Actor22295 Posted January 23, 2010 Report Share Posted January 23, 2010 Ok so I have redone the monsters effects to be a bit more realistic (thanks Leturn Master) so here they are (sorry of the OCG is bad im still getting the hang of this) [spoiler=Monsters][spoiler=Alumladas-Demon of Life]When this card is summoned you can destroy any number of spell or trap cards equal to the number of cards in your hand. Once per turn by sending 2 cards to from your hand to the Graveyard you can add one spell or trap card from your Graveyard to your hand, if you use this effect this card loses 100 ATK and DEF. [spoiler=Apacrobus-Demon of Hell]This card cannot be special summoned. This card can only be normal summoned by tributing 3 monsters. When this card is normal summoned draw or discard cards from your hand until you have 4 cards. Your oppoent choses one random card from your hand, if the card chosen is a monster card special summon it regardless of summoning conditions. If the monster card is an effect monster the effect is negated. If the card chosen is a spell or trap card discard it then your opponent discards or draws cards until they have 2 cards in their hand. [spoiler=Apalehon-Demon of Speed]If you have an even number of cards in our hand then this card can attack twice in the same battle phase. If you have an odd number of cards in your hand roll a six sided dice, this card can attack equal to the number rolled. When this card attacks you can add 1000 to its ATK by taking away an extra attack. You can only use this effect twice per turn. [spoiler=Aripiel-Demon of Hunger]This card cannot be Special Summoned. You can Special Summon this card by removing from play monsters on the field whose total level is equal to this card. Once per turn you can remove from play one monster in your Graveyard and this card gains half the ATK and DEF equal to the card that was removed from plays original ATK and DEF This cards ATK and DEF return to normal at the beginning of your next draw phase. When this monster is destroyed as a result of battle you can Special Summon one level 4 0r lower monster that was removed from play using this cards effect. [spoiler=Atoish-Demon of Dreams]When you use this card in a synchro summon you can add or subtract the level of one monster you control equal to the number of cards in your hand. If you do this then this cards level becomes 0. [spoiler=Betenerael-demon of Possession]By discarding from this card your hand to the Graveyard while you have 5 canrd in your hand (not inclluding this card) you can turn this monster into an equip spell card and equip it to one of your opponents monsters. A monster equipped by this card can not attack or be destroyed except if a "- Demon of" attacks the equipped monster. During the controller of this cards standby phase they lose life points equal to the number of cards on their side of the field and in their hand x100. [spoiler=Dormentron-Demon of Strength]You can Special Summon this monster from your Graveyard if it was destroyed as a result of battle last turn. This cards gains ATK and DEF equal to the number of card in your hand X300. This card is treated as 2 tributes for a tribute summon. [spoiler=Dsiaropiel-Demon of the Swamp]A fierce monster that is summoned from the depths of the bottomless swamp. According to legend this best was once the ruler of hell. [spoiler=Edasahiel-Demon of the End]You cannot summon this card if you have 5 or less cards in your hand (not including this card). When this card is summoned put "Demon Counters" on this card equal to the number of cards in your hand. Once per turn when you draw out of your draw phase remove one Demon Token form this card. when you are unable to remove a token then you win the duel. THis cards gains ATK and DEF equal to the number of "Demon Counters" on this card X500. If you have another "- Demon of" on your side of the field your opponent must attack this card. If you have no cards in your hand when you summon this card it is automatically destroyed. You cannot activate any spells,traps, or monster effects when your opponent attacks this card. [spoiler=Entan-Demon of Shadows]WWhen this card is summoned your oppoent loses Life Points equal to the amount of cards in your hand x200. When this card is sent to the Graveyard from your side of the field as a result of battle Special Summon 1 "Entan - Demon of Shadows" from your deck to your hand. [spoiler=Hospael-Demon of Darkness]1 Fiend-Type Tuner monster" + "1 or more Non-Tuner monster(s)"Whenever this card inflict damage to the opponents life points this card loses the same amount of ATK. Whenever you lose Life Points this card gains ATK equal to the amount of Life Points lost. This card cannot be destroyed by battle until the end phase of the turn this effect was used (battle damage is applied normally). [spoiler=Hulanets-Demon of Haunting]When this card is sent to the Graveyard by a card effect you can add 1 monster that has "- Demon of" in its card name from your deck to your hand. [spoiler=Mapkanaa-Demon of Hunting]When this card is Normal summoned you can destroy one monster on your opponents side of the field whose level is equal to the number of cards in your hand. The controller of this card draws 1 extra card during their draw phase. [spoiler=Moir-Demon of Destruction]"Apacrobue - Demon of Hell" + 1 "- Demon of" monsterWhile this card is face up on the field when you are using an effect that is based on the number of cards in your hand count it as if you have 10. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as battle damage to your opponents Life Points. [spoiler=Ocirdulee-Demon of Disguise]When this card is summoned chose one monster in your Graveyard whose level is equal to the number of cards in your hand. Equip the selected monster to this card. When a card is equipped to this monster this monsters effect becomes the equipped monsters effect and it gains ATK and DEF equal to the equipped monsters ATK and DEF. [spoiler=Patrazuem-Demon of Fusion]Once per turn you can summon one dark fusion monster from your extra deck whose level is equal to or less then the number of cards in your hand x2. If you have 5 or more cards in your hand then you can use this card as a substitute for one of the fusion material monsters listed in a fusion summon. [spoiler=Resazomael-Demon of Revenge]When this card is destroyed as a result of battle destroy the monster that attacked this card, your opponent loses Life Points equal to the destroyed monsters ATK. [spoiler=Surbopmahon-Demon of the Sea]While this card is face up on the field your opponent cant attack any cards that have "- Demon of" in their card name (except "Surbopmahon - Demon of the Sea") that have less then 2000 ATK. This card can attack your opponents Life Points directly. [spoiler=Tatesiotpat-Demon of Sin]Discard this card from your hand to your Graveyard and roll a dice. Draw cards from your deck equal to the number rolled If you roll a 6 remove this card from play and inflict damage to your opponents life points equal to the number of cards in their hand X200. If this card is destroyed as a result of battle it is returned to your deck instead of being sent to your graveyard. [spoiler=Spells][spoiler=Realm of Demons-Hell]Every time a monster that you control destroys an opponents monster draw 1 card. All Fiend Type monsters gain ATK equal to the number of cards in your hand x100. [spoiler=Demon Circle]As long as this card is face up on the field you can have an unlimited number of cards in your hand. Every time your opponent draws a card outside of their draw phase you draw the same number of cards. [spoiler=Advanced Demon Circle]This card can only be played by sending 1 "Demon Circle" from your side of the field to the Graveyard. This card gains all the effects of "Demon Circle". Once per turn by returning one monster on your side of the field to your hand you can summon 1 monster from your deck that has "- Demon of" in its card name. [spoiler=Dark Dreamcatcher]Add 1 spell counter to this card when a monster is summoned. By sending this card to the Graveyard you can summon 1 monster from your hand whose level is less then or equal to the number of spell counters on this card. [spoiler=Demon Portal]Summon 1 monster that has "- Demon of" in its card name from your Graveyard. [spoiler=Demons Possession]Equip this card to one of your opponents monsters and take control of the equipped monster. destroy this card if you have 3 or less cards in your hand at the end of your turn. when this card is destroyed the equipped monster returns to the original owner. [spoiler=Swords of the Demons]This card can only be equipped to a monster that has "- Demon of" in its card name. The equipped monster gains 500 ATK and DEF. When this card is sent to the Graveyard draw 2 cards. [spoiler=Traps][spoiler=Blood Contract]Activate when your opponent summons a monster, the monster summoned is immediately destroyed. If your opponent pays 800 Life Points this cards effect is negated. [spoiler=Benefits From Darkness]Pick up the top 5 cards of your deck and summon any level 4 or lower monster cards then add the rest to your hand (this effect can only be used once). Once per turn flip a coin. I If the result is heads draw 3 cards. If the result is tails discard 2 cards from your hand (if you only have 1 card in your hand discard that one card). If you see any OCG errors please tell me and fix them I would appreciate that, thank you. Link to comment Share on other sites More sharing options...
Aero~ Posted January 23, 2010 Report Share Posted January 23, 2010 some OCG errors Link to comment Share on other sites More sharing options...
Actor22295 Posted January 23, 2010 Author Report Share Posted January 23, 2010 I know. i kinda have a hard time getting OCG right. :P Link to comment Share on other sites More sharing options...
Actor22295 Posted January 23, 2010 Author Report Share Posted January 23, 2010 COME ON PPL POSTING STUFF ITS NO FUN POSTIN IF I CANT TELL WHAT U THINK (plus if u have any ideas let me know I need some) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 23, 2010 Report Share Posted January 23, 2010 unimpressive pics all but the 2nd card have too short effects, add more to them 7/10 Link to comment Share on other sites More sharing options...
Actor22295 Posted January 23, 2010 Author Report Share Posted January 23, 2010 ill try to think of somthin..........hmmmmmmmmmmmmmmmm Link to comment Share on other sites More sharing options...
:^) Posted January 24, 2010 Report Share Posted January 24, 2010 Crappy Images are Crappy. 2/10 Link to comment Share on other sites More sharing options...
Actor22295 Posted January 24, 2010 Author Report Share Posted January 24, 2010 ok i have 0 artisic ability and i want them to look like they came from the same place. can anyone help me find some pics?!? Link to comment Share on other sites More sharing options...
:^) Posted January 24, 2010 Report Share Posted January 24, 2010 deviantart.com Link to comment Share on other sites More sharing options...
Actor22295 Posted January 24, 2010 Author Report Share Posted January 24, 2010 ok il see what i can find. wish me luck Link to comment Share on other sites More sharing options...
Actor22295 Posted January 24, 2010 Author Report Share Posted January 24, 2010 COME ON PEOPLE POST COMMENTS ITS NO FUN DOIN THIS IF U KEEP QUIET!!!!!!!! If nothing else let me know what u rate it. Link to comment Share on other sites More sharing options...
:^) Posted January 24, 2010 Report Share Posted January 24, 2010 New pictures are Blurry Link to comment Share on other sites More sharing options...
Actor22295 Posted January 24, 2010 Author Report Share Posted January 24, 2010 atoish, dormnop, ocirdulee, and resazomael are supposed to look like that (and if the pics are blurry then somthin worn with ur computer cuz mine are clear) Link to comment Share on other sites More sharing options...
Actor22295 Posted January 24, 2010 Author Report Share Posted January 24, 2010 ok i have all of the cards that are done and i will try to post new ones as soon as i can Link to comment Share on other sites More sharing options...
bran2939 Posted January 24, 2010 Report Share Posted January 24, 2010 although some pics are blurry most of the pics r awesome. Link to comment Share on other sites More sharing options...
Leturn Master Posted January 27, 2010 Report Share Posted January 27, 2010 You requested a review... so here it comes. I'm only doing monsters, because there's A LOT of them (the number of monsters here is probably the number of new cards in a Structure Deck total...). "Alumladas" -- Dude, "Magician of Faith" is banned... and that's a Flip Effect monster... this guy would be illegal. S/T-adding from the Graveyard is completely overpowered. "Apacrobue" -- MAJOR DRAW POWER!!! = illegal (if you even get your hand down to 2 cards with this guy's Summon, which is basically playing 2 "Pot of Greeds" and then a 1-Tribute 3000/3000 beatstick.). And THEN you can either get out ANOTHER monster (in a beat-down Deck, we're talking a 1900 attacker or something) OR you make your opponent discard somewhere in the range of 2-3 cards. Wayyyy overpowered. "Apalehon" -- This guy is cool... and balanced. So I'll correct OCGSP: 'If you have an even number of cards in our hand, this card can attack twice in the same Battle Phase. If you have an odd number of cards in your hand, roll a six sided die. This card can attack a number of times equal to the roll. When this card attacks, you can increase its ATK by 1000 until the End Phase by decreasing its number of attacks by one. You can only use this effect twice per turn.' I added the last bit for less abuse (yay for "Re-Roll"). And if anyone corrects the "one" and calls it "1", they're wrong. Modern OCGSP uses "one". "Aripiel" -- Banned, I'd say. Imagine using "Foolish Burial" on "The Ultimate Obediant Fiend", "Darkness Neosphere", "The Wicked Dreadroot", or "Dark Necrofear". For a guy that can be pulled out with "Mystic Tomato", that's just too close to OTK material. "Atoish" -- This is a nice card. But the OCGSP needs works: 'When this card is used for a Synchro Summon, you can increase or decrease the level of one monster you control equal to the number of cards in your hand. If you activate this effect, change this monster's level to 0.' "Betenerael" -- This guy is useless. You lose a monster in order to make your opponent's monster more invulnerable... and all just to make your opponent lose a few LP once per turn. If I am Tribute Summoning a monster, if had be better than a "Monarch" or else I'm not using it. "Dormnop" -- That's a VERY awkward name. Also, the ???? ATK should be replaced by just ? (only 1, not 4). Then, for OCGSP: 'This card's ATK is equal to the number of cards in your hand x 300. This card is treated as 2 Tributes for a Tribute Summon.' I do like this card. It's high time there was a 2-Tributer for ALL monsters. Though I'd say I prefer the guys they have now that are Attribute-based, seeing as they've got more ATK than this card will EVER get. "Dsiaropiel" -- In a beatdown Deck... wouldn't the Normal Monsters have 1900-2000 ATK and low DEF? I'd switch this out for "Mad Dog of Darkness" or "Archfiend Soldier" any day... it sucks. "Edasihel" -- Sooooo if you have 1 card in your hand, and you protect this guy for ONE TURN ("Mirror Force", "Negate Attack", or whatever)... then you win the Duel. Illegal. "Entan" -- To be used with "Foolish Burial" and discarders. But his Summoning effect is nearly useless. Just get rid of it... I like him being chaos fooder. "Hospael" -- This should about 3 monsters (in this Deck, it'll have to be "Atoish" + 2 of "Apalehon", "Dsiaropel", "Alumbladas", "Subopmahon", or "Entan"... you could combine lvl 2's and 3's or just lvl 2's... but that's -4 or -5, which is a RIDICULOUS Tribute amount for ANY beater that's not completely invincible.), which means you're dealing -2 to yourself for a 5000 ATK and 0 DEF beater. He'll get weaker when your opponent takes damage (if he's attacking... that's probably going to happen), and will get stronger when you take LP damage. But since he has to be on the field to have his effect work, then you've got attacking covered. No one will run up to battle when this guy's on the field. Burn damage is literally non-existent in the meta (Fire Deck? lol...), so the only way you'd lose LP here is if you PAID it (and for what? "Brain Control"? That's about it, really..). Not a good effect, and he'll end up losing ATK faster than he can gain it if he survives long enough to attack. Then you can discard a card, and he won't be destroyed for an entire 2 turns!... by battle. Um, how the HECK would a 5000 attacker get destroyed by battle? Unless you're opponent pulls out a lucky "Fane", you won't need that effect. Since this guy is a beater, I was more worried about S&T. Anyway, he's not as useful as most other Synchro monsters. I'd get rid of him. "Hulanets" -- pair him with "Entas" for discard POWER! Oh wait... can't be destroyed when on the field. Aren't there 2 monsters in the meta who do that? With lower stats? And doesn't one of them have a major DETRIMENT? Hmm.... illegal. "Mapkanaa" -- Useful, and applicable. Though his extra draw power is a bit worrisome, the fact that he has stats that would be low for a 1-Tribute monster (and he's a 2-Tribute) balance him out... now I'm too tired to correct OCGSP. So moving on... "Moir" -- Alright. Three things: 1) 3 monsters necessary for the Summon. 2) Only useful as a piercing beatstick. 3) Not a contact fusion. 1 + 2 + 3 = useless. "Ocirdulee" -- Total bannage. Use it in a "Yubel" deck by pulling "Foolish Burial" on "Yubel - The Ultimate Nightmare" or "Yubel - Terror Incarnate"... it's not that hard. And there are probably much better things that people could come up with. "Patrazuem" -- Good luck getting 11 cards in your hand... good luck getting even 6 with this guy alive and on the field. Yeah, not gonna happen. "Resazomael" -- A useless card. Think about it this way. In order to pull him out, you're losing his 2 Tributes and him (3 cards total). I could accomplish the same effect that you're trying to pull off with "Magic Cylinder" and "Sakuretsu Armor"/"Dimensional Prison"/"Mirror Force". So no. "Surbopmahon" - umm... let's see "Ocirdulee" would be Banned, "Edasahiel" would be illegal, "Dormnop" will usually have more ATK, "Betenerael" is useless, and "Tatesiotpat" would be illegal too. So that effect is useless. The only thing this guy's good for, then is a 700-ATK direct attack, which is far to weak. "Blackwing - Fane the Steel Chain" is a much better idea, since it changes the battle position of 1 attack position monster your opponent controls instead of dealing the extra 200 damage. "Tatesiotpat" -- "Pot of Generosity" + this = unimaginable draw power. Totally illegal. Annnnd that's all I want to do. Overall sugestions here: "Alumladas's" effect needs to require a 2-card discard (so he's more like a re-usable "Magical Stone Excavation" than an OP piece of blarg). "Apacrobue" is completely overpowered and illegal. Get rid of it. Correct "Apalehon's" OCGSP and keep him. He's good. Add something that prevents "Aripiel" from being Special Summoned (you can't just boost her stats, because she should be able to Special Summon herself right now, too... we need to get rid of that perfect circle bit) Correct "Atoish's" OCGSP and keep him. He's good too. Get rid of "Betenerael". He's completely useless. "Dormnop". There's not much you can change here. I'd give him 600 ATK and add 300 for each card in your hand, just so he has mildly decent stats without crazy OP-ness... though I wouldn't see him being used. I'd rather have a guy with under 1500 ATK so I could Summon him with "Mystic Tomato". "Dsiaropel" needs to go up to 1900/1500, 2000/100, or 1950/500... or something like that. "Edasahiel" is illegal. No point in keeping him. "Entan" is probably my favorite. Just get rid of the crappy first effect. "Hospael" has no merit. Discard. "Hulanets" needs to lose his 1st effect; then he'll gain some more merit. I like "Mapkanaa" instead. If you PM him to me, I'll come back to him when I'm more in the mood and I'll edit OCGSP. For now, just keep him as is. "Moir" needs to go... "Ocirdulee" is illegal. "Patrazuem" is bad. Get rid of it. "Resazomael" is a realistic card, but doesn't belong in this Deck... "Yomi Ship" and "Newdoria" work much better. Pitch "Surbopmahon", or at least put it aside, until you get some good, non-banned/non-illegal "Demon" cards with under 500 ATK (all of yours... well, I explained already). "Tatesiopat's" first effect bans him. His second effect, however, is nice. I'd get rid of the first effect and call him balanced. So, change and keep:Alumladas, Apalehon, Aripiel, Atoish, Dormnop, Dsiaropel, Entan, Hulanets, Mapkanaa; Tatesiopat. Other than that, get rid of them. Link to comment Share on other sites More sharing options...
Ninjakaras1234 Posted May 6, 2010 Report Share Posted May 6, 2010 10/10 MY FAVORITE CARD: Link to comment Share on other sites More sharing options...
Actor22295 Posted May 7, 2010 Author Report Share Posted May 7, 2010 thanks for the feed back. Link to comment Share on other sites More sharing options...
Actor22295 Posted May 7, 2010 Author Report Share Posted May 7, 2010 bump Link to comment Share on other sites More sharing options...
Ahmmed6 Posted May 7, 2010 Report Share Posted May 7, 2010 i really don't feel like reading all of them, so heres 3/5 or 5.5/10 @_@ Link to comment Share on other sites More sharing options...
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