Vandar Posted January 20, 2010 Report Share Posted January 20, 2010 Hello, I am recently new to this forum but not for the Card Maker. I love this programa and began to create my own cards. Now, before I begin to create the images and backgrounds for my cards, I wanted to receive some opinions from the people who has experience in this kind, so any suggestion or critic is well received :P My cards are based on the Arcade Game BlazBlue, and even I don't know much about the "saga" I have investigated, that way I could create good effects for them, and the most important, well balanced. CALAMITY IGNITION Monsters Cards Archetype - B.B. Knight B.B. Knight – Ragna the Bloodedge **** Dark ATK/2000 DEF/900 [Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). When this card inflicts Battle Damage to your opponent, you can remove 1 Heat Counter from this card to increase your Life Points by 500 Points. B.B. Knight – Noel Vermillion **** Light ATK/1500 DEF/1500 [Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). During your opponent’s Battle Phase, you can remove 1 Heat Counter from this card to reduce the Battle Damage inflicted to your Life Points from 1 of your opponent's monsters attacks to 0. B.B. Knight – Jin Kisaragi **** Water ATK/1700 DEF/1400 [Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). Once per turn, you can remove 1 Heat Counter from this card to change 1 Attack Position monster your opponent controls to Defense Position. B.B. Knight – Bang Shishigami **** Fire ATK/1600 DEF/1400 [Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). When this card inflicts Battle Damage to your opponent, you can remove 1 Heat Counter from this card to destroy 1 Trap Card on your opponent's side of the field at the end of the Battle Phase. B.B. Knight – Taokaka **** Wind ATK/1400 DEF/1400 [beast-Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, you can remove 1 Heat Counter from this card to inflict the difference as Battle Damage to your opponent. B.B. Knight - Arakune * Dark ATK/0 DEF/300 [insect/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). Once per turn, during both players’ Battle Phase, you can remove 1 Heat Counter from this card to select 1 monster your opponent controls. This card's ATK become equal to the selected monster's ATK. B.B. Knight – Litchi Faye-Ling **** Earth ATK/1600 DEF/1400 [Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). When this card inflicts Battle Damage to your opponent, you can remove 1 Heat Counter from this card to discard 1 random Spell Card from your opponent's hand at the end of the Battle Phase. B.B. Knight – Iron Tager **** Earth ATK/1600 DEF/1800 [Machine/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). This card can attack while it is in Defense Position. If this card attacks while in Defense Position, you can remove 1 Heat Counter from this card to apply the DEF of this card for damage calculation. B.B. Knight – Hakumen ****** Light ATK/2000 DEF/2100 [Warrior/Effect] During each of your Battle Phases, place 1 Magatama Counter on this card (max. 8). Once per turn, when an opponent’s monster declares an attack, you can remove 2 Magatama Counter from this card to negate 1 of your opponent's monsters attacks. B.B. Knight – Hazama **** Earth ATK/1500 DEF/1300 [spellcaster/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). Once per turn, during your opponent´s Battle Phase, you can remove 1 Heat Counter from this card to select 1 face-up monster your opponent controls. The selected monster cannot attack or change its battle position until the End Phase of this turn. B.B. Knight – Tsubaki Yayoi **** Light ATK/1500 DEF/1200 [Warrior/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). You can remove 1 Heat Counter from this card to have this card attack twice during this turn. B.B. Knight – Carl Clover ** Dark ATK/800 DEF/800 [spellcaster/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). Once per turn, during your Battle Phase, you can remove 1 Heat Counter from this card to select 1 monster your opponent controls. Take control of the selected monster until the End Phase of this turn. B.B. Knight – Rachel Alucard *** Dark ATK/1400 DEF/1600 [spellcaster/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). Once per turn, you can remove 1 Heat Counter from this card to reduce the ATK of 1 of your opponent’s monster by 1000 until the End Phase of this turn. B.B. Knight – V-13 ****** Light ATK/2200 DEF/2000 [Machine/Effect] During each of your Battle Phases, place 1 Heat Counter on this card (max. 4). If this card battles a monster, you can remove 1 Heat Counter from this card to inflict the Battle Damage you took from this battle to your opponent's Life Points as well. Other support monstersOther support monsters Ragna the Arcade Sprite *** Dark ATK/1000 DEF/450 [Warrior/Effect] This card's name is treated as "B.B. Knight – Ragna the Bloodedge" while it is face-up on the field. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 “B.B. Knight - Ragna the Bloodedge” from your hand, Deck or Graveyard. Sector 7 Scientist – Kokonoe ** Earth ATK/700 DEF/400 [spellcaster/Effect] As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up “B.B. Knight” monsters on your side of the field and destroy the Spell Cards. Spell CardsSpell Cards Wheel of Fate [spell Card/Continuous] During each of your Standby Phases, discard 1 card from your hand or destroy this card. Once per turn, during your Standby Phase, you can add 1 "B.B. Knight" monster from your Deck to your hand. Revenge! [spell Card] Each player discards their hand and draws the same number of cards they discarded. For each “B.B. Knight” monster you draw, both players draw 1 extra card. The 13th Hierarchical City of Kagutsuchi [spell Card/Field] When a “B.B. Knight” monster is destroyed as a result of battle, return the monster to its owner’s Deck instead. As long as this card is face-up on the field, only 1 monster can attack per turn When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "B.B. Knight" monster from your hand or Deck. Imminent Clash [spell Card] If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 2 “B.B. Knight” monsters from your Deck or Graveyard. The B.B. Knight Returning Alive [spell Card] Add 1 “B.B. Knight” monster from your Graveyard to your hand. Heat Gauge Charge [spell Card] Place 1 Heat Counter on a face-up “B.B. Knight” monster that you can place a Heat Counter on. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase. You can only activate 1 “Heat Gauge Charge” per turn. Hero’s Constellation (I'm not sure about this card, maybe isn't so cool) [spell Card] Discard 1 “B.B. Knight” monster from your hand. Pick up the top 10 cards of your Deck, and Special Summon as many Level 4 or lower “B.B. Knight” monsters as possible. The rest of the cards picked up are sent to the bottom of your Deck. Distortion Drive – Carnage Scissor [spell Card/Quick-Play] This card can only be activated by removing 2 Heat Counters from a face-up "B.B. Knight – Ragna the Bloodedge" you control. Destroy 1 Attack Position monster your opponent controls and inflict damage to your opponent equal to that monster’s DEF. Distortion Drive – Touga Hyoujin [spell Card] This card can only be activated by removing 2 Heat Counters from a face-up "B.B. Knight – Jin Kisaragi" you control. During this turn, 1 "B.B. Knight – Jin Kisaragi" on your side of the field can attack your opponent's Life Points directly. When it does so using this effect, inflict damage to your opponent equal to the number of cards in your opponent’s side of the field x 200. II - Bloom Trigger [spell Card/Quick-Play] Activate only when your opponent Summons a monster with 1500 or more ATK. Return that monster to your opponent's Deck and return 1 monster on your side of the field to its owner’s hand. Kaka Tribe Rest Time [spell Card] Gain 1000 Life Points for each "B.B. Knight" monster you control. Trap CardsTrap Cards Astral Finish - Black Onslaught [Trap Card] This card can only be activated by removing 4 Heat Counters from a face-up "B.B. Knight – Ragna the Bloodedge" you control. Remove from play all monsters your opponent controls on the field. The card effects of your opponent's monsters are negated. Spells, Traps and Effect Monsters' effects cannot be activated in response to this card's activation. Distortion Drive – Yami ni Kuwarero [Trap Card] This card can only be activated by removing 4 Heat Counters from a face-up "B.B. Knight – Ragna the Bloodedge" you control. Negate the attack of 1 monster your opponent controls and gain Life Points equal to that monster’s ATK. Distortion Drive – Mystic Arm: Fenrir [Trap Card] This card can only be activated by removing 2 Heat Counters from a face-up "B.B. Knight – Noel Vermillion" you control. Toss a coin up to 2 times and destroy a number of monsters on the field equal to the number of Heads. Chaotic Survival [Trap Card] You can only activate this card during the Battle Phase of a turn in which a monster on your side of the field that included "B.B. Knight" in its card name was selected as an attack target. The attacked monster is not destroyed as a result of battle. (Damage calculation is applied normally.) Sheol Gate [Trap Card] Activate only when your opponent declares an attack to a “B.B. Knight” monster on your side of the field. Remove from play the attacking monster. Inferno Divider [Trap Card] Activate while you control at least 1 “B.B. Knight” monster. Equip this card to that monster. It gains 800 ATK. If it inflicts Battle Damage to your opponent, increase your Life Points by 800 Points. Link to comment
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