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Bright - Luc


Raylen

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475798q.jpg

 

This monster inflicts Piercing Damage. When this monster inflicts Battle Damage, you can look at the bottom card of your Deck, based on it's type, apply the proper effect: -Monster: Inflict the total amount of Battle Damage inflicted this Battle Phase to your opponent. Your Battle Phase ends after you activate this effect. -Spell: Select 1 card on your field and destroy it. -Trap: Switch the control of this card to your opponent. If your opponent controls this card, they must pay 1000 Life Points during each of their Standby Phases.

 

I decided to continue the idea. I'm not sure if any one likes it.

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Actually it's fine I think not totally sure. It would depend. If you add a drawback to it, it should be fine. If not, yes 7 is a good level. It generally seems balanced. It could go nicely with a burn deck since if your opponent controls it they lose 1000 LP each turn.

 

I cant find much wrong, but no doubt someone else will. I grant this 7/10 :3

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Piercing damage?

 

It's the same as "When this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." The term 'Piercing Damage' was actually used on a Cyberdark card - and has been accepted as legitimate OCG by most members here.

 

As for the card, I like the image. Effect is quite unique. The Monster Effect is nice that it doubles the damage and ends the battle after that. The Spell is a nice balance - since it hurts you. The Trap is a fun 'hot potato' game. Balance is fine.

 

Me gonna go with 9/10. 8)

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