2Dual Posted January 19, 2010 Report Share Posted January 19, 2010 if you really lack in sight, look here:This card can only be Ritual Summoned with "Rite of the Vanishing Spirits". Once per turn, if this card battles with a monster whose Levels are lower than this card's, remove it from play without damage calculation, then, inflict damage to your opponent equal to the removed monster's Levels x 200. Link to comment Share on other sites More sharing options...
sheg2 Posted January 19, 2010 Report Share Posted January 19, 2010 werry cool card(= Link to comment Share on other sites More sharing options...
Masey 4 AVFC Posted January 19, 2010 Report Share Posted January 19, 2010 WOW :) 9/10 cool card Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 19, 2010 Report Share Posted January 19, 2010 Kool Pic + OP'd Effect. With many Card Effects that raise your monster Levels nowadays, this card MASSACRE your opponent monsters if it raised to Level 12. 6/10. Link to comment Share on other sites More sharing options...
-Griffin Posted January 19, 2010 Report Share Posted January 19, 2010 The effect is far from OP'd. There is so much card removal that, if anything, this card is too weak. It has no protection - no effect to gain advantage outside of the Battle Phase and doesn't benefit from the recent level 7 or lower Ritual support cards. Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 19, 2010 Report Share Posted January 19, 2010 Now with "Rite of the Vanishing Spirits" support, this Ritual Monster is REALLY MASSACRE the opponent! Increase 2 Levels and can be activate during opponent Battle Phase, this is truly a great Combo. @Griffin: For this card protections, we can use other Monster Effect, Spell or Trap to ensure the survival of this card on the field. That's way we must have the RIGHT Deck build for this Combo. Link to comment Share on other sites More sharing options...
2Dual Posted January 19, 2010 Author Report Share Posted January 19, 2010 well, it was actually an attempt to make a ritual which could work in modern decks, and being a ritual is quite a drawback itself, i think nobody would play rituals unless they're OPed, there are no reasons to use a ritual when you can just use some synchros which are easier to summon. they NEED to be OPed imo. anyway i made its effect once per turn, so it should be fair now, you opponent use a low level fodder to attack this and take few damages, then destroys it with a random beatstick. i guess it lost that OPedness i wanted now. Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 19, 2010 Report Share Posted January 19, 2010 well' date=' it was actually an attempt to make a ritual which could work in modern decks, and being a ritual is quite a drawback itself, i think nobody would play rituals unless they're OPed, there are no reasons to use a ritual when you can just use some synchros which are easier to summon. they NEED to be OPed imo. anyway i made its effect once per turn, so it should be fair now, you opponent use a low level fodder to attack this and take few damages, then destroys it with a random beatstick. i guess it lost that OPedness i wanted now.[/quote'] Wait. I don't mean to discouraged you. I know Ritual and Fusion Monsters is underrated because of the Synchro Monsters, and that's way it's great to created an OP'd Ritual/Fusion Monsters to MASSACRE your opponent! I don't mean the word MASSACRE to be a bad/ugly/disrespect word, it's just another meaning of "Epically Pawn'd" your opponent. Basically, i really like this Ritual Combo. That's way i re-rate my judgment.8/10. ;) Link to comment Share on other sites More sharing options...
Dark Lightning Posted January 19, 2010 Report Share Posted January 19, 2010 Meh think it's fine...Though I'm not a fan of Divine monsters... Link to comment Share on other sites More sharing options...
2Dual Posted January 19, 2010 Author Report Share Posted January 19, 2010 well' date=' it was actually an attempt to make a ritual which could work in modern decks, and being a ritual is quite a drawback itself, i think nobody would play rituals unless they're OPed, there are no reasons to use a ritual when you can just use some synchros which are easier to summon. they NEED to be OPed imo. anyway i made its effect once per turn, so it should be fair now, you opponent use a low level fodder to attack this and take few damages, then destroys it with a random beatstick. i guess it lost that OPedness i wanted now.[/quote'] Wait. I don't mean to discouraged you. I know Ritual and Fusion Monsters is underrated because of the Synchro Monsters, and that's way it's great to created an OP'd Ritual/Fusion Monsters to MASSACRE your opponent! I don't mean the word MASSACRE to be a bad/ugly/disrespect word, it's just another meaning of "Epically Pawn'd" your opponent. Basically, i really like this Ritual Combo. That's way i re-rate my judgment.8/10. ;)alright, i wasnt disappointed by your rating at all, i was just explaining my thoughts, for you and anyone who will read this ;) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 19, 2010 Report Share Posted January 19, 2010 now those are REALLY impressive pics personally I don't think you need that many card removals, it makes the ritual card on the UPed end 8/10 Link to comment Share on other sites More sharing options...
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