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Sins will F*** you up


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Basic sin turbo idea. I'm already convinced this will be a viable decktype.

 

Monsters: 20

 

3x Sin Cyber End Dragon

3x Sin Stardust Dragon

3x Sin Blue-Eyes

3x Blue Eyes

1x Dark Armed Dragon

3x Tragoedia

 

3x Breaker

1x Snipe Hunter

 

Spells: 17

 

3x Trade In

2x Hidden Armory

1x Megamorph

2x Allure

2x Terraforming

3x Sin World

1x Heavy Storm

1x Giant Trunade

1x Brain Control

1x MST

 

Traps: 3

 

3x Royal Decree

 

Extra deck:

 

3x Stardust

3x CED

 

9x generic

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I see no need for trade in. Trade in is only useful if most of your level 8 monsters are hard to summon.

 

Maindeck megamorph and limiter removal.

 

No, Trade In is good. I don't like Hand Destruction. It's true that you should run Megamorph and maybe some Hidden Armory with it. Limiter Removal only works with Sin Cyber End Dragon so it's a bit risky. I'm also for cutting 1 Terraforming.

 

-1 gale (don't see the point here)

-3 hand destruction

-1 terraforming

 

+2 trago

+1 megamorph

+2 hidden armory

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I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).

[/quote']

 

Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO

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I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).

[/quote']

 

Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO

 

Personally, I'd say Sin World for being searchable.

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I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).

[/quote']

 

Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO

 

Personally, I'd say Sin World for being searchable.

 

Yeah, with Sin World and Sin SDD you won't need to worry about their effects clashing :S

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I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).

[/quote']

 

Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO

 

Personally, I'd say Sin World for being searchable.

 

I know sin world is better than skill drain, it's skill drain vs decree i'm wondering about.

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Basic sin turbo idea. I'm already convinced this will be a viable decktype.

 

Monsters: 20

 

3x Sin Cyber End Dragon You have no idea if this card is even being released soon' date=' or even with its movie effect.[/b']

3x Sin Stardust Dragon

3x Sin Blue-Eyes

3x Blue Eyes

1x Dark Armed Dragon

3x Tragoedia

 

3x Breaker

1x Snipe Hunter

 

Spells: 17

 

3x Trade In Do you have enough targets for this that you're willing to ditch?

2x Hidden Armory

1x Megamorph

2x Allure

2x Terraforming

3x Sin World Same here as with SCED.

1x Heavy Storm

1x Giant Trunade

1x Brain Control

1x MST

 

Traps: 3

 

3x Royal Decree

 

Extra deck:

 

3x Stardust

3x CED

 

9x generic

 

I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).

[/quote']

 

Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World* and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO

 

Personally, I'd say Sin World for being searchable.

 

^That, and the fact that "There can only be 1 "Sin" monster on the field" is not an effect, so Skill Drain won't negate it.

 

Assuming tjose 2 cards are released, this seems like a good Deck idea.

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This is already obviously incredibly broken, and more so when you find room for REDMD.

I'm willing to bet if/when they are released, Sin world gets sent to 0, and every single sin monster gets put to 1. Dunno about the Synchro, though.

 

Honestly, if you could find room for REDMD, sheet would be hilarious; bring out SSDD/SBEWD, sac for REDMD, resummon, RAPE.

Do you really need the breakers? I suppose they work here because you basically always have a free normal summon each turn, but..

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This is already obviously incredibly broken' date=' and more so when you find room for REDMD.

I'm willing to bet if/when they are released, Sin world gets sent to 0, and every single sin monster gets put to 1. [b']Cards from Archetypes almost never get banned, and keep in mind that they'll likely be nerfed. Plus, without Sin WORLD, Sins don't work together well.[/b] Dunno about the Synchro, though.

 

Honestly, if you could find room for REDMD, s*** would be hilarious; bring out SSDD/SBEWD, sac for REDMD, resummon, RAPE. You'd need to use BfaDD for that one man.

Do you really need the breakers? I suppose they work here because you basically always have a free normal summon each turn, but.. Perhaps Masked for field presence?

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