encapturer Posted January 28, 2010 Report Share Posted January 28, 2010 NOTE: This was originally in the Pop Culture card set, but since someone suggested for it to be moved here, and since this set is more about the cards and effects than the pics, I'm posting it here, instead, without the pictures. When they're complete, I'll make a new thread in Pop Culture, since I don't think this will happen anytime soon. So I enjoyed a little PSP gem called Half-Minute Hero, and somehow got it into my head to make a set based off of them. Therefore, I present to you the Half Minute Hero set. 60 cards are planned, 15 are penned. Now I present....[spoiler=HMH-001 Half-Minute : Hero]Warrior/LIGHT/Effect Level 2/? ATK/1500 DEFThe ATK of this card is equal to its level x700. During your standby phase, put 1 Time Counter on this card. Increase its level by 1 during your standby phase unless it was summoned last turn. If this card is destroyed, special summon it during the end phase at the same level it was before, and place time counters on it equal to the number it had before it was destroyed. If this card has 3 time counters on it, remove from play all cards on the field with "Half-Minute" in their name. [spoiler=HMH-002 Half-Minute : EvilLord]Fiend/DARK/Effect Level 6/2000 ATK/2000 DEFThis card cannot attack. During your standby phase, put 1 Time Counter on this card. Once per turn during your main phase, you can Special Summon 1 "Half Minute : Minion Token". It always has the same Type, Attribute, Level, ATK and DEF as this card. If this card would be destroyed, reduce it's ATK by 500 instead. If this card has three time counters on it, destroy all "Half-Minute : Minion Tokens" on your side of the field, and return this card to your hand. [spoiler=HMH-003 Half-Minute : Princess]Warrior/WIND/Effect Level 4/1300 ATK/2000 DEFDuring your standby phase, put 1 Time Counter on this card. This card can attack again after attacking a monster. A monster not destroyed in battle with this card has its ATK and DEF lowered by the ATK of this card. If this card would be destroyed, lower its DEF by 400. If its DEF becomes 0 by this effect, or this card has 3 time counters on it, return it to your deck, and shuffle it. [spoiler=HMH-004 Half-Minute : Knight]Warrior/EARTH/Effect Level 3/1300 ATK/1850 DEFWhen "Half-Minute : Sage" is on the field, you can special summon this card from your hand or graveyard. This card cannot be tributed, except by its own effect. If "Half-Minute : Sage" would be destroyed, you may tribute this card, instead. [spoiler=HMH-005 Half-Minute : Sage]Spellcaster/LIGHT/Effect Level 5/1500 ATK/2000 DEFThis card cannot attack. During your standby phase, place 1 Time counter on this card. You may remove 3 time counters from this card to destroy all cards your opponent controls. [spoiler=HMH-006 Half-Minute : Time Goddess]Fairy/LIGHT/Effect Level 7/2700 ATK/2000 DEFYou may tribute "Half-Minute : Sage" to Special Summon this card from your hand or graveyard. During your main phase, you may pay 500 Life points to remove all 'Time counters' from the field. [spoiler=HMH-030 Millena : Half-Minute Cursed Lover]Beast/DARK/Effect Level 5/1800 ATK/1000 DEFYou may special summon this card from your hand if you control a "Half-Minute : Evil Lord". If you do, return this card to your hand when a "Half-Minute : Evil Lord" you control leaves the field. During, you may discard a card from your hand to increase the attack of all monsters you control by 600 as long as this card is on the field. [spoiler=HMH-043 CATS : Half-Minute Villian]Spellcaster/EARTH/Effect Level 5/2000 ATK/1600 DEFThis card cannot be removed from the field unless it is destroyed. Negate the effects of all monsters except "CATS : Half-Minute Villian" and treat them all as normal monsters. When a monster is targetted by an Equip Spell card, you may increase that monster's ATK by 1000. ***[spoiler=HMH-017 Herb]Continuous SpellIf any monsters you control would be removed from the field, send this face-up card on the field to the graveyard instead. This effect activates during either player's turn, including the battle phase. [spoiler=HMH-018 Pricey Herb]Quick-Play SpellPay 700 Life Points. Search your deck or graveyard for an "Herb", and place it face-up in your spell and trap zone. [spoiler=HMH-021 Goddess Statue]Continuous SpellOnce per turn, during your main phase, you can pay 1000 Life Points to remove all Time Counters on the field. [spoiler=HMH-024 Time Carpet]Normal SpellRemove 1 Time Counter from all cards with Time Counters on them. If another Time Carpet was activated during either player's last turn, neither player can place time counters on any card during their next standby phase. [spoiler=HMH-025 Holy Zone]Field SpellDuring their opponent's turn, Players take another standby phase after their opponent ends their standby phase. This counts as taking a turn. After this standby phase ends, play proceeds to the opponent's main phase 1. [spoiler=HMH-049 Spell of Destruction]Equip SpellThis face-up card cannot be destroyed. The equipped monster cannot declare an attack. During your standby phase, place 1 Time counter on this card. When this card has 3 time counters on it, you may send this card to the graveyard to send all cards on the field, and both players' hands, to the graveyard. [spoiler=HMH-057 Nick of Time]Quick-Play SpellPay 1000 points to activate this card. Remove all Time Counters from the field, then search your deck for a 'Goddess Statue', and add it to your hand. *** Link to comment
encapturer Posted January 29, 2010 Author Report Share Posted January 29, 2010 Added two more: [spoiler=HMH-025 Holy Zone]Field SpellDuring their opponent's turn, Players take another standby phase after their opponent ends their standby phase. This counts as taking a turn. After this standby phase ends, play proceeds to the opponent's main phase 1. [spoiler=HMH-049 Spell of Destruction]Equip SpellEquip this card only to a Level 5 or higher monster you control. During your standby phase, place 1 Time counter on this card. When this card has 3 time counters on it, you may send this card to the graveyard to send all cards on the field, and both players' hands, to the graveyard. I'm really proud of Holy Zone, though I have no idea if it's overpowered or not... Link to comment
encapturer Posted February 6, 2010 Author Report Share Posted February 6, 2010 [spoiler=HMH-017 Herb]Continuous SpellIf any monsters you control would be removed from the field, send this face-up card on the field to the graveyard instead. This effect activates during either player's turn, including the battle phase. [spoiler=HMH-018 Pricey Herb]Quick-Play SpellPay 700 Life Points. Search your deck or graveyard for an "Herb", and place it face-up in your spell and trap zone. [spoiler=HMH-030 Millena : Half-Minute Cursed Lover]Beast/DARK/Effect Level 5/1800 ATK/1000 DEFYou may special summon this card from your hand if you control a "Half-Minute : Evil Lord". If you do, return this card to your hand when a "Half-Minute : Evil Lord" you control leaves the field. During, you may discard a card from your hand to increase the attack of all monsters you control by 600 as long as this card is on the field. [spoiler=HMH-043 CATS : Half-Minute Villian]Spellcaster/EARTH/Effect Level 5/2000 ATK/1600 DEFThis card cannot be removed from the field unless it is destroyed. Negate the effects of all monsters except "CATS : Half-Minute Villian" and treat them all as normal monsters. When a monster is targetted by an Equip Spell card, you may increase that monster's ATK by 1000. Took awhile, but it's updated again. 4 more cards. Link to comment
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