GoblinKing01 Posted January 21, 2010 Report Share Posted January 21, 2010 This card cannot be Summoned except by Ritual Summon with the Ritual Spell Card "Plasma Invocation". This card returns to it's owner's hand during the End Phase of the turn that this card is Ritual Summoned. When this card is Ritual Summoned successfully return all cards in both players hands and fields to the respective owners Decks. This card gains 300 ATK for each card returned this way. Other monsters you control cannot attack the same turn this card is Summoned. When this card is returned to your hand you can discard it to draw 1 card.This card is used to Ritual Summon "Rithios, The Plasma Elemental". You must also send 10 level 1 Normal Monsters from your Deck to your Graveyard."Rithios, The Plasma Elemental" + 1 "Plasma" Monster you control + any 2 "Plasma" Monsters from your Deck. This card cannot be Special Summoned from your Extra Deck except by removing from play the above cards. This card is unaffected by your opponent's card effects. This card's ATK is equal to half of the total amount of ATK of the Monsters used to Fusion Summon this card. You lose 1000 Life Points every time this card attacks.This card cannot be Normal Summoned or set. This card cannot be Special Summoned except with the Spell "Collapse of the Neutron Star". When this card is Summoned equip all cards in both player's hands and Graveyards to this card. They are counted as being removed from play. Your opponent's monsters are changed to attack position during the End Phase of both player's turns. This card must attack all your opponent's monsters each turn and all your opponent's monsters must attack this card each turn. If this card attacks or is attacked equip the attacked or attacking monster to this card as an equip card (without applying damage calculation). This card gains 500 ATK for each card equipped to it. If a card would target a card it must target this card. This card cannot be destroyed by battle. If this card would be destroyed by an effect you can send 7 cards equipped to this card to their owner's Graveyards instead. When you draw this card you can remove it from play to add 1 "Collapse of the Neutron Star" to your hand.Tribute 1 "Rithiom, The Neutron Star" and send the top 3 cards of both player's Decks to the Graveyard. Special Summon 1 "Rithium - Super Massive Black Hole" from your removed from play zone, Graveyard, Deck or hand. Reduce your Life Points to 100. Increase your opponent's Life Points by 10000.Activate only when "Rithios, The Plasma Elemental" is Ritual Summoned successfully. Remove from play all cards on the field except "Rithios, The Plasma Elemental" until the end of the turn and inflict 400 to your opponent for each card removed this way.When this card is Summoned remove from play 1 Monster Card on your opponent's side of the field. After 2 of your opponent's Standby Phases Special Summon that card to your side of the field in face-down defense position.Tribute 1 Level 4 or lower "Plasma" Monster to destroy 1 card on the field and inflict damage to your opponent equal to half of the Tributed monster's original ATK.This card can be used for the cost of "Plasma Invocation". If it is used for the cost of "Plasma Invocation" then it counts as 3 level 1 Normal Monsters. This card cannot be returned to the Deck from the Graveyard.This card cannot be returned from the field to the Deck. This card can be used for the cost of "Plasma Invocation". If it is used for the cost of "Plasma Invocation" it is counted as 2 Normal Monsters. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 22, 2010 Report Share Posted January 22, 2010 some capitalization errors you'll need more than ONE trap support for your vanilla card and the ritual monster can't be a spirit type. Those can't be special summoned, and a ritual summon is a special summon 7/10 Link to comment Share on other sites More sharing options...
GoblinKing01 Posted January 22, 2010 Author Report Share Posted January 22, 2010 added 1 more trap and fixed a few errors in the text Link to comment Share on other sites More sharing options...
D.D. Destroyer Posted January 22, 2010 Report Share Posted January 22, 2010 I love MTG!!! Interesting concepts! Link to comment Share on other sites More sharing options...
ChaosIncarn Posted January 22, 2010 Report Share Posted January 22, 2010 Yeah, lots of MTG art on here haha The set seems...mildly OP to me. Granted I like the concept, it's a little over the top power wise. Not to mention the insane deck burn from the Elemental. >_> I'll give it a 7/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 22, 2010 Report Share Posted January 22, 2010 if it's the Plasma Bomb trap, the effect isn't too original you should give it another effect for it 8/10 Link to comment Share on other sites More sharing options...
GoblinKing01 Posted January 23, 2010 Author Report Share Posted January 23, 2010 added the fusion monster Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 24, 2010 Report Share Posted January 24, 2010 2000 LP loss is too much for Rithiom you should drop that down to 1000 instead and it'll work 7.3/10 Link to comment Share on other sites More sharing options...
GoblinKing01 Posted January 24, 2010 Author Report Share Posted January 24, 2010 Thanks for all the suggestions :) Link to comment Share on other sites More sharing options...
Menace13 Posted January 24, 2010 Report Share Posted January 24, 2010 7/10 some are OP Link to comment Share on other sites More sharing options...
GoblinKing01 Posted February 2, 2010 Author Report Share Posted February 2, 2010 added the final stage of the plasma elemental Link to comment Share on other sites More sharing options...
Gogeta™ Posted February 2, 2010 Report Share Posted February 2, 2010 Nice concept but you need to work on OCG. 5.6/10 Link to comment Share on other sites More sharing options...
GoblinKing01 Posted February 3, 2010 Author Report Share Posted February 3, 2010 could you point out ocg errors please? Link to comment Share on other sites More sharing options...
Where are my COOKIES Posted February 3, 2010 Report Share Posted February 3, 2010 I like the Plasma monsters but it's OPed.Example: Return all cards on your opponent's side of the field and 1 of yours. That's a direct 5000 ATK. Link to comment Share on other sites More sharing options...
GoblinKing01 Posted February 3, 2010 Author Report Share Posted February 3, 2010 Changed a few of their effects to be more balanced Link to comment Share on other sites More sharing options...
Where are my COOKIES Posted February 3, 2010 Report Share Posted February 3, 2010 Raise Rithios to 500 ATK gained. 8-10 Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 3, 2010 Report Share Posted February 3, 2010 You need to fix your OCG 7.8/10 Link to comment Share on other sites More sharing options...
GoblinKing01 Posted February 3, 2010 Author Report Share Posted February 3, 2010 Point out OCG please don't just say its wrong please :). i need to know what to fix and I think 500 would be too much because if both players had like 7 cards on the field and in their hands (highly likely) he would be at 7000 attack which is not what i want to happen. I want him to be pretty powerful but be more used to get the other forms, not kill the opponent when hes summoned. Adding another monster because i saw a flaw in my logic... Link to comment Share on other sites More sharing options...
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