GenzoTheHarpist Posted January 28, 2010 Report Share Posted January 28, 2010 Basic sin turbo idea. I'm already convinced this will be a viable decktype. Monsters: 20 3x Sin Cyber End Dragon3x Sin Stardust Dragon3x Sin Blue-Eyes3x Blue Eyes1x Dark Armed Dragon3x Tragoedia 3x Breaker1x Snipe Hunter Spells: 17 3x Trade In2x Hidden Armory1x Megamorph2x Allure2x Terraforming3x Sin World1x Heavy Storm1x Giant Trunade1x Brain Control1x MST Traps: 3 3x Royal Decree Extra deck: 3x Stardust3x CED 9x generic Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted January 28, 2010 Report Share Posted January 28, 2010 I'd run triple Decree for the trap lineup, and more Trago. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 28, 2010 Author Report Share Posted January 28, 2010 Decrees added. What to drop for trago? Link to comment Share on other sites More sharing options...
LuffyLaxer Posted January 28, 2010 Report Share Posted January 28, 2010 maybe drop one for a terraforming running three would kind of be bad, especially if you draw one or two sin worlds first turn. Link to comment Share on other sites More sharing options...
Fraz Posted January 28, 2010 Report Share Posted January 28, 2010 I see no need for trade in. Trade in is only useful if most of your level 8 monsters are hard to summon. Maindeck megamorph and limiter removal. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted January 28, 2010 Report Share Posted January 28, 2010 I see no need for trade in. Trade in is only useful if most of your level 8 monsters are hard to summon. Maindeck megamorph and limiter removal. No, Trade In is good. I don't like Hand Destruction. It's true that you should run Megamorph and maybe some Hidden Armory with it. Limiter Removal only works with Sin Cyber End Dragon so it's a bit risky. I'm also for cutting 1 Terraforming. -1 gale (don't see the point here)-3 hand destruction-1 terraforming +2 trago+1 megamorph+2 hidden armory Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 28, 2010 Author Report Share Posted January 28, 2010 Changes made. Does anyone think Skill Drain would be worth running here? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted January 28, 2010 Report Share Posted January 28, 2010 Changes made. Does anyone think Skill Drain would be worth running here? It sounds good, but I would side them because you have Royal Decree mained. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 28, 2010 Author Report Share Posted January 28, 2010 I was going to run one or the other. lol trust me, I know enough not to run both (plus, no space). Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted January 28, 2010 Report Share Posted January 28, 2010 I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).[/quote'] Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO Link to comment Share on other sites More sharing options...
burnpsy Posted January 28, 2010 Report Share Posted January 28, 2010 I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).[/quote'] Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO Personally, I'd say Sin World for being searchable. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted January 28, 2010 Report Share Posted January 28, 2010 I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).[/quote'] Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO Personally, I'd say Sin World for being searchable. Yeah, with Sin World and Sin SDD you won't need to worry about their effects clashing :S Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 28, 2010 Author Report Share Posted January 28, 2010 I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).[/quote'] Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO Personally, I'd say Sin World for being searchable. I know sin world is better than skill drain, it's skill drain vs decree i'm wondering about. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 29, 2010 Author Report Share Posted January 29, 2010 bump Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 29, 2010 Report Share Posted January 29, 2010 Basic sin turbo idea. I'm already convinced this will be a viable decktype. Monsters: 20 3x Sin Cyber End Dragon You have no idea if this card is even being released soon' date=' or even with its movie effect.[/b']3x Sin Stardust Dragon3x Sin Blue-Eyes3x Blue Eyes1x Dark Armed Dragon3x Tragoedia 3x Breaker1x Snipe Hunter Spells: 17 3x Trade In Do you have enough targets for this that you're willing to ditch?2x Hidden Armory1x Megamorph2x Allure2x Terraforming3x Sin World Same here as with SCED.1x Heavy Storm1x Giant Trunade1x Brain Control1x MST Traps: 3 3x Royal Decree Extra deck: 3x Stardust3x CED 9x generic I was going to run one or the other. lol trust me' date=' I know enough not to run both (plus, no space).[/quote'] Yeah, I know, but I'm not sure which is better suited for the deck. Skill Drain obviously allows you to play without Sin World* and cripples your opponent but leaves you open for Traps, so I'm not sure which to main and which to side :S it's been too long since I've seriously thought about YGO Personally, I'd say Sin World for being searchable. ^That, and the fact that "There can only be 1 "Sin" monster on the field" is not an effect, so Skill Drain won't negate it. Assuming tjose 2 cards are released, this seems like a good Deck idea. Link to comment Share on other sites More sharing options...
b0b3rt Posted January 29, 2010 Report Share Posted January 29, 2010 This is already obviously incredibly broken, and more so when you find room for REDMD.I'm willing to bet if/when they are released, Sin world gets sent to 0, and every single sin monster gets put to 1. Dunno about the Synchro, though. Honestly, if you could find room for REDMD, sheet would be hilarious; bring out SSDD/SBEWD, sac for REDMD, resummon, RAPE.Do you really need the breakers? I suppose they work here because you basically always have a free normal summon each turn, but.. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 29, 2010 Author Report Share Posted January 29, 2010 They're my anti-oppression cards. I don't see REDMD working well here. All the fodder gets RFPd. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 29, 2010 Report Share Posted January 29, 2010 This is already obviously incredibly broken' date=' and more so when you find room for REDMD.I'm willing to bet if/when they are released, Sin world gets sent to 0, and every single sin monster gets put to 1. [b']Cards from Archetypes almost never get banned, and keep in mind that they'll likely be nerfed. Plus, without Sin WORLD, Sins don't work together well.[/b] Dunno about the Synchro, though. Honestly, if you could find room for REDMD, s*** would be hilarious; bring out SSDD/SBEWD, sac for REDMD, resummon, RAPE. You'd need to use BfaDD for that one man.Do you really need the breakers? I suppose they work here because you basically always have a free normal summon each turn, but.. Perhaps Masked for field presence? Link to comment Share on other sites More sharing options...
Guest setojim Posted January 29, 2010 Report Share Posted January 29, 2010 id say -1 or -2 decree and try to work in solemn and return. This deck says win all over it. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 29, 2010 Author Report Share Posted January 29, 2010 That could work, but blue-eyes would be the only target because stardust/ced weren't properly summoned. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 29, 2010 Report Share Posted January 29, 2010 That could work' date=' but blue-eyes would be the only target because stardust/ced weren't properly summoned.[/quote'] That's a good point, but SBEWD is still a good enough choice. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 29, 2010 Author Report Share Posted January 29, 2010 But, sinbewd won't be RFPd. Only regular blue eyes. I just don't see Return working here unless I was also running sin red-eyes. Link to comment Share on other sites More sharing options...
Guest setojim Posted January 30, 2010 Report Share Posted January 30, 2010 i think the blue-eyes is enough for return. i mean come on. drop sin bewd, then return and thats 6000. 1 more sin monster wins u the game. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 30, 2010 Author Report Share Posted January 30, 2010 ...I'll test return and see. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 30, 2010 Report Share Posted January 30, 2010 But' date=' sinbewd won't be RFPd. Only regular blue eyes. I just don't see Return working here unless I was also running sin red-eyes.[/quote'] Remove it for REDMD, then you bring it and regular BE back. Link to comment Share on other sites More sharing options...
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