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Harry Potter and "the Heart of the Cards " New Spells added. COMMENT PLS!


Verebazs2

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I decided to give this a try, hope you'll like them. More to come if you think it's worthy, so comments please!

 

[spoiler=Monsters]

 

303146o.jpg[spoiler=Lore]

If 1 "Hermione Granger" under your control is selected as a target for an attack by your opponent's Monster, or by the effect of Spell, or Trap Cards, you can Special Summon this card from your hand or Graveyard in face-up Attack Position, and redirect the attack, or card effect, to this card.

 

 

 

303146qu.jpg[spoiler=Lore]

Once per turn, you can pay 300 Life Points during your Main Phase to add 1 Spell Card from your Deck to your hand.

 

 

 

303146f.jpg[spoiler=Lore]When this card is successfully Special Summoned, place 1 Beloved Counter on this card for each Monster Card in your Graveyard. Once per turn by removing the required amount of Beloved Counters from this card you can activate 1 of the effects below.

-Remove 1 Beloved Counters to add 1 Level4 or lower Monster from your Deck to your hand.

-Remove 3 Beloved Counters to negate the effect of a Effect Monster, Spell, or Trap Card targeting this monster.

-Remove 5 Beloved Counters and this card cannot be destroyed by battle this turn.

 

 

 

303146i.jpg[spoiler=Lore]

While this card is under your control, increase the ATK of all "Legendary Beast"'s under your control by 300.

 

 

 

303146j.jpg[spoiler=Lore]This monster can only be Ritual Summoned with the Ritual Spell Card, "Bone, Flesh and Blood". When this card is succesfully Ritual Summoned, place 6 Horcrux Counters on it. Horcrux Counters can only be removed from this card by the effect of a Spell card with "Horcrux Destroyer" in it's name. This card cannot be removed from the field, while it has at least 1 Horcrux Counter on it. While this card has at least 1 Horcrux Counter on it you take no Battle damage from battles involving it. If this card is involved in a Battle, while it has at least 1 Horcrux Counter on it, remove the monster this card battles with, from play without entering the Battle Step. When this card has no Horcrux Counter on it, increase it's ATK and DEF to 3000.

 

 

 

303146c.jpg[spoiler=Lore]

This card cannot be destroyed by battle. Each times when this card is involved in a battle, increase it's ATK by 300 until the end of the Battle Step.

 

 

 

303146r.jpg[spoiler=Lore] This card is unaffected by the effects of Spell cards. Once per turn you can destroy 1 monster you control, to destroy 1 monster with the same Level you're Opponent controls. During the turn the above effect activated, this card cannot declare an attack.

 

 

 

303146.jpg[spoiler=Lore]If 1 monster your Opponent controls declare a direct attack on your Lifepoints, you can pay 500 Lifepoints to Special Summon this card from your Graveyard in face-up defence position. The target of the attack becomes this card. If this card is destroyed by that battle, infict damage to your Opponent's Lifepoints equal to the difference beetween the attacking monster's ATK and this card's DEF.

 

 

 

303146o.jpg[spoiler=Lore]This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by your opponent's monster, before damage calculation decrease it's ATK to 0, and increase this card's ATK to 500. During your End Phase, Tribute 1 monster or destroy this card.

 

 

 

303146a.jpg[spoiler=Lore] This card is treated as a Normal monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Tribute 2 monsters to Tribute Summon it to have it be treated as an Effect Monster with this effect:

-This monster card is treated as Level10. Increase this card's ATK and DEF by 700. This card is unaffected by the effects of Trap and Effect monster cards. [spoiler=Note] I know it's not a real Gemini, but I couldn't figure out a better method of summoning him.

 

 

 

 

303146.jpg[spoiler=Lore] The Attribute of this card is also treated as EARTH. While this card remains in attack position increase it's ATK by 300 for each WIND monster on the field. While this card remains in defence position increase it's DEF by 300 for each EARTH monster on the field.

 

 

 

303146s.jpg[spoiler=Lore] Once per turn you can Tribute this face-up card on the field, to Special Summon 1 "Padfoot" from your hand, Deck, or Graveyard.

 

 

 

303146.jpg[spoiler=Lore] Once per turn you can Tribute this face-up card on the field, to Special Summon 1 "Animagus Sirius Black" from your hand, Deck, or Graveyard. This card can attack your Opponent's Lifepoints directly.

 

 

 

303146.jpg[spoiler=Lore] Once per turn during your Main Phase, you may remove 1 Spellcaster-type monster in your Graveyard from play, to have this card's effect treated as the card you removed, until your Opponent's next End Phase.

 

 

 

303146o.jpg[spoiler=Lore] Once per turn during your Main Phase, you may remove 1 Spellcaster-type monster in your Graveyard from play, to lower the ATK of an attack position Monster your Opponent controls, by the ATK of the card you removed, until your Opponent's next End Phase.

 

 

 

303146va.jpg[spoiler=Lore] Once per turn you may remove 1 Level4 or lower monster in your Graveyard from play, to have 1 monster's name, effect ATK and DEF you control be treated as the card's you removed.

 

 

 

303146tp.jpg[spoiler=Lore] Once per turn you can discard 1 card from your hand to activate 1 of the following effects:

-if you dsicarded a monster card select 1 face-down card on your Opponent's side of the field, and flip it face-up. The effects of Trap cards and flip effects of Effect monster cards are not activated. The effects of Spell cards are activated during your Opponent's second Main Phase 1 after this effect was activated.

- if you discarded 1 Spell or Trap card look at the top 3 cards in either your or your Opponent's Deck.

 

 

303146w.jpg

 

 

303146x.jpg[spoiler=Lore] Once per turn during your Main Phase 1 or your Opponent's Battle Phase you may discard 1 Spell or Trap card from your hand. Pay 500 Lifepoints. Activate the effect of the discarded card.

 

 

 

303146p.jpg[spoiler=Lore] Once per turn if this card is selected as an attack target while it remains in face-up defence position, by a monster your Opponent controls, you can pay 300 Lifepoints to activate the following effect:

- Select 1 card from your Graveyard. Your opponent calls the type of the card (Monster, Spell, or Trap) If your opponent calls it wrong, decrease the ATK of the attacking monster to 0.

If your Oppnent calls it right take damage equal to the difference beetween this card's DEF and the attacking monster's ATK.

 

 

303146j.jpg[spoiler=Lore] This card can not be Normal Summoned or Set. this card cannot be Special summoned or Set, except by removing 3 Spellcaster-type monster you control from play. You also must play 500 Lifepoints.

This monster cannot be destroyed by Battle. While this card remains face-up on the field each other face-up monster cards are treated as Normal monsters. The effect of Effect monster cards are negated. When this card battles with a monster your Opponent controls remove that card from play. While this card remains face-up on the field, decrease the ATK/DEF of each face-up monster cards by 300. During each of your End Phases, while this card remains face-up on the field, inflict 500 points of damage to both players Lifepoints. During each of your End Phases, while this card remains face-up on the field, remove 1 monster card in your hand, 1 Spell card on your side of the field and 1 Trap in your Graveyard from play, or destroy this card, and take damage equal to the total number of cards removed from play by one of this card's effects x200.

 

 

 

 

[spoiler=Spells]

303146.jpg[spoiler=Lore]

This Spell Card can only be activated if there is a face-up Spellcaster-Type monster under your control. Pay 500 Life Points, then select 1 monster on your opponent's side of the field. Decrease the ATK of the selected monster to 0, until your next End Phase.

 

 

 

303146l.jpg[spoiler=Lore]This card is used to Ritual Summon "Lord Voldemort". You must pay 1000 Life Points and remove all Spell Cards from your hand, and Graveyard, from play. You must also offer monsters whose Level Stars equal 12 or more as a Tribute from your field or hand.

 

 

 

303146e.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Pay 500 Lifepoints. Select 1 attack position monster your Opponent controls, and switch it to face-down defence position. That card cannot be flipped face-up until your 2nd End Phase after this card was activated. If that monster card is is selected as an attack target, while this card remains face-up on the field, send it to the Graveyard without entering the Damage Step.

 

 

 

303146u.jpg[spoiler=Lore]This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Pay 1000 Lifepoints. Select 1 monster your Opponent controls, and send it to the Graveyard.

 

 

303146e.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Discard any number of cards form your hand, and inflict 200 points of damage to your Opponent's Lifepoints for each card you discarded.

 

 

 

303146p.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Pay 200 Lifepoints. Select 1 card from your Deck, or Graveyard, or your Opponent's Graveyard and add it to your hand.

 

 

 

303146r.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up "Lord Voldemort" or "Death Eater" monster under your control. Special Summon up to as many "Death Eater" monster from your hand as possible. During your next End Phase after the above effect activated take damage equal to the number of "Death Eater" monsters Summoned by this effect x300.

 

 

 

303146a.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Select 1 Spellcaster-type monster from your Deck or hand. Pay Lifepoints equal to the Level of the selected monster x200. Special Summon the selected monster.

 

 

 

303146a.jpg[spoiler=Lore] This Spell card can only be activated during your End Phase. Select 1 face-up Spellcaster-type monster on your side of the field. Pay 500 Lifepoints. Select 1 Warrior-, or Spellcaster-type monster in your hand and send it to the Graveyard. During next Turn the name, ATK and DEF of the selected monster are treated as the monster's sended to the Graveyard by the effect of this card.

 

 

 

303146z.jpg[spoiler=Lore] This Spell card can only be equipped to a Spellcaster-type monster. The equipped monster cannot be removed from play by the effect of "Lord Voldemort". If the equipped monster battles with 1 "Lord Voldemort" with 1 or more Horcrux Counter on it, remove 1 Horcrux Counter from it.

 

 

303146mc.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Pay 1500 Lifepoints. Destroy every monster on your Opponent's side of the field. If your Opponent controls 1 "Lord Voldemort" with 2 or more Horcrux Counters on it, remove 2 Horcrux Counters from it. If your Opponent controls 1 "Lord Voldemort" with 1 or less Horcrux Counters on it destroy that "Lord Voldemort".

 

 

 

303146z.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Destroy every "Dementor" on the field. Pay Lifepoints equal to the number of "Dementor"s destroyed by this Spell card's effect x100.

 

 

 

303146u.jpg[spoiler=Lore] This Spell card can only be activated if there is a face-up Spellcaster-type monster on your side of the field. Pay 500 Lifepoints. Select 1 face-down defence position monster card on your Opponent's side of the field. Flip the selected card face-up. Flip Effects cannot be activated.

 

 

 

303146e.jpg[spoiler=Lore] This Spell card can only be equipped to a Spellcaster-type monster. The equipped monster cannot be destroyed by Battle. If the equipped monster is an Effect monster, the cost of activating the cards effect is reduced to 0. During each of your End Phases while this card remains face-up on the field remove 1 Spell card in your hand from play or destroy this card.

 

 

 

303146zt.jpg[spoiler=Lore] While this Field Spell card remains face-up on the field the Level of all Spellcaster-type monsters in either player's hand are decreased by 2. While this card remains face-up on the field you can Special Summon Spellcaster-type monsters to the Spell and Trap card Zone on your side of the field.

 

 

 

303146k.jpg[spoiler=Lore] This Spell card can only be equipped to a Spellcaster-type monster. Once per turn, if the selected monster is about to be destroyed by Battle, or by the effect of a Spell card, you can remove 1 Spellcaster-type monster in your Graveyard from play, to cancel out the Damage Step, or the activation of the Spell card's effect.

 

 

 

303146x.jpg[spoiler=Lore] This Spell card can only be equipped to a Spellcaster-type monster. Once per turn, if the equipped monster is involved in a Battle with an attack position monster, whose ATK is higher, than the ATK of the euipped monster, you can activate the following effect:

- The equipped monster cannot be detroyed by Battle, until the end of the Battle Step. Decrease the ATK of the monster the equipped monster battled with, by the amount of damage you took during that Battle.

 

 

 

 

[spoiler=Traps]

303146bq.jpg[spoiler=Lore]

This Trap card can only be activated when a face-up Spellcaster-type monster you control is selected as a target for an attack by a Monster your Opponent controls, or by the effect of a Spell or Trap card. Negate the attack, or the activation of the card effect, and inflict 500 points of damage to your Opponent's Lifepoints.

 

 

 

303146r.jpg[spoiler=Lore] This Trap card can only be activated when a face-up Spellcaster-type monster you control is selected as a target for an attack by a monster your Opponent controls. Pay 300 Lifepoints. Cancel out the Battle Step, and switch the attacking monster to defence position.

 

 

303146m.jpg[spoiler=Lore] This Trap card can only be activated if 1 face-up Spellcaster-type monster on your side of the field is selected as a target for an attack, or for the effect of a Spell Trap, or Effect monster card. Pay 500 Lifepoints, and remove the selected monster from the field until the end of the Damage Step.

 

 

 

303146.jpg[spoiler=Lore] This Trap card can only be activated when 1 Spellcaster-type monster you control is selected as a target for the effect of a Spell, Trap, or Effect monster card. Pay 300 Lifepoints. Negate the activation of the card effect.

 

 

 

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I decided to give this a try' date=' hope you'll like them. More to come if you think it's worthy, so comments please!

 

[spoiler=Monsters']

 

303146u.jpg[spoiler=Lore]

If 1 "Hermione Granger" you control is selected as a target for an attack or a destructive card effect, you can Special Summon this card from your hand or Graveyard in face-up attack position, and redirect the attack, or card effect ti this card.

 

 

303146w.jpg[spoiler=Lore]

Once per turn during your Main Phase, you may pay 300 Lifepoints to add 1 Spell card from your Deck to your hand.

 

 

303146n.jpg[spoiler=Lore]Place 1 Beloved Counter on this card for each Monster card in your Graveyard. Once per turn by removing a number of Beloved Counters from this card you can activate 1 of the following effects:

-You can remove 1 Beloved Counter from this card to add 1 Level4 or lower Monster from your Deck to your hand.

-If this card is about to be destroyed by a card effect, you can remove 3 Beloved Counter from it instead.

--If this card is about to be destroyed by battle, you can remove 5 Beloved Counter from it instead.

 

 

 

 

[spoiler=Spells]

303146.jpg[spoiler=Lore]

This Spell card can only be activated if there is a face-up Spellcaster-type Monster on your side of the field. Pay 500 Lifepoints. Select 1 Monster your Opponent controls, and decrease it's ATK to 0, until your next End Phase.

 

 

Dude i like it 9/10

 

nice pics

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Very nicely done, I didn't expect this when I clicked the thread I'll have you know.

 

OCG Fixes though;

 

Ronald Weasley OCG Fix

If 1 "Hermione Granger" you control is selected as a target for an attack or a destructive card effect, you can Special Summon this card from your hand or Graveyard in face-up attack position, and redirect the attack, or card effect to this card.

( I know you fixed it in the lore section but you should fix it on the card as well. Also, is "or a destructive card effect" new OCG or did you just make it up? If you just kinda went with it then I would rewrite the effect like this; )

If 1 "Hermione Granger" under your control is selected as a target by your opponent's Monster, Spell, or Trap Cards, you can Special Summon this card from your hand or Graveyard in face-up Attack Position, and redirect the attack, or card effect, to this card.

(Also, IMO this effect is slightly OP because if you have Ronald in your hand or Graveyard it is near-impossible to get rid of Hermione.)

 

Hermione Granger OCG Fix

Once per turn, you can pay 300 Life Points during your Main Phase to add 1 Spell Card from your Deck to your hand.

 

Harry Potter OCG Fix

When this card is successfully Special Summoned, place 1 Beloved Counter on this card for each Monster Card in your Graveyard. Once per turn by removing the required amount of Beloved Counters from this card you can activate 1 of the effects below.

-Remove 1 Beloved Counters to add 1 Level 4 Monster from your Deck to your hand.

-Remove 3 Beloved Counters to negate the effect of a Effect Monster, Spell, or Trap Card targeting this monster.

-Remove 5 Beloved Counters and this card cannot be destroyed by battle this turn.

 

Rubeus Hagrid OCG Fix

While this card is under your control, increase the ATK of all "Legendary Beast"'s under your control by 300.

 

Expelliarmus OCG Fix

This Spell Card can only be activated if there is a face-up Spellcaster-Type Monster under your control. Pay 500 Life Points, then select 1 Monster on your opponent's side of the field. Decrease the ATK of the selected Monster to 0, until your next End Phase.

 

But like I said before I really like your cards, the pictures were nice except for Ronald's white background. (I'm sure you couldn't do much about that.) And the OCG isn't that bad, I've seen alot worse. Good job, hope to see more.

 

7/10

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Very nicely done' date=' I didn't expect this when I clicked the thread I'll have you know.

 

OCG Fixes though;

 

 

[b']Ronald Weasley OCG Fix[/b]

If 1 "Hermione Granger" you control is selected as a target for an attack or a destructive card effect, you can Special Summon this card from your hand or Graveyard in face-up attack position, and redirect the attack, or card effect to this card.

( I know you fixed it in the lore section but you should fix it on the card as well. Also, is "or a destructive card effect" new OCG or did you just make it up? If you just kinda went with it then I would rewrite the effect like this; )

If 1 "Hermione Granger" under your control is selected as a target by your opponent's Monster, Spell, or Trap Cards, you can Special Summon this card from your hand or Graveyard in face-up Attack Position, and redirect the attack, or card effect, to this card.

 

(Also, IMO this effect is slightly OP because if you have Ronald in your hand or Graveyard it is near-impossible to get rid of Hermione.)

:lol: Well yeah I've made it up, because I was a bit tired when created them, and wanted to spare time. Also I know it's OP like it is right now, I forgot to exclude Monster effects. Thans for the warning!

 

 

Hermione Granger OCG Fix

Once per turn' date=' you can pay 300 Life Points during your Main Phase to add 1 Spell Card from your Deck to your hand.[/b']

 

Harry Potter OCG Fix

When this card is successfully Special Summoned, place 1 Beloved Counter on this card for each Monster Card in your Graveyard. Once per turn by removing the required amount of Beloved Counters from this card you can activate 1 of the effects below.

-Remove 1 Beloved Counters to add 1 Level 4 Monster from your Deck to your hand.

-Remove 3 Beloved Counters to negate the effect of a Effect Monster, Spell, or Trap Card targeting this monster.

-Remove 5 Beloved Counters and this card cannot be destroyed by battle this turn.

 

Rubeus Hagrid OCG Fix

While this card is under your control, increase the ATK of all "Legendary Beast"'s under your control by 300.

 

Expelliarmus OCG Fix

This Spell Card can only be activated if there is a face-up Spellcaster-Type Monster under your control. Pay 500 Life Points, then select 1 Monster on your opponent's side of the field. Decrease the ATK of the selected Monster to 0, until your next End Phase.

 

 

But like I said before I really like your cards, the pictures were nice except for Ronald's white background. (I'm sure you couldn't do much about that.) And the OCG isn't that bad, I've seen alot worse. Good job, hope to see more.

 

7/10

 

Thanks, I'll fix them right now.

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well thats true and it's just a segestion

 

Yes its a suggestion but it was also a, if you will, smart ass remark. That's just the way I see it from how you typed it. Mostly the hmm part that made it sound that way to me.

 

Also, from the way he responded to you before about him trying to find a good picture would kind of send the message that he really has no way of improving pictures at the moment.

 

Either way I'm sure he appreciates your suggestion.

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hm...then why don't you just make a backround

 

Easier said then done if you don't have photoshop or know how to use GIMP buddy.

 

Exactly what Super Saiya-jin said. The only two drawing progs I got are Paint, and Coreldraw (which I just learn how to use) and they aren't desined for this. Plus if I try I only would worsen the pic.

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Bone, Flesh and Blood OCG Fix

This card is used to Ritual Summon "Lord Voldemort". You must pay 1000 Life Points and remove all Spell Cards from your hand, and Graveyard, from play. You must also offer monsters whose Level Stars equal 12 or more as a Tribute from your field or hand.

 

I would say that Voldemort's effect is kinda OP, but it can be extremely difficult to Ritual Summon him so I guess that evens it out a bit, good update.

 

Also from the cards I've been looking at recently (I'm sure you picked it up off the people who were doing it like I did) that most of the time "monster" is not capitalized.

 

Edit: I'll post the OCG fixes for Protego and Lord Voldemort later. ><

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