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[Smeagle] Hydraulic Monsters Bringin' [23] times the Pressure! Updated!


Lord Smeagle

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Hydraulic Monsters revolve around manipulating the number of cards in your Deck. They are all Aqua monsters, because they make your Deck fluid! Deck Discard has NOTHING on this Archetype, because it recycles itself so fast it's not even funny.

 

[spoiler=Monster Cards]

 

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This card's ATK is equal to the number of cards in your Deck x50. If this card's ATK is less than 1000, when this card attacks an Attack Position monster, change both monsters to Defense Position. A monster changed to Defense Position by this effect cannot change positions or activate its effect while you control this face-up card.

 

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You can Special Summon this card from your hand if you have between 15 and 25 cards in your Deck. If you have less than 15 or more than 25 cards in your Deck, return this card to your Deck. When a "Hydraulic" monster attacks, you can send 2 cards from your Deck to the Graveyard to have that card inflict Piercing Damage. When another "Hydraulic" monster you control is attacked, you can return 2 cards from the top of your Graveyard to your Deck to negate the attack.

 

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This card's ATK is increased by the number of cards in your Deck x50. If this card's ATK is under 2000, this card inflicts Piercing Damage.

 

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If there are more cards in your Graveyard than in your Deck, switch the ATK and DEF of this card. When this card is used for the Synchro Summon of a Synchro Monster, you can return all the Synchro-Material Monsters to the Deck. When that Synchro Monster is destroyed, send 4 cards from the top of your Deck to the Graveyard.

 

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1 "Hydraulic" Tuner + 1 non-Tuner monster

Once during your turn, you can send the top 3 cards of your Deck to the Graveyard to destroy 1 card on the field. During your opponent's Draw Phase, return 2 cards in your Graveyard to your Deck.

 

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If there are less than 10 cards in your Graveyard, this card cannot be destroyed by battle. If there are more than 15 cards on top of this card in your Graveyard, you can remove it from play to Special Summon 1 "Ancient Hypercompression Dragon" from your Deck.

 

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This card cannot be Special Summoned except by the effect of "Hydraulic Bone Dragon." You must tribute 3 monsters to Normal Summon this card. This card's ATK and DEF cannot be changed by a card effect. This card's attacks and Battle Damage cannot be negated or reduced.

 

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This card cannot attack or be attacked by a WATER monster. If your opponent controls only WATER monsters, this card can attack directly. If this is the top card of your Graveyard when a WATER monster is sent to the Graveyard, return this

card to your Deck and shuffle it.

 

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Once per turn, when you draw a "Hydraulic" monster, you can reveal it and send two cards from the top of your Deck to the Graveyard to draw 1 additional card. When this card is destroyed by battle, return 1 other "Hydraulic" monster in your Graveyard to the Deck and decrease the ATK of 1 monster on the field by the ATK of the returned monster, until your next End Phase.

 

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You can Special Summon this card from your hand if there are less than 10 cards in your Deck. This card's ATK is equal to the number of cards in your Deck x100. Once per turn, you can return 5 cards from your Graveyard to your Deck to return 1 card on the field to its owner's Deck. If there are more than 30 cards in your Deck, return this card to your Deck, shuffle your Deck, then draw 1 card.

 

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You can Ritual Summon this card by using the Ritual Spell Card "Poseidon's Channeling." If you have more than 10 cards in your Deck, and your opponent has more cards in their Deck than you, you can send cards from the top of your opponent's Deck to the Graveyard until both players have the same number of cards in their Deck. This card can attack all monsters your opponent controls once each. If it does, end your Battle Phase after this card attacks. When this card battles a monster, your opponent can add one card from their Graveyard to their Deck.

 

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You can discard this card from your hand to inflict 500 damage to your opponent. When you Ritual Summon a monster, if "Hydraulic Oilbeast" was used as a Tribute, you can equip this card in your hand, Deck or Graveyard to that Ritual Monster. Once per turn, you can equip this card to 1 monster you control as an Equip Spell Card, OR, if it is equipped to a monster by its effect, Special Summon it in face-up Attack Position. A monster equipped with this card has its ATK and DEF increased by 1000. While you control this card, once per turn, send 1 card from the top of your Deck to the Graveyard, and place one card in your Graveyard on the bottom of your Deck. You can send this card to the Graveyard while it is equipped to a monster to Special Summon to have that monster attack your opponent directly during this turn. If the equipped monster would be destroyed, destroy this card.

 

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[spoiler=Spell Cards]

 

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If there are less than 10 cards in your Deck, "Hydraulic" monsters cannot be destroyed by battle while in Attack Mode. If there are more than 30 cards in your Deck, "Hydraulic" monsters inflict Piercing Damage. If there are exactly 20 cards in your Deck, you can send 2 cards from the top of your Deck to the Graveyard to Special Summon 1 "Hydraulic" monster from your hand.

 

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Tribute 1 "Hydraulic" monster you control and send 4 cards from the top of your Deck to the Graveyard. For each "Hydraulic" monster card sent from the Deck to the Graveyard by this effect, activate one of the following effects (you may not activate the same effect more than once.)

+Destroy 1 monster on the field.

+Destroy 1 Spell or Trap on the field.

+Discard 1 card in your opponent's hand.

+Inflict 700 damage to your opponent.

 

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[spoiler=Trap Cards]

 

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Img Credit: Jazin Kay / DeviantArt / Google Images

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No Pressure is broken beyond belief. The Graveyard is a resource much easier to wield than the deck . You are essentially gaining access to every card in your deck with no drawback whatsoever, and yields an insane amount of degenerate combos with already-existing cards.

 

Other than that, just a heads-up about milling - it's a good thing for the same reason. Easier access to the grave and easier access to whatever's left in the deck as well. Unless the deck is buil terribly, milling, in my personal opinion, should be considered a beneficial effect, and must be handled with caution when creating cards (one of the reasons why No Pressure is unacceptably overpowered).

 

That aside, I actually like the theme a lot. It's innovative, and I'd like to see more of this - giving emphasis on the deck's "weight" (number of cards) to trigger different effects. Props on this one, like it a lot! ;)

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