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Red Dragon Archfiend deserves a Starlight Road :(


DFireZX

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Personally' date=' I think the card is underpowered. Your opponent's card have to be in Defense Position, so you'd need another card like Jute Fighter. Yeah, I can see this working in an /Assault Mode deck though.

[/quote']

 

Meh, I feel it's quite balanced. It's effect is situational yes, but as is RD's effect. This card certainly wouldn't be UP in a Spider deck. A properly built Spider Deck with RD and this card added would create a nice little combo.

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Guest Delinquent Girl NiAtSoFi

In today's state of the game, we have the likes of Stardust, Black Rose, Red Dragon, Red-Eyes Darkness Metal, Beast King Barbaros, Blackwings, Lightsworn, very abusable Heroes, the list goes on.

 

Overpowered? LOLno.

This isn't even borderline. It works perfectly.

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I'll play Devil's Advocate for a moment.

 

 

While the card can be perceived as underpowered, it does have a difference that Starlight Road does not. Lack of the triggered activation requirement. Starlight Road needs the opponent to activate a specific sort of card effect and it's activated against it like a Counter Trap. Darkfire Burst has no such trigger, you can activate it whenever you want.

 

Starlight Road will let Stardust attack that turn, but in most cases it was activated during opponent's turn anyway, so you wouldn't be declaring any attacks anyway. This is similar in that respect that you could activate it on opponent's turn where it wouldn't matter if you can't attack.

 

BTW -- There's a hidden balance element that NO ONE has brought up. This is Red Daemon's Dragon we're talking about, so if you can't attack that turn and you control RDD, any other monster you control is going to die THAT turn due to RDD's effect. So in other words, you can't attack and you will lose every other monster you control just to destroy all Defense Position monsters your opponent has. If that's not balanced, what is?

 

 

 

So my solution to both "problems" is to up the power on the card THEN balance it out. Let the reward and the cost be worth it. Add the Trigger Requirement of Starlight Road in (not the exact way it works though) and have the reward worth it. Also, it shouldn't really need the "can't attack" part in that case as well.

 

 

Also, make it a Counter Trap (I don't know why Starlight Road isn't one either it screams Counter Trap).

 

 

Darkfire Burst

Trap - Counter

Activate this card only when your opponent summons or Sets a Defense Position monster and they control at least 2 Defense Position monsters. Destroy all Defense Position monsters your opponent controls, then switch all face-up Attack Position monsters they control to face-down Defense Position and Special Summon 1 "Red Daemon's Dragon" from your Extra Deck.

 

 

If you still feel like adding the "cannot attack this turn" part, that's on you, at least not it would be more reasonable but remember you will lose all your other monsters doing that.

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BTW -- There's a hidden balance element that NO ONE has brought up. This is Red Daemon's Dragon we're talking about' date=' so if you can't attack that turn and you control RDD, any other monster you control is going to die THAT turn due to RDD's effect. [b']So in other words, you can't attack and you will lose every other monster you control just to destroy all Defense Position monsters your opponent has[/b]. If that's not balanced, what is?

? How's this hidden? It's in plain site, no one said anything because there was no need.

 

So my solution to both "problems" is to up the power on the card THEN balance it out. Let the reward and the cost be worth it. Add the Trigger Requirement of Starlight Road in (not the exact way it works though) and have the reward worth it. Also' date=' it shouldn't really need the "can't attack" part in that case as well.

 

 

Also, make it a Counter Trap (I don't know why Starlight Road isn't one either it screams Counter Trap).

 

 

Darkfire Burst

Trap - Counter

Activate this card only when your opponent summons or Sets a Defense Position monster and they control at least 2 Defense Position monsters. Destroy all Defense Position monsters your opponent controls, then switch all face-up Attack Position monsters they control to face-down Defense Position and Special Summon 1 "Red Daemon's Dragon" from your Extra Deck.

 

 

If you still feel like adding the "cannot attack this turn" part, that's on you, at least not it would be more reasonable but remember you will lose all your other monsters doing that.

 

I wish that people would listen.

 

Shinobi Phoenix. I hope that you can comprehend this as I wish to say this once and explain this once.

 

Do Not Tell The Card Makers That You Are Rating How To Make Their Cards. It Is Incredibly Rude And Annoying.

 

Now to explain that just incase It is not understood.

 

People make cards to get rates and help NOT to be told "how it is done". If you think it has an issue then you SUGGEST a suitable remedy for it, NOT demand that they follow what you have said. What you have done is tell DFireZX "Hey! This card sucks! Pull this Sh*t down and post my card up there!" in a coded language.

 

He does not need your version of the effect. His is perfectly fine and if it isnt then he will get it from what ever source he wishes. It is not up to you how his effect is set up.

 

The reason you SUGGEST fixes is because the balance of a card is based on the viewers perspective. If 51% of this card's viewers say it's balanced then it's balanced. When you demand he changes the effect to your version it not only turns his rates into your rates and crushes his creativity but he might also get more negative feed back.

 

Dont you dare tell him how to make his cards. If he wants your opinion he will ask for it, but don't be rude and demand he switch to your effect.

 

Now


[align=center]This card is fine as it is. What you said earlier is not completely true. This card can be used in combination with cards that negate other monsters effects. The way this card is set up negate alot of combos but leaves room for many more. The "Cannot Attack" bit, thats fine. It balances it since it's able to be activated during your turn. He doesnt need to change the effect or the card type to a counter it's fine the way it is and much more playable.

 

Also this card cannot be a counter as it does not counter anything.

 

Counter Trap cards counter attacks and effects. This card counters nothing. [/align]

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BTW -- There's a hidden balance element that NO ONE has brought up. This is Red Daemon's Dragon we're talking about' date=' so if you can't attack that turn and you control RDD, any other monster you control is going to die THAT turn due to RDD's effect. [b']So in other words, you can't attack and you will lose every other monster you control just to destroy all Defense Position monsters your opponent has[/b]. If that's not balanced, what is?

? How's this hidden? It's in plain site, no one said anything because there was no need.

 

So my solution to both "problems" is to up the power on the card THEN balance it out. Let the reward and the cost be worth it. Add the Trigger Requirement of Starlight Road in (not the exact way it works though) and have the reward worth it. Also' date=' it shouldn't really need the "can't attack" part in that case as well.

 

 

Also, make it a Counter Trap (I don't know why Starlight Road isn't one either it screams Counter Trap).

 

 

Darkfire Burst

Trap - Counter

Activate this card only when your opponent summons or Sets a Defense Position monster and they control at least 2 Defense Position monsters. Destroy all Defense Position monsters your opponent controls, then switch all face-up Attack Position monsters they control to face-down Defense Position and Special Summon 1 "Red Daemon's Dragon" from your Extra Deck.

 

 

If you still feel like adding the "cannot attack this turn" part, that's on you, at least not it would be more reasonable but remember you will lose all your other monsters doing that.

 

I wish that people would listen.

 

Shinobi Phoenix. I hope that you can comprehend this as I wish to say this once and explain this once.

 

Do Not Tell The Card Makers That You Are Rating How To Make Their Cards. It Is Incredibly Rude And Annoying.

 

Now to explain that just incase It is not understood.

 

People make cards to get rates and help NOT to be told "how it is done". If you think it has an issue then you SUGGEST a suitable remedy for it, NOT demand that they follow what you have said. What you have done is tell DFireZX "Hey! This card sucks! Pull this Sh*t down and post my card up there!" in a coded language.

 

He does not need your version of the effect. His is perfectly fine and if it isnt then he will get it from what ever source he wishes. It is not up to you how his effect is set up.

 

The reason you SUGGEST fixes is because the balance of a card is based on the viewers perspective. If 51% of this card's viewers say it's balanced then it's balanced. When you demand he changes the effect to your version it not only turns his rates into your rates and crushes his creativity but he might also get more negative feed back.

 

Dont you dare tell him how to make his cards. If he wants your opinion he will ask for it, but don't be rude and demand he switch to your effect.

 

Now


[align=center]This card is fine as it is. What you said earlier is not completely true. This card can be used in combination with cards that negate other monsters effects. The way this card is set up negate alot of combos but leaves room for many more. The "Cannot Attack" bit, thats fine. It balances it since it's able to be activated during your turn. He doesnt need to change the effect or the card type to a counter it's fine the way it is and much more playable.

 

Also this card cannot be a counter as it does not counter anything.

 

Counter Trap cards counter attacks and effects. This card counters nothing. [/align]

 

Funny thing though, wild presumption doesn't really help either, neither does being rude under the pretense of pretending someone else is. I wasn't under the impression that having a lot of words in a post equaled "making demands."

 

 

I think his original card is fine, but AS I SAID, I was playing Devil's Advocate and making sure both points are recognized instead of people randomly yelling at each other about "it's OP" or "it's not OP."

 

A: I wasn't TELLING him anything, I was simply making suggestions based on what people were citing as a problem, it was quite minor and only to be unbiased constructive advice. I repeat, the original card is fine in my opinion, but that's not the issue. He doesn't have to change anything, listen to anyone or do anything. Most people here seem more interested in posting and getting some arbitrary rating number that doesn't factor into anything with only a few really asking for help in improving. Still not the issue. I only suggested out of fairness to both sides of a pointless demand in hopes it would bring resolution and it would drop, not demanded anything.

 

 

B: The CHANGES I suggested would demand being made into a Counter Trap; I didn't say change the card just blatantly into one. That would be silly.

 

 

C: Yelling at someone with a presumption doesn't make you more correct and just has the opposite effect if you were going for being cordial.

 

 

D: I find it funny you accept difference between people yelling back and forth about a card being overpowered or not as ok but and people just making suggestions as demanding even though the former has the very effect that you claim the latter does. At least I'm genuinely trying to help instead of just saying it sucks or it's awesome and going about my business.

 

 

E: I'm EXTREMELY certain that had you not been so gun-ho to just to jump down on someone instead of actually reading, you would noticed I gave the statement in full defense of his card NOT being overpowered against what was being said otherwise and in fact being fine in the long run. It was giving a statement. Instead, you made an additional pointless argument out of something you misunderstood.

 

 

I swear people in this country are afraid of the slightest bit of red ink now, even when there is no red ink on the page. And thank you for continuing to take attention away from helping the person to trying to discredit someone for not agreeing completing with any one side.

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BTW -- There's a hidden balance element that NO ONE has brought up. This is Red Daemon's Dragon we're talking about' date=' so if you can't attack that turn and you control RDD, any other monster you control is going to die THAT turn due to RDD's effect. [b']So in other words, you can't attack and you will lose every other monster you control just to destroy all Defense Position monsters your opponent has[/b]. If that's not balanced, what is?

? How's this hidden? It's in plain site, no one said anything because there was no need.

 

So my solution to both "problems" is to up the power on the card THEN balance it out. Let the reward and the cost be worth it. Add the Trigger Requirement of Starlight Road in (not the exact way it works though) and have the reward worth it. Also' date=' it shouldn't really need the "can't attack" part in that case as well.

 

 

Also, make it a Counter Trap (I don't know why Starlight Road isn't one either it screams Counter Trap).

 

 

Darkfire Burst

Trap - Counter

Activate this card only when your opponent summons or Sets a Defense Position monster and they control at least 2 Defense Position monsters. Destroy all Defense Position monsters your opponent controls, then switch all face-up Attack Position monsters they control to face-down Defense Position and Special Summon 1 "Red Daemon's Dragon" from your Extra Deck.

 

 

If you still feel like adding the "cannot attack this turn" part, that's on you, at least not it would be more reasonable but remember you will lose all your other monsters doing that.

 

I wish that people would listen.

 

Shinobi Phoenix. I hope that you can comprehend this as I wish to say this once and explain this once.

 

Do Not Tell The Card Makers That You Are Rating How To Make Their Cards. It Is Incredibly Rude And Annoying.

 

Now to explain that just incase It is not understood.

 

People make cards to get rates and help NOT to be told "how it is done". If you think it has an issue then you SUGGEST a suitable remedy for it, NOT demand that they follow what you have said. What you have done is tell DFireZX "Hey! This card sucks! Pull this Sh*t down and post my card up there!" in a coded language.

 

He does not need your version of the effect. His is perfectly fine and if it isnt then he will get it from what ever source he wishes. It is not up to you how his effect is set up.

 

The reason you SUGGEST fixes is because the balance of a card is based on the viewers perspective. If 51% of this card's viewers say it's balanced then it's balanced. When you demand he changes the effect to your version it not only turns his rates into your rates and crushes his creativity but he might also get more negative feed back.

 

Dont you dare tell him how to make his cards. If he wants your opinion he will ask for it, but don't be rude and demand he switch to your effect.

 

Now


[align=center]This card is fine as it is. What you said earlier is not completely true. This card can be used in combination with cards that negate other monsters effects. The way this card is set up negate alot of combos but leaves room for many more. The "Cannot Attack" bit, thats fine. It balances it since it's able to be activated during your turn. He doesnt need to change the effect or the card type to a counter it's fine the way it is and much more playable.

 

Also this card cannot be a counter as it does not counter anything.

 

Counter Trap cards counter attacks and effects. This card counters nothing. [/align]

 

Funny thing though, wild presumption doesn't really help either, neither does being rude under the pretense of pretending someone else is. I wasn't under the impression that having a lot of words in a post equaled "making demands."

 

 

I think his original card is fine, but AS I SAID, I was playing Devil's Advocate and making sure both points are recognized instead of people randomly yelling at each other about "it's OP" or "it's not OP."

 

A: I wasn't TELLING him anything, I was simply making suggestions based on what people were citing as a problem, it was quite minor and only to be unbiased constructive advice. I repeat, the original card is fine in my opinion, but that's not the issue. He doesn't have to change anything, listen to anyone or do anything. Most people here seem more interested in posting and getting some arbitrary rating number that doesn't factor into anything with only a few really asking for help in improving. Still not the issue. I only suggested out of fairness to both sides of a pointless demand in hopes it would bring resolution and it would drop, not demanded anything.

 

 

B: The CHANGES I suggested would demand being made into a Counter Trap; I didn't say change the card just blatantly into one. That would be silly.

 

 

C: Yelling at someone with a presumption doesn't make you more correct and just has the opposite effect if you were going for being cordial.

 

 

D: I find it funny you accept difference between people yelling back and forth about a card being overpowered or not as ok but and people just making suggestions as demanding even though the former has the very effect that you claim the latter does. At least I'm genuinely trying to help instead of just saying it sucks or it's awesome and going about my business.

 

 

I swear people in this country are afraid of the slightest bit of red ink now, even when there is no red ink on the page. And thank you for continuing to take attention away from helping the person to trying to discredit someone for not agreeing completing with any one side.

 

XD I wont argue here. If you wish to be constantly proven wrong then pm me about this. If not (which would be the smart decision) just go about your buisness.

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