Nutcracker Posted January 25, 2010 Report Share Posted January 25, 2010 Monsters:232 Chaos Sorcerer1 Dark Armed Dragon3 Fortune Lady Dark3 Fortune Lady Light2 Fortune Lady Water2 Kycoo the Ghost Destroyer1 Plaguespreader Zombie2 Tragoedia3 Cyber Valley2 Night's End Sorcerer2 Thunder King Rai-Oh Spells:142 Allure of Darkness1 Brain Control3 Fortune's Future3 Future Vision2 Gold Sarcophagus1 Heavy Storm1 One for One1 Reasoning Traps:42 Bottomless Trap Hole1 Call of the Haunted1 Mirror Force Side: 152 Catoblepas and the Witch of Fate2 Freed the Brave Wanderer1 Gorz the Emissary of Darkness3 Honest2 Dark Bribe2 Breaker the Magical Warrior2 Magical Dimension1 Magical Exemplar Extra:15Generic Link to comment Share on other sites More sharing options...
Nutcracker Posted January 25, 2010 Author Report Share Posted January 25, 2010 chbump Link to comment Share on other sites More sharing options...
Father Wolf Posted January 25, 2010 Report Share Posted January 25, 2010 +3 Cyber Valley+1 Witch of Fate+1 Chaos Sorc+1 RftDD+1 Terraphorming -1 Gale-2 Sunny Pixy (why was that even in there?)-2 Ryko-1 Slip Fortune-1 MST Personal Choice+1 Gold Sarc -1 FL Fire Link to comment Share on other sites More sharing options...
Father Wolf Posted January 25, 2010 Report Share Posted January 25, 2010 +3 Cyber Valley+1 Witch of Fate+1 Chaos Sorc+1 RftDD+1 Terraphorming -1 Gale-2 Sunny Pixy (why was that even in there?)-2 Ryko-1 Slip Fortune-1 MST Personal Choice+1 Gold Sarc -1 FL Fire Link to comment Share on other sites More sharing options...
sbdnate Posted January 25, 2010 Report Share Posted January 25, 2010 I would main Trags. Link to comment Share on other sites More sharing options...
sbdnate Posted January 25, 2010 Report Share Posted January 25, 2010 I would main Trags. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 25, 2010 Author Report Share Posted January 25, 2010 This is what i did:-2 Sunny Pixie-1 Fire-1 Gale-2 Ryko-1 Slip Fortune-1 Mst +2 Nights End (I thought it needed more tuners+2 Tragoedia+3 Cyber Valley Link to comment Share on other sites More sharing options...
Father Wolf Posted January 25, 2010 Report Share Posted January 25, 2010 u might want to run 1 Kinka-byo to abuse FL Light and a Cyber Valley if it some how is sent to the graveyard. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 25, 2010 Author Report Share Posted January 25, 2010 I might try to....I'm considering dropping the Golds because i don't really see them working to well. What are your thoughts on that? Link to comment Share on other sites More sharing options...
lord dmoc Posted January 25, 2010 Report Share Posted January 25, 2010 I know it's probbably not going to help but how about some Magical Exemplars. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 26, 2010 Author Report Share Posted January 26, 2010 I really just don't see Magical Exemplars working too well in here. I might consider side decking maybe. I still don't know what I am doing with the Sarcos. Link to comment Share on other sites More sharing options...
daboss144 Posted January 26, 2010 Report Share Posted January 26, 2010 Out of curiosity, what regional are you going to? OT: Side 1 exemplar, it's worth it. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 26, 2010 Author Report Share Posted January 26, 2010 I'm going to phili. I also sided 1 Exemplar. Link to comment Share on other sites More sharing options...
sbdnate Posted January 26, 2010 Report Share Posted January 26, 2010 Sarc+ForFu=Fun Link to comment Share on other sites More sharing options...
Father Wolf Posted January 27, 2010 Report Share Posted January 27, 2010 Keep the Sarcs ull need them to hit DAD, Any FL, Brain Control, Future Visions, and Call. FL's really dont need tuners other than Gale, or Plag. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 27, 2010 Author Report Share Posted January 27, 2010 OOOOOOOO. I understand now. Any other suggestions. Link to comment Share on other sites More sharing options...
Father Wolf Posted January 27, 2010 Report Share Posted January 27, 2010 other than finding a way to squeez in a Tarraphorming, no. But that just me because Future Visions is your key card to gaining mass field advantage. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 28, 2010 Report Share Posted January 28, 2010 I would say side a fire or 2, they can really help end game, especialy after your opponent uses solemn, I mean, when you get solemned, they summon JD, kill off your face down light, and you summon fire, game. fire is a 2 copy main in my version ( though I don't have all the high cost cards ike DAD and gold sarc) and it has helped me more than I'd like to admit. it is basicly a 1-sided ring of destruction. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 28, 2010 Author Report Share Posted January 28, 2010 I don't know about Terraforming. For me it usaully leads to dead draws. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted January 28, 2010 Report Share Posted January 28, 2010 Apprentice magician would like 2 spaces in here. Link to comment Share on other sites More sharing options...
Nutcracker Posted January 29, 2010 Author Report Share Posted January 29, 2010 I don't think Apprentice is going to do to well. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted January 29, 2010 Report Share Posted January 29, 2010 Well you're running NES..... Link to comment Share on other sites More sharing options...
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