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Back into the future (Time Traveler Archtype)


Lonk

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I have decided to make an archtype that makes deck themes successful.

 

Time Traveler Splitter

Level 6

LIGHT

Reptile/Effect

ATK/2400 DEF/1200

 

If this card exists in your hand, you can remove it from play. Special Summon this card after the 3rd Standby Phase that you activated this card's effect.

 

Time Traveler Seargent

Level 7

EARTH

Warrior/Effect

ATK/2600 DEF/2000

 

If this card is in your Removed From Play Zone, you can remove from play 1 "Time" card from your hand to Special Summon this card.

 

Time Traveler Pixie

Level 3

LIGHT

Fairy/Effect

ATK/500 DEF/500

 

While you have no cards in your Graveyard, Special Summon 1 "Time Traveler" monster from your hand. If this card is removed from the field, all monsters Special Summoned by this effect are removed from play.

 

Time Traveler Trobodour

Level 3

DARK

Spellcaster/Effect

ATK/800 DEF/1000

 

If this card is selected as an attack target, you can remove this card from play. As long as this card is removed from play, all "Time Traveler" monsters you control gain 800 ATK. During your Standby Phase, if this card exists in your Removed From Play Zone, add it to the top of your Deck.

 

Time Traveler Hawk

Level 4

WIND

Winged Beast/Effect

ATK/1800 DEF/1600

 

When this card attacks, you can increase the ATK of this card for each "Time" card that is removed from play x100 until the end of the Damage Step. By removing from play 1 "Time Traveler" monster in your Graveyard, you can Special Summon this card from your hand.

 

Time Traveler Imp

Level 1

DARK

Fiend/Tuner

ATK/0 DEF/0

 

This card cannot be used as a Synchro Material Monster for a Synchro Summon. You can return this card plus 1 other monster Removed From Play to your Deck to Special Summon 1 "Time Traveler" Synchro Monster from your Extra Deck. That monster cannot attack on the turn it was Special Summoned.

 

Time Traveler Star Warrior

Level 2

LIGHT

Warrior/Tuner

ATK/1000 DEF/200

 

You can use this card as a Synchro Material Monster for a Synchro Summon during your Battle Phase if the other Synchro Material Monsters used are "Time Traveler" monsters. While this card is removed from play, you can pay 1000 Life Points to add it to your hand.

 

Time Traveler Igarscus

Level 7

LIGHT

Dragon/Synchro/Effect

ATK/2500 DEF/2500

 

1 Tuner monster + 1 or more "Time Traveler" monsters

 

If this card is selected as an attack target, you can remove from play this card with the attacking monster. They are both Special Summoned during the End Phase.

 

Time Traveler Alnus

Level 8

DARK

Spellcaster/Synchro/Effect

ATK/2600 DEF/2000

 

1 Tuner monster + 1 or more "TIme Traveler" monsters

 

During each of your End Phases, you can remove from play 1 Monster Card from your hand to Special Summon 1 monster that has been removed from play.

 

Time Traveler Ignarcious

Level 6

FIRE

Pyro/Synchro/Effect

ATK/2400 DEF/2000

 

1 Tuner monster + 1 or more "Time Traveler" non-Tuner monsters

 

During each of your opponent's Standby Phases, inflict damage to your opponent for each "Time" card that is removed from play x300. Once per turn, you can remove from play 1 "Time Traveler" monster in your Graveyard to inflict 500 points of damage to your opponent.

 

Time Portal

Normal Spell

 

Special Summon 1 "Time Traveler" monster from your Deck. Then, you can remove from play 1 "Time" card from your hand to add this card to your Deck. The Deck is then Shuffled.

 

Split in Time

Quick-Play Spell

 

Remove from play 1 monster on the field. Special Summon it at the end of the Battle Phase.

 

Time Distortion

Continuous Spell

 

Any monsters sent to the Graveyard are removed from play instead.

 

Future Perfect

Continuous Spell

 

No cards on the field can be destroyed. You must remove from play 1 "Time" card from your Graveyard to keep this card in play.

 

Unstable Time Zone

Field Spell

 

Each time a monster is removed from play, add 1 Time Counter on this card (max. 5). You can remove 5 Time Counters from this card to Special Summon 1 monster from any Removed From Play Zone and Special Summon it to the respective owner's side of the field. Any monsters Special Summoned by this effect are removed from play during the End Phase.

 

Time Generator

Normal Trap

 

Remove from play your entire hand. Add "Time" cards that have been removed from play into your hand for each card removed from play by this card's effect.

 

Time Pause

Normal Trap

 

You can only activate this card during the Battle Phase if a "Time Traveler" monster you control is selected as an attack target. Negate the attack and end the Battle Phase. This card remains on your side of the field until the 2nd Standby Phase this card is activated. As long as this card remains face-up on the field, all monsters besides "Time" monsters cannot declare an attack.

 

Altering Time

Normal Trap

 

You can only activate this card if there are 8 or more "Time Traveler" monsters that are removed from play. Toss 3 coins and call it. If the result of all 3 coins were called correctly, you win the duel. If all 3 coins had different calls, continue the duel normally.

 

Stay Tuned for more cards in the series

 

(P.S. The first person who makes a post here on where I got this idea and shows evidence of it gets 2 reps + 20 points)

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