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sbdnate

Which one?  

1 member has voted

  1. 1. Which one?

    • Flamvell Assault
      4
    • Destiny Assault
      2


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19

2 SDD/b/

3 Fire Dog

3 Flamvell Magician

3 Spy

1 Guard

1 Monk

1 Snipe

1 PSZ

1 Sangan

1 Gale

2 Assault Beast

 

15

2 Allure

2 Foolish

2 Magical Mallet

3 Rekindling

1 Storm

1 MST

1 Brain

1 Mind

2 BoM

 

7

2 AMA

2 BTH

1 CotH

1 TT

1 PWWB

 

Or

 

21

1 DAD

2 SD/b/

2 Malicious

2 D-Dude

1 Fear Monger

1 Stratos

1 Assault Beast

1 Monk

2 Rose Warrior

3 Diva

1 PSZ

1 Sangan

1 Kycoo

2 Tomato

 

14

2 Allure

2 D-Draw

1 Assault Teleport

1 Gold Sarc

1 RotA

2 Instant Fusion

1 Storm

1 Brain

1 Mind

2 BoM

 

6

2 AMA

2 BTH

1 TT

1 CotH

 

Whichever you choose, I will be running.

 

Go, go, go!

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Go for the 2nd build. Seems alot faster then the first build.

I also prefer running Krebons over Diva, but I'm guessing it's for Absolute Zero?

Also, show Extra Deck plz due Instant Fusions.

 

And why aren't you running DAD in the first build?

 

EDIT: The first build. Replace Hand Destruction with Foolish Burial. Allowing your opponent to set up their Graveyard and free draw power is NEVER a good idea.

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Go for the 2nd build. Seems alot faster then the first build.

I also prefer running Krebons over Diva' date=' but I'm guessing it's for Absolute Zero?

Also, show Extra Deck plz due Instant Fusions.

 

And why aren't you running DAD in the first build?

 

EDIT: The first build. Replace Hand Destruction with Foolish Burial. Allowing your opponent to set up their Graveyard and free draw power is NEVER a good idea.

[/quote']

 

It may be faster, but I am wondering which will be more consistent... The extra deck has 1 Musician King and 2 Dakfire Dragon.

 

Diva is like 1 level 4 tuner or 2 level 2 tuners.

 

I didn't feel like there was enough control for DAD... I might add it after some play testing.

 

That's what I was thinking...

 

-2 Hand Destruction

-1 Mirror

 

+2 Foolish

+1 PWWB (Opposing SDD can fux with the deck, and it is also a way to get shits to my grave from my hand)

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Diva is like 1 level 4 tuner or 2 level 2 tuners.

 

I don't personally like the 3rd Diva. Once you Summon the 1st Diva' date=' you Special Summon the 2nd Diva. But what happens to the 3rd Diva? If you draw, it actually might get troublesome. Ditch 1 Diva for a Gale. He's pretty splashable with the Tomato engine.

 

I didn't feel like there was enough control for DAD... I might add it after some play testing.

 

DAD is a pure lucksake card that can be placed on the field without little effort or just for emergenies. If you're going to maintain grave control just for DAD, don't. Decks should no longer be based on DAD itself, but DAD is just a card that you splash into a deck that has enough darks to able to Summon it.

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Diva is like 1 level 4 tuner or 2 level 2 tuners.

 

I don't personally like the 3rd Diva. Once you Summon the 1st Diva' date=' you Special Summon the 2nd Diva. But what happens to the 3rd Diva? If you draw, it actually might get troublesome. Ditch 1 Diva for a Gale. He's pretty splashable with the Tomato engine.

 

I didn't feel like there was enough control for DAD... I might add it after some play testing.

 

DAD is a pure lucksake card that can be placed on the field without little effort or just for emergenies. If you're going to maintain grave control just for DAD, don't. Decks should no longer be based on DAD itself, but DAD is just a card that you splash into a deck that has enough darks to able to Summon it.

 

I don't like the idea of drawing both diva... but I suppose it works.

 

I know how DAD works... I just like being able to control the grave a little bit if I have him... I also don't like dead cards. Though the real reason he wasn't in there was because I forgot about him... I will make some room after I see what I don't need.

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I personally like the Flamvell Assault, but then I've made it before so I'm a bit biast. You may have to rely on your opponent a tiny bit to activate Dog's effect, but it's a 4 star 1900 attacker, it really isn't that hard. When I played, I consistently got SDD/b out turn 2-3 if I drew Flam Dog, and with the Spies and Guard, I think it will be fine.

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I have only had a chance to use the Destiny Assault... It is decently fast and fairly consistent, but when it gets backed into a corner, it is really hard to play out of... Spies would probably help it quite a bit, but I still think that the Flamvell one looks more consistent... I have since I made them.

 

I will test the Flamvell deck as soon as possible... The earliest I can see me testing it is tomorrow, but that all depends on when I get back from the eye doctor. Another reason I haven't tested it is because I don't have the stuff I need... I am getting it from my friend tomorrow, so that is no big deal. If any one else wants to test these for me, it would be really nice since it is always better to get a second opinion.

 

You get reps if you test.

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