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I've done it! [6/??] Original Idea [1 New Card Added]


Twin Seed

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Through much struggling, I've made something original, like usetheforcehan's Interrupt Summon.

 

Phase Changers!

Phase Changers!

 

[spoiler=How they work] Pretty self-explanatory; they just change the duel phase.

 

 

 

[spoiler=I still don't understand ?_?] These cards can't be special summoned before a certain phase. Once they're normal summoned, the duel phase changes.

 

 

I'll only change my cards if I agree with your post or you provide me with proof.

 

[spoiler=EN001 - Crimson Demon Nape] 451108.jpg

This card is treated as a Trap Card while it is in your Deck or hand. This card is also treated as a Warrior-Type while it is face-up on your side of the field. This card cannot be Summoned during your Main Phase 1. This card cannot be Normal Summoned before your Main Phase 2. If this card is Normal Summoned or flipped face-up during your Main Phase 2, change the Duel Phase to your Main Phase 1. You cannot conduct your Battle Phase during this turn.

 

 

[spoiler=EN002 - Frozen Butane Dragon] 451108a.jpg

This card cannot be Special Summoned before your Draw Phase. If this card is Special Summoned during your Draw Phase, change the Duel Phase to your End Phase. During your 2nd Draw Phase, after this card's Summon, increase it's ATK by 50 for each card in your hand.

 

 

[spoiler=EN003 - Tenacious Frozen Phase] 451108q.jpg

Activate this card during your opponent's Draw Phase. Before your opponent draws his/her card, look at your opponent's hand and discard 1 Spell or Trap Card. Your opponent then draws 2 cards, if both cards are Monster Cards, your opponent must discard the monster with the lowest Level(if it's a tie, you get to choose). If your opponent draws atleast 1 Spell Card, your opponent skips his/her Main Phase 1.

 

 

[spoiler=EN004 - Winged Vulcan] 451108ci.jpg

This card cannot be Special Summoned before or after your Battle Phase. If this card is Normal Summoned or Special Summoned during your Battle Phase, change the Duel Phase to your opponent's Main Phase 2(your opponent does not draw a card). While this card is in face-up Attack Position on your field, increase the ATK of all WIND monsters you control by 100 for each Spell and Trap Card on the field.

 

 

[spoiler=EN005 - Reverse Chain of Food] 451108i.jpg

This card cannot be activated before your Main Phase 1. Activate this card when your opponent activates a Card Effect that designates 2 or less monster(s) you control. Destroy the card and change the Duel Phase to your Battle Phase, you can only Attack with 1 monster this turn. If the attacking monster's ATK is 2500 or more, half it's ATK. After this effect resolves, remove this card from play.

 

 

[spoiler=EN006 - Rose Queen of Ceribum {NEW}] 451108r.jpg

This card cannot be Special Summoned during your turn. If this card is Special Summoned during either or your opponent's Main Phases or Battle Phase, increase it's ATK by 500 until your next End Phase. If this card is Normal Summoned during your Standby or End Phase, you can pay 500 Life Points to remove this card from play. During your opponent's next Main Phase 1, Special Summon this card to your side of the field in face-up Attack Position and draw 1 card.

 

 

All images used are from Deviant Art unless otherwise stated; if the image is found somewhere other that Deviant Art, look on the bottom right of the card for image credit

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"Duel Phase" is not OCG.

 

Theoretically' date=' "Phase" may be.

[/quote']

Neither are, but "Duel Phase" sounds more like it could be.

 

I believe the correct term is "Current Phase"

Since there's no proof, I'm sticking with "Duel Phase".

 

Resol: I'm not suprised. I'll add image cred.

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ALL YCM'er SHOULD HAVE CREATED MORE ORIGINAL EFFECTS!!! :D

 

Sorry for the Caps. It is just i'm happy that other people created an interesting effects. Maybe in the future the YCM community will creates its own TCG rules, based on all YCM'er concepts. :mrgreen:

 

Now for the comments. A card effect that change/alter Duel Phases. If it implemented in a RIGHT Deck, it would be killer! A LV Monsters that use turns can Owned with this Phase Effect-Type.

 

8/10. ;)

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I believe it's called the "Battle Phase

The Battle Phase is one thing all on it's own; like the Draw, Main, End Phase, etc. Then there's the Damage Step, not sure if that counts as a phase or not though.

 

Han: Lol, I know how you feel. Some of these cards are so boring. Thank you for the rating.

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I believe it's called the "Battle Phase

The Battle Phase is one thing all on it's own; like the Draw' date=' Main, End Phase, etc. Then there's the Damage Step, not sure if that counts as a phase or not though.

 

Han: Lol, I know how you feel. Some of these cards are so boring. Thank you for the rating.

[/quote']

steps are sub-categories of phases.

 

the damage is step is one of four steps in the battle phase. the steps are, in order: start step, battle step, damage step, and end step.

 

I'm not sure about current rulebook, but the really old rulebook (like during the beginning of the game) uses the term "phase"

 

EDIT: just checked. current rulebook uses the term "phase" as well

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well I don't know if it counts as proof, but on page 26 of the current rulebook:

 

Turn Structure

A Duel progresses in a series of turns which are divided into phases.

Turns

During a Duel, players alternate taking turns. Each player’s turn

consists of up to six phases.

Phases

You move through the phases of your turn in the order shown on the

right. You can only do certain things during each phase, as detailed

in this chapter.

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"Duel Phase" is not OCG.

 

Theoretically' date=' "Phase" may be.

[/quote']

I believe the correct term is "Current Phase"

 

About this "Duel Phase" problem, the most appropriate OCG according to the Yugioh TCG rules, is using the word "Phase". "Current Phase" is also correct if your want it detailed.

 

But IMO, "Duel Phase" sound cooler. ;)

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