♥Łövëły-Ċħän♥ Posted January 24, 2010 Report Share Posted January 24, 2010 [align=center]Hope you enjoy! Once per turn, when this card is attacked, you can flip this card into face-down Defense Position to negate the attack. Each time a Machine-Type monster is destroyed by battle, this card gains ATK equal to the destroyed monster's Level x100. When a Trap Card with "Scrap-Iron" in it's name, would be destroyed, you can remove 1 Machine-Type monster from play instead. <(^^)> Hug if ya Love![/align]IMG: Jazin Kay Link to comment Share on other sites More sharing options...
Menace13 Posted January 24, 2010 Report Share Posted January 24, 2010 Multiple OCG errors, and a little...OP? UP? I dunno. It's one of those but I can't decide which. 8.5/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 24, 2010 Author Report Share Posted January 24, 2010 I'll have to ignore your comment. You comment means completely nothing to me without telling me the OCG errors and how it is unbalanced. Please edit your post, and to save myself from constant reminding, Do Not Ever Post A Comment (In Any Of My Threads) Refering To OCG Errors Or Unbalance Without Giving Reason. Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted January 25, 2010 Report Share Posted January 25, 2010 Very Good card, only 1 thing confuses me; This: "When a Trap Card with "Scrap-Iron" in it's name, would be destroyed, you can remove 1 Machine-Type monster from play instead", Where would the Machine monster come from, the field, Graveyard, your hand or any 1? Other than that 9 / 10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 25, 2010 Author Report Share Posted January 25, 2010 Thank you ^^ To answer your question ~ Anywhere. Link to comment Share on other sites More sharing options...
duelistxynam Posted January 25, 2010 Report Share Posted January 25, 2010 Name-10 (The effect REALLY supports the name)Picture-10Effect: -I like the ATK bonus, although I believe that if it were to have an attack equal to the levels of all machine-types in the graveyard x 100, it would be a little more balanced. In that way, you can have Return from a Different Dimension bring back Machine-types you removed from play to keep Scrap Iron Traps on the field.-Be careful about the "flip to face-down Defense to negate attack" effect; it gives the idea that if I am going to attack it, I might as well have two monsters with 1600+ ATK on the field. If you're going to keep that effect I suggest making it a 5 or 6* and change it's ATK/DEF accordingly. Suggestions: -Did you not make it a synchro because this is a machine-type and the other "Junk" synchros are Warriors?-If you make it a little harder to summon, the cost would be more proportionate to the effect. Overall: 8.5/10. Keep up the great work! Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted January 25, 2010 Report Share Posted January 25, 2010 I LOVE YOU........Scrap-Iron is one of my favourite "Anime Only" Archetypes...And this card is GOOD Support...DO WANT Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 25, 2010 Author Report Share Posted January 25, 2010 Lol thanks both ^^ @ Duelist: -I like the ATK bonus' date=' although I believe that if it were to have an attack equal to the levels of all machine-types in the graveyard x 100, it would be a little more balanced. In that way, you can have Return from a Different Dimension bring back Machine-types you removed from play to keep Scrap Iron Traps on the field.[/quote']Actually that would slightly OP it. You could have loads of Machines in the gravye before summoning this card then when this card is summon it gains loads of attack. My effect gives it a chance to be destroyed before it starts gaining thus Balancing it. As to the whole RfDD stuff...No idea what that has to do with it's ATK gain effect o.O. -Be careful about the "flip to face-down Defense to negate attack" effect; it gives the idea that if I am going to attack it' date=' I might as well have two monsters with 1600+ ATK on the field. If you're going to keep that effect I suggest making it a 5 or 6* and change it's ATK/DEF accordingly.[/quote']To the first part, that's the point. It virtually means "Once per turn, if this card would be destroyed by battle, it is not" And Level 4 is fine for an effect as such other wise all monsters with effects that make them invincible in battle would be OP. Suggestions: -Did you not make it a synchro because this is a machine-type and the other "Junk" synchros are Warriors?-If you make it a little harder to summon' date=' the cost would be more proportionate to the effect.[/quote']1: No I didnt make it a synchro because theres nothing to make it a synchro for???? I dont quite see that I'd need a reason to make it a synchro. 2: No idea what your talking about. If your talking about it being OP, then I wont reply to this since I explained why it's not ^^ Thank you for your Rate. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 25, 2010 Report Share Posted January 25, 2010 given it has only 1000 atk, the atk boosting effect is fine to keep it as a permanent one nevertheless though, you still need to keep SOME atk limit to it, like it can't exceed 2200 atk or something 9.3/10 Link to comment Share on other sites More sharing options...
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