sbdnate Posted January 26, 2010 Report Share Posted January 26, 2010 192 SDD/b/3 Fire Dog3 Flamvell Magician3 Spy1 Guard1 Monk1 Snipe1 PSZ1 Sangan1 Gale2 Assault Beast 152 Allure2 Foolish2 Magical Mallet3 Rekindling1 Storm1 MST1 Brain 1 Mind2 BoM 72 AMA2 BTH1 CotH1 TT1 PWWB Or 211 DAD2 SD/b/2 Malicious2 D-Dude1 Fear Monger1 Stratos1 Assault Beast1 Monk2 Rose Warrior3 Diva1 PSZ1 Sangan1 Kycoo2 Tomato 142 Allure2 D-Draw1 Assault Teleport1 Gold Sarc1 RotA2 Instant Fusion1 Storm1 Brain1 Mind2 BoM 62 AMA2 BTH1 TT1 CotH Whichever you choose, I will be running. Go, go, go! Link to comment Share on other sites More sharing options...
Master Hyperion Posted January 26, 2010 Report Share Posted January 26, 2010 Go for the 2nd build. Seems alot faster then the first build.I also prefer running Krebons over Diva, but I'm guessing it's for Absolute Zero?Also, show Extra Deck plz due Instant Fusions. And why aren't you running DAD in the first build? EDIT: The first build. Replace Hand Destruction with Foolish Burial. Allowing your opponent to set up their Graveyard and free draw power is NEVER a good idea. Link to comment Share on other sites More sharing options...
sbdnate Posted January 26, 2010 Author Report Share Posted January 26, 2010 Go for the 2nd build. Seems alot faster then the first build.I also prefer running Krebons over Diva' date=' but I'm guessing it's for Absolute Zero?Also, show Extra Deck plz due Instant Fusions. And why aren't you running DAD in the first build? EDIT: The first build. Replace Hand Destruction with Foolish Burial. Allowing your opponent to set up their Graveyard and free draw power is NEVER a good idea.[/quote'] It may be faster, but I am wondering which will be more consistent... The extra deck has 1 Musician King and 2 Dakfire Dragon. Diva is like 1 level 4 tuner or 2 level 2 tuners. I didn't feel like there was enough control for DAD... I might add it after some play testing. That's what I was thinking... -2 Hand Destruction-1 Mirror +2 Foolish+1 PWWB (Opposing SDD can fux with the deck, and it is also a way to get shits to my grave from my hand) Link to comment Share on other sites More sharing options...
Master Hyperion Posted January 26, 2010 Report Share Posted January 26, 2010 Diva is like 1 level 4 tuner or 2 level 2 tuners. I don't personally like the 3rd Diva. Once you Summon the 1st Diva' date=' you Special Summon the 2nd Diva. But what happens to the 3rd Diva? If you draw, it actually might get troublesome. Ditch 1 Diva for a Gale. He's pretty splashable with the Tomato engine. I didn't feel like there was enough control for DAD... I might add it after some play testing. DAD is a pure lucksake card that can be placed on the field without little effort or just for emergenies. If you're going to maintain grave control just for DAD, don't. Decks should no longer be based on DAD itself, but DAD is just a card that you splash into a deck that has enough darks to able to Summon it. Link to comment Share on other sites More sharing options...
sbdnate Posted January 26, 2010 Author Report Share Posted January 26, 2010 Diva is like 1 level 4 tuner or 2 level 2 tuners. I don't personally like the 3rd Diva. Once you Summon the 1st Diva' date=' you Special Summon the 2nd Diva. But what happens to the 3rd Diva? If you draw, it actually might get troublesome. Ditch 1 Diva for a Gale. He's pretty splashable with the Tomato engine. I didn't feel like there was enough control for DAD... I might add it after some play testing. DAD is a pure lucksake card that can be placed on the field without little effort or just for emergenies. If you're going to maintain grave control just for DAD, don't. Decks should no longer be based on DAD itself, but DAD is just a card that you splash into a deck that has enough darks to able to Summon it. I don't like the idea of drawing both diva... but I suppose it works. I know how DAD works... I just like being able to control the grave a little bit if I have him... I also don't like dead cards. Though the real reason he wasn't in there was because I forgot about him... I will make some room after I see what I don't need. Link to comment Share on other sites More sharing options...
Ragnus Posted January 26, 2010 Report Share Posted January 26, 2010 I like to Destiny assault deck. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted January 26, 2010 Report Share Posted January 26, 2010 I personally like the Flamvell Assault, but then I've made it before so I'm a bit biast. You may have to rely on your opponent a tiny bit to activate Dog's effect, but it's a 4 star 1900 attacker, it really isn't that hard. When I played, I consistently got SDD/b out turn 2-3 if I drew Flam Dog, and with the Spies and Guard, I think it will be fine. Link to comment Share on other sites More sharing options...
burnpsy Posted January 26, 2010 Report Share Posted January 26, 2010 I'd say the Flamvell one. I dunno, just looks more consistent. Link to comment Share on other sites More sharing options...
sbdnate Posted January 26, 2010 Author Report Share Posted January 26, 2010 I have only had a chance to use the Destiny Assault... It is decently fast and fairly consistent, but when it gets backed into a corner, it is really hard to play out of... Spies would probably help it quite a bit, but I still think that the Flamvell one looks more consistent... I have since I made them. I will test the Flamvell deck as soon as possible... The earliest I can see me testing it is tomorrow, but that all depends on when I get back from the eye doctor. Another reason I haven't tested it is because I don't have the stuff I need... I am getting it from my friend tomorrow, so that is no big deal. If any one else wants to test these for me, it would be really nice since it is always better to get a second opinion. You get reps if you test. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted January 27, 2010 Report Share Posted January 27, 2010 I like the first... z7n7 Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted January 27, 2010 Report Share Posted January 27, 2010 For the Destiny Assault deck: -2 Instant fusion-1 Diva-1 Kycoo +3 Spy+1 MST-1 Spy +1 Assault Beast For the Destiny variant.-2 Rose +2 Flamvell Magician Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted January 27, 2010 Report Share Posted January 27, 2010 After a bit of testing, I found that it is much more consistent with the Spies... The second Beast also helped. Though not searchable by RotA, the Magician gives me peace of mind due to its low attack. I would like to find room for a Gale... Any ideas? Link to comment Share on other sites More sharing options...
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