resol999 Posted January 22, 2010 Report Share Posted January 22, 2010 I tried to make sure it wasn't overpowered. It has a couple of drawbacks. Image credit to: Slicer244 Lore: 1 Tuner + 3 or more non-Tuner monstersWhen this card destroys qan opponent's monster, inflict 500 damage to your opponent. This card loses 300 ATK each time it inflicts damage to your opponent. Your opponent cannot select this card as an attack target unless this card's ATK is less than 3000. At the End Phase of each turn, your opponent can draw 1 card. Link to comment Share on other sites More sharing options...
CARLCGL Posted January 22, 2010 Report Share Posted January 22, 2010 i'm scared with that effect there is no positive effect Link to comment Share on other sites More sharing options...
Jazin Kay Posted January 22, 2010 Report Share Posted January 22, 2010 OCG fix: When this card inflicts battle damage to your opponent, you take 1000 damage. This card loses 200 ATK during each player's End Phase. Your opponent cannot select this card as an attack target unless this card's ATK is less than 3000. If this card's ATK becomes 0 due to this effect, you take 4400 damage. Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 22, 2010 Report Share Posted January 22, 2010 This card is ridiculously underpowered. You're paying WAY too much just to have this guy attack and possibly have it's ATK drop to 0. The only reason I'd use this card is for the Temp Field Lock until it drops to 3000. >_> 6/10 Give it some good stuff dewd. Then, it'll be awesome. =D Link to comment Share on other sites More sharing options...
WTF Posted January 22, 2010 Report Share Posted January 22, 2010 way to underpowered holy crap i do also agree with zeonark i also agree with 5/10 Link to comment Share on other sites More sharing options...
resol999 Posted January 22, 2010 Author Report Share Posted January 22, 2010 Updated & changed Link to comment Share on other sites More sharing options...
gustavosuarez Posted January 22, 2010 Report Share Posted January 22, 2010 still underpowered, dont inscrease its ATK. pu t an effect how destroy/remove monsters from field once per turn, or a combo with other cards:) dont increase its ATK because the negative effect must to works without intervention:) and the card still underpowered and underused because dont have another effect:( 6/10 Link to comment Share on other sites More sharing options...
resol999 Posted January 22, 2010 Author Report Share Posted January 22, 2010 Alright....Let's Try again!! :)Editing is done...off to bed. Link to comment Share on other sites More sharing options...
gustavosuarez Posted January 22, 2010 Report Share Posted January 22, 2010 OCG reparation:1 Tuner + 3 or more non-Tuner monstersWhen this card destroys an opponent's monster by battle, inflict 500 damage to your opponent. This card loses 300 ATK each time its inflicts damage to your opponent. Your opponent cannot select this card as an target of a Spell or Trap Card unless this card's ATK is less than 3000. Once per turn, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your Graveyard in Attack Position. The Summoned monster can't attack this turn. During either player's End Phases, your opponent draw 1 card.I change a little the effect and repare the errors. i think that thjis effect is better, but is your choose:) good luck Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 22, 2010 Report Share Posted January 22, 2010 OCG errors have been pointed out already it's actually not as OPed as a synchro should be though, I find it fairly balanced 7.9/10 Link to comment Share on other sites More sharing options...
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