Lady_Killer Posted January 23, 2010 Report Share Posted January 23, 2010 Plz correct me on any OCG errors i may have. Flip: Destroy 2 monsters on both sides of the field and remove them from play.When this card is Normal Summoned, Add all cards removed from play and in your graveyard to your deck. The deck is then shuffled.Each time this card inflict Battle Damage to your opponent's Life Points, Remove the top 3 cards from your opponents deck from play.When this card attacks, you may remove from play 1 card on your opponents side of the field. (After Battle Calculations)This card cannot be destroyed by battle. (Battle Damage still applied normally.) During your Draw Phase, Draw 2 cards.When this card destoys a monster by battle, It is removed from play.When this card is normal summoned, you may special summon 1 "HeavensGuard" monster,with an ATK of 1600 or less, from your deck to the field.When this card destoys a monster by battle, It is removed from play.When this card destoys a monster by battle, It is removed from play.When this card is successfully Tribute Summoned, You may destroy any Trap or spell card on the field and remove it from play.When this card is successfully Tribute Summoned, You may remove the top 5 cards on your opponents deck from play.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removeing from play 3 Light-Type monsters. This card gains ATK and DEF x200 for each card removed from play. When this card destroys a monster by battle, it is removed from play instead. "1 Angel of Light + 1 or more non-tuner monster."Any monster that battles this card is remove from play at the end of the Battle Phase.As long as this card is on the field, increase the ATK and DEF of all "HeavensGuard" monsters by 400. All "HeavensGuard" monsters are not effected by Magic or Trap cards. You must discard 2 cards from the top of the deck each turn, or destroy this card. This card can only be activated when "Holy Battleground" is on the field. Once per turn, you may choose one of the following effects to activate.-Shuffle your Graveyard and Removed from play cards into your deck.-Draw 2 cards-Destroy 2 cards on the field and remove them from play.Destroy all monters on the field.You may draw up to 2 cards from your deck.Pay 1500 Life Points. Choose 1 monster in your opponents Graveyard and Special Summon it on your side of the field. Equip the Summoned monster with this card. As long as this card is on the field the equipped monster is treated as a "HeavensGuard" monster. When this card is destroyed, Destroy the Equipped monster.All monsters on your side of the field may attack your opponent directly this turn.All attacks this turn become Direct Attacks to your Life Points.Activate only when a "HeavensGuard" monster is selected as an attack target. Destroy all monster on your opponents side of the field. Special Summon one "HeavensGuard" monster from your Graveyard.All cards on your side of the field that would be Sent to the Graveyard or Removed from play are instead put back in to your deck. The deck is then suffled.As long as this card is Face-up on the field, you may choose the attack target of your opponents monster and vice versa.Negate the activation of a Spell Card, Trap Card or Effect Monsters effect, and Destroy the card.Increase the attack of all "HeavensGuard" monster x200 for each card removed from play. Link to comment Share on other sites More sharing options...
Lady_Killer Posted January 25, 2010 Author Report Share Posted January 25, 2010 Come on pplz. rate my cards. Link to comment Share on other sites More sharing options...
Battery Boy Posted January 26, 2010 Report Share Posted January 26, 2010 I love the cards Sphinx. Althought the card take me insted should be in the pop culter section i know i told you after you posted it in person, but I just wanted to remind you. Link to comment Share on other sites More sharing options...
Lady_Killer Posted January 26, 2010 Author Report Share Posted January 26, 2010 Sure Battery Boy, But i already posted the cards, plus the card is for this set and it isn't a monster card. Link to comment Share on other sites More sharing options...
GoblinKing01 Posted January 26, 2010 Report Share Posted January 26, 2010 These cards are majorly overpowered :P and a lot of them have effects that already exist. You can do better i know it ^_^ OCGHeavensguard the Forgiven When this card is Normal Summoned, you may Special Summon 1 "HeavensGuard" monster,with an ATK of 1600 or less, from your Deck to the field. Archangel Raphael- When this card is successfully Tribute Summoned, you can destroy 1 Trap or Spell on the field and remove it from play. Archangel Michael This card can only be Special Summoned by removing from play 3 LIGHT monsters. Link to comment Share on other sites More sharing options...
Lady_Killer Posted January 26, 2010 Author Report Share Posted January 26, 2010 How are they OP'ed Link to comment Share on other sites More sharing options...
Battery Boy Posted February 10, 2010 Report Share Posted February 10, 2010 I don't think they are OP'ed tell me how they are OP'ed. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 11, 2010 Author Report Share Posted February 11, 2010 Battery quit stalking me. Link to comment Share on other sites More sharing options...
cruelnoob200 Posted February 11, 2010 Report Share Posted February 11, 2010 I think there a bit overpowered... BTW great pics!!! Link to comment Share on other sites More sharing options...
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