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• SACRIFICIAL GOD OF THE SIX ELEMENTS [MAJOR EFFECT BALANCING] • DIVINE-BEAST ALERT! •


usetheforcehan

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[align=center]zv4rwn.png

 

Sacrificial God of the Six Elements

This card can be Special Summoned from your hand to the field if you have 1000 or less Life Points. When this card is Summoned to the field, both players must remove from play 1 WATER, FIRE, EARTH, WIND, DARK, and LIGHT monsters from their hand, Deck, Extra Deck, field or Graveyard. If a player unable to fulfill that condition, then he/she cannot Special Summon a monster for 6 turns. If both players unable to fulfill that condition, both players skip their next Draw Phase for 6 turns.[/align]

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[align=center]zv4rwn.png

 

Sacrificial God of the Six Elements

This card can be Special Summoned from your hand to the field if you have 1000 or less Life Points. When this card is Summoned to the field, both players must remove from play 1 WATER, FIRE, EARTH, WIND, DARK, and LIGHT monsters from their hand, Deck, Extra Deck, field or Graveyard. If a player unable to fulfill that condition, then he/she cannot Special Summon a monster for 6 turns. If both players unable to fulfill that condition, both players skip their next Draw Phase for 6 turns.[/align]

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[align=center]zv4rwn.png

 

Sacrificial God of the Six Elements

This card can be Special Summoned from your hand to the field if you have 1000 or less Life Points. When this card is Summoned to the field, both players must remove from play 1 WATER, FIRE, EARTH, WIND, DARK, and LIGHT monsters from their hand, Deck, Extra Deck, field or Graveyard. If a player unable to fulfill that condition, then he/she cannot Special Summon a monster for 6 turns. If both players unable to fulfill that condition, both players skip their next Draw Phase for 6 turns.[/align]

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Guest Zeonark

No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

 

It has none of the "God" tribute requirements.

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck, all your opponent has to do is not run 1 Attribute.

 

Even with that win condition, I find this underpowered for a God.

 

6/10

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Guest Zeonark

No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

 

It has none of the "God" tribute requirements.

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck, all your opponent has to do is not run 1 Attribute.

 

Even with that win condition, I find this underpowered for a God.

 

6/10

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Guest Zeonark

No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

 

It has none of the "God" tribute requirements.

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck, all your opponent has to do is not run 1 Attribute.

 

Even with that win condition, I find this underpowered for a God.

 

6/10

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No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

It has none of the "God" tribute requirements.

 

Unless it's say otherwise in the lore' date=' all Level 7 or higher monsters only required 2 Tribute Material monsters. It's mean this monster can be Tribute Summoned with 2 monsters.

 

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck, all your opponent has to do is not run 1 Attribute.

 

You're correct. But i don't think any Divine-Beast must be balanced. Divine-Beast-Type monsters MUST have effects that make him OP'd. You just don't call it Divine if it has a mediocre effects.

 

Even with that win condition' date=' I find this underpowered for a God.

6/10

[/quote']

 

I don't think its UP'd. I design this card just to make a Divine-Beast-Type monsters more playable.

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No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

It has none of the "God" tribute requirements.

 

Unless it's say otherwise in the lore' date=' all Level 7 or higher monsters only required 2 Tribute Material monsters. It's mean this monster can be Tribute Summoned with 2 monsters.

 

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck, all your opponent has to do is not run 1 Attribute.

 

You're correct. But i don't think any Divine-Beast must be balanced. Divine-Beast-Type monsters MUST have effects that make him OP'd. You just don't call it Divine if it has a mediocre effects.

 

Even with that win condition' date=' I find this underpowered for a God.

6/10

[/quote']

 

I don't think its UP'd. I design this card just to make a Divine-Beast-Type monsters more playable.

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No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

It has none of the "God" tribute requirements.

 

Unless it's say otherwise in the lore' date=' all Level 7 or higher monsters only required 2 Tribute Material monsters. It's mean this monster can be Tribute Summoned with 2 monsters.

 

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck, all your opponent has to do is not run 1 Attribute.

 

You're correct. But i don't think any Divine-Beast must be balanced. Divine-Beast-Type monsters MUST have effects that make him OP'd. You just don't call it Divine if it has a mediocre effects.

 

Even with that win condition' date=' I find this underpowered for a God.

6/10

[/quote']

 

I don't think its UP'd. I design this card just to make a Divine-Beast-Type monsters more playable.

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Guest Zeonark

No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

It has none of the "God" tribute requirements.

 

Unless it's say otherwise in the lore' date=' all Level 7 or higher monsters only required 2 Tribute Material monsters. It's mean this monster can be Tribute Summoned with 2 monsters.

 

[b']So I'm going to Normal Summon a God Card that has a Instant win effect with only 2 Tributes?

Seems too easy to me.[/b]

 

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck' date=' all your opponent has to do is not run 1 Attribute.

[/quote']

 

You're correct. But i don't think any Divine-Beast must be balanced. Divine-Beast-Type monsters MUST have effects that make him OP'd. You just don't call it Divine if it has a mediocre effects.

 

That doesn't mean a Divine-Beast can't have drawbacks to make it fair. /:

Even the TCG Gods have drawbacks.

 

Even with that win condition' date=' I find this underpowered for a God.

6/10

[/quote']

 

I don't think its UP'd. I design this card just to make a Divine-Beast-Type monsters more playable.

 

How does this make Divine-Beasts more playable? They don't focus on attributes. D:

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Guest Zeonark

No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

It has none of the "God" tribute requirements.

 

Unless it's say otherwise in the lore' date=' all Level 7 or higher monsters only required 2 Tribute Material monsters. It's mean this monster can be Tribute Summoned with 2 monsters.

 

[b']So I'm going to Normal Summon a God Card that has a Instant win effect with only 2 Tributes?

Seems too easy to me.[/b]

 

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck' date=' all your opponent has to do is not run 1 Attribute.

[/quote']

 

You're correct. But i don't think any Divine-Beast must be balanced. Divine-Beast-Type monsters MUST have effects that make him OP'd. You just don't call it Divine if it has a mediocre effects.

 

That doesn't mean a Divine-Beast can't have drawbacks to make it fair. /:

Even the TCG Gods have drawbacks.

 

Even with that win condition' date=' I find this underpowered for a God.

6/10

[/quote']

 

I don't think its UP'd. I design this card just to make a Divine-Beast-Type monsters more playable.

 

How does this make Divine-Beasts more playable? They don't focus on attributes. D:

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Guest Zeonark

No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

It has none of the "God" tribute requirements.

 

Unless it's say otherwise in the lore' date=' all Level 7 or higher monsters only required 2 Tribute Material monsters. It's mean this monster can be Tribute Summoned with 2 monsters.

 

[b']So I'm going to Normal Summon a God Card that has a Instant win effect with only 2 Tributes?

Seems too easy to me.[/b]

 

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck' date=' all your opponent has to do is not run 1 Attribute.

[/quote']

 

You're correct. But i don't think any Divine-Beast must be balanced. Divine-Beast-Type monsters MUST have effects that make him OP'd. You just don't call it Divine if it has a mediocre effects.

 

That doesn't mean a Divine-Beast can't have drawbacks to make it fair. /:

Even the TCG Gods have drawbacks.

 

Even with that win condition' date=' I find this underpowered for a God.

6/10

[/quote']

 

I don't think its UP'd. I design this card just to make a Divine-Beast-Type monsters more playable.

 

How does this make Divine-Beasts more playable? They don't focus on attributes. D:

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No one is going to complain about Divine-Beasts anymore. But this is still...done wrong.

 

It has none of the "God" tribute requirements.

It can be Special Summoned if you draw it near beginning of the game.

It's effect is...far too easy to get by. Since it's from your deck' date=' all your opponent has to do is not run 1 Attribute.

 

Even with that win condition, I find this underpowered for a God.

 

6/10

[/quote']

 

This ^ says it all. Especially the bolded part.

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