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♥Łövëły New Single♥ Scrap-Iron Junk Scavenger


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[align=center]Hope you enjoy!

 

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Once per turn, when this card is attacked, you can flip this card into face-down Defense Position to negate the attack. Each time a Machine-Type monster is destroyed by battle, this card gains ATK equal to the destroyed monster's Level x100. When a Trap Card with "Scrap-Iron" in it's name, would be destroyed, you can remove 1 Machine-Type monster from play instead.

 

<(^^)> Hug if ya Love!

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IMG: Jazin Kay

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I'll have to ignore your comment. You comment means completely nothing to me without telling me the OCG errors and how it is unbalanced. Please edit your post, and to save myself from constant reminding, Do Not Ever Post A Comment (In Any Of My Threads) Refering To OCG Errors Or Unbalance Without Giving Reason.

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Name-10 (The effect REALLY supports the name)

Picture-10

Effect:

-I like the ATK bonus, although I believe that if it were to have an attack equal to the levels of all machine-types in the graveyard x 100, it would be a little more balanced. In that way, you can have Return from a Different Dimension bring back Machine-types you removed from play to keep Scrap Iron Traps on the field.

-Be careful about the "flip to face-down Defense to negate attack" effect; it gives the idea that if I am going to attack it, I might as well have two monsters with 1600+ ATK on the field. If you're going to keep that effect I suggest making it a 5 or 6* and change it's ATK/DEF accordingly.

 

Suggestions:

-Did you not make it a synchro because this is a machine-type and the other "Junk" synchros are Warriors?

-If you make it a little harder to summon, the cost would be more proportionate to the effect.

 

Overall: 8.5/10. Keep up the great work!

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Lol thanks both ^^

 

@ Duelist:

-I like the ATK bonus' date=' although I believe that if it were to have an attack equal to the levels of all machine-types in the graveyard x 100, it would be a little more balanced. In that way, you can have Return from a Different Dimension bring back Machine-types you removed from play to keep Scrap Iron Traps on the field.[/quote']

Actually that would slightly OP it. You could have loads of Machines in the gravye before summoning this card then when this card is summon it gains loads of attack. My effect gives it a chance to be destroyed before it starts gaining thus Balancing it. As to the whole RfDD stuff...No idea what that has to do with it's ATK gain effect o.O.

 

-Be careful about the "flip to face-down Defense to negate attack" effect; it gives the idea that if I am going to attack it' date=' I might as well have two monsters with 1600+ ATK on the field. If you're going to keep that effect I suggest making it a 5 or 6* and change it's ATK/DEF accordingly.[/quote']

To the first part, that's the point. It virtually means "Once per turn, if this card would be destroyed by battle, it is not"

And Level 4 is fine for an effect as such other wise all monsters with effects that make them invincible in battle would be OP.

 

Suggestions:

-Did you not make it a synchro because this is a machine-type and the other "Junk" synchros are Warriors?

-If you make it a little harder to summon' date=' the cost would be more proportionate to the effect.

[/quote']

1: No I didnt make it a synchro because theres nothing to make it a synchro for???? I dont quite see that I'd need a reason to make it a synchro.

 

2: No idea what your talking about. If your talking about it being OP, then I wont reply to this since I explained why it's not ^^

 

 

Thank you for your Rate.

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