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[Max Darkness] The Different Dimension


Max Darkness

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[align=center]I'm using a "D.D." Deck at the moment and realised how few of their effects actually revolve around their intended strategy (Stall/RFP Mill). So, here's my take on the Different Dimension (and yes, there's one card with a stupidly long effect, as usual).

 

Enjoy.

 

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Effect: You can only Summon this card is you have 1 or more removed from play card(s).

FLIP: Remove 5 cards from the top of your opponent's Deck from play. If this face-up Attack Position card is destroyed, you can remove 1 Spell or Trap Card in your opponent's hand from play.

 

[align=center]Think a Different Dimension version of "Needle Worm".

 

 

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Effect: You can only Summon this card is you have 2 or more removed from play card(s) and you have a removed from play "D.D. Worms".

FLIP: Remove 8 cards from the top of your opponent's Deck from play. When this card is destroyed, remove 1 Monster Card in your opponent's hand from play.

 

 

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b] You can only Summon this card is you have 3 or more removed from play cards. When this card is Normal Summoned, destroy and remove from play 1 "Imperial" Trap Card. When this card is Special Summoned, except by its own effect, remove the top card of your opponent

 

[align=center]A card built to counter RFP Decks' biggest weakness: "Imperial Iron Wall" and "Imperial Custom". So named since it can force a rift to the Different Dimension.

 

 

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Effect: You can only Summon this card is you have 4 or more removed from play cards. When this card is Summoned, you can remove 1 card in your hand from play to remove 1 random card in your opponent's hand from play. Once per turn, you can add 1 removed from play card to your Graveyard to reduce this card's Level by 1. If this card is removed from play, you can Special Summon it during the End Phase.

 

 

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b] Once per turn, you can select 1 random card in your opponent

 

 

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Effect: Activate only when your opponent declares an attack and by removing up to 3 cards in your Graveyard from play. After activation, Special Summon this card in Defense Position; it is treated as a Effect Monster Card (Rock-Type/DARK/Level 8/ATK 0/DEF ?) This card's DEF is equal to the number of card's removed from play by this card's effect x 1000. As long as this card remains face-up on the field, once per turn, you can Special Summon 1 of your removed from play monsters in face-up or face-down Defense Position. It cannot declare an attack and is destroyed during your End Phase. Once per turn, you can send up to 2 cards from your Deck to the Graveyard to add an equal number of your removed from play cards to your Deck. When this card is removed from the field, you can add 1 removed from play to your hand. (This card is still treated as a Trap Card.)

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