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Here is my new creation : ---Aara-The Spirit Princess of Arium---


Baragan

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294465j.jpg

 

EFFECT:

 

This card cannot be Normal Summoned. This card can be only Special Summoned by removing excactly 10 WATER Monster (ATK 1000/ DEF 1000) from your Graveyard from play. This card cannot be destroyed by monster cards. This card is Summoned as a Field-Spell Card. This card can attack your opponent's Life Points directly. If this card attacks, your opponent remove one monster card from his deck from play.

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No fake types in the REALISTIC SECTION.

 

OCG Fix:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 10 WATER monsters in your Graveyard. This card cannot be destroyed by battle. (And then it becomes a mess)

 

 

This card is horrific mish-mash of effects that don't seem to have any purpose for being with each other. It's also treated as a Field Spell (with no effect), can attack directly, but requires 10 monsters to be removed to summon. And after all that, you'll only be doing 350 damage to your opponent ("Nightmare Horse", a Level 2 can do more(!)).

 

And even if it can't be destroyed by battle, your opponent could just activate a new Field Spell, destroying it, and wasting your Graveyard. And if your opponent is using a D.D. Deck, that's 3000 damage added to "D.D. Dynamite" for a frankly stupidly underpowered monster.

 

And don't use fake types. If it's going to be a Spirit monster, give it the correct rules (albeit in this case making it even more underpowered).

 

2/10

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This card's effect is terrible. It's just loads of different effects pilled into one card. As Zeaux said this card's Summoning conditions are horrid and UP it. The effect is pretty much like Yubel except this card's effect is totally pointless. This card wouldn't be run in any deck as far as I can tell. Why waste WATER cards to summon something totally pointless? As for the field-spell effect I feel you took that from Queen and just bobo-fied it.

 

I agree with both Max and Zeaux

 

2/10

 

And as I said before...The type is a Fail. Spirit isnt and should not be a type, it's a Monster Card Type.

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Guest Zeonark

...Well, everyone. Instead of going "This is terrible." or "You can do better because this sucks.", how about GIVING SUGGESTIONS TO FIX THE DAMN THING?

 

I have to agree with the others though. You waste FAR too much to get this thing onto the field, just to have the higher chance of it being destroyed. It's effects are too mashed together. It's stats are too low and it's level is too high for something this weak.

 

I'd fix the whole thing to atleast this:

Level 7/ATK 2000/DEF

This card cannot be Normal Summoned. This card can be only Special Summoned by removing 6 WATER monsters in your Graveyard from play. This card cannot be destroyed by monster effects. This card is Summoned as a Field-Spell Card. This card can attack your opponent's Life Points directly. If this card attacks, your opponent must remove 3 monster cards in their deck from play.

 

6 to make it faster. Though you probably want lower. Higher stats to make it more useful if you're dropping that much. Took out the Field Spell part because it's just...unneeded. Finally, made it to 3 monsters to add to it's usefulness.

 

This card needs a bit more work. You don't have to take my suggestion for the card fix though. Oh, and I fail to see any of the "Spirit" in this card.

 

Try again. It'll get better.

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