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Dynamic Fields of Play


FoolAid

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A set that fully utilizes the Field Spell Zone.

 

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While "Sacred Hill", "Cracking Earth", or a face-down Field Spell are on the field, this monster's ATK and DEF are switched, Field Spells cannot be played, and Field Spells cannot be removed from the field. If this card is removed from the field, you may send a Field Spell from your deck to the Graveyard to Special Summon this card in face-up Defense Position. Increase the ATK and DEF of all Fairy-type monsters by 300 for each Field Spell in both player's graveyards.

 

 

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This card cannot be activated from your hand. This card must be Set for at least 1 turn before being activated. The activation of this card cannot be negated by the effect of an Effect monster. When this card is activated, each player sends monsters from their side of the field to the Graveyard until they have at most 1 monster on their side of the field. While this card remains on the field, if a player has 2 or more monsters on the field, they must send a monster from their side of the field, their hand, or their deck to the Graveyard during their End Phase. This card is unaffected by the effects of Effect Monsters.

 

 

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This card cannot be activated from your hand. This card must be Set for at least 1 turn before being activated. The activation of this card cannot be negated by the effect of a Spell Card. When this card is activated, each player sends Spell or Trap Cards from their side of the field to the Graveyard until they have at most 1 Spell or Trap Card on their side of the field. While this card remains on the field, if a player has 2 or more Spell or Trap Cards on the field, they must send a Spell Card from their side of the field, their hand, or their deck to the Graveyard during their End Phase. This card is unaffected by the effects of Spell Cards.

 

 

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When this card is sent from your side of the field to the Graveyard, deal 1000 damage to your opponent's Life Points.

 

 

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This card can only be Set. You may reveal this face-down card to negate damage from one source. This effect can only be used once per turn and only twice per duel.[/align]

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