent drop their deck? /:[/quote'] Agreed. And your solution to this wont help. That will not be enough of a drawback. You need to vastly lower the amount of cards your opponent sends to the grave. Leave it at 2 or 1. It seems like you think it can be Lightsworn inverse and remain Balanced. Thats false. Link to comment Share on other sites More sharing options...
WTF Posted January 18, 2010 Report Share Posted January 18, 2010 physic i dont think suits the cards 6/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 18, 2010 Report Share Posted January 18, 2010 your newest card is also balanced out, OCG looks fine too the only thing I have a problem with is I don't quite see how it has anything to do with psychics 9/10 Link to comment Share on other sites More sharing options...
Sp1at Posted January 19, 2010 Author Report Share Posted January 19, 2010 well what type you think would fit? Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 19, 2010 Report Share Posted January 19, 2010 What ever the picture resembles.You could make them Psychic but:1. The images do not fit2. You would need to make them deal with either LP payment/LP gain/or Spell Card support. As those are what the Psychic-Types revolve around. Link to comment Share on other sites More sharing options...
PenguinZ Posted January 19, 2010 Report Share Posted January 19, 2010 i think they are a little oped... anyway 6/10 Link to comment Share on other sites More sharing options...
Sp1at Posted January 20, 2010 Author Report Share Posted January 20, 2010 well other than Psychic my other choce is Insect Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.