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Going Deeper. Yet another new set i'm starting, 10 done, 2 synchros


DarkSigner32

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This is the start of my 5th set, The Depth Charge archetype. A WATER archetype that focuses on control by removing cards from play and surviving battle, so far all the monsters are sea serpent type. let me know what you think. and all images found on google, photobucket and deviantart.

 

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LORE:Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) When this card is used as a Synchro Material monster for the Synchro Summon of a WATER monster and sent to the Graveyard, select 1 card in your Opponent's Graveyard and remove it from play.

 

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LORE:When you Tribute a Sea Serpent monster to Tribute Summon this monster, Special Summon the monster that was tributed for this monster from your Graveyard in face-up ATK position. When this card destroys a monster your Opponent controls by battle and sends it to the Graveyard, by lowering this cards ATK by 500 during the Damage Step, it can attack once again in a row.

 

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LORE:When this card is destroyed by battle and sent to the Graveyard, remove the top card of your Opponent 's Deck from play. Then, you can add 1 "Depth Charge" monster with 1500 or less ATK from your Deck to your hand. If you control no WATER monsters and have no cards in your hand, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.

 

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LORE:When this card destroys an Opponent's monster by battle and sends it to the Graveyard, remove 1 random card in your Opponent's hand from play. This card gains 300 ATK for every other face-up WATER monster you control. Any battle damage inflicted to your Opponent due to battle involving this card is halved. any monster that that would be destroyed by this monster is returned to your Opponent's hand at the end of the Damage Step.

 

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LORE:When this card is selected as an attack target by your opponent's monster, select 1 of your Opponent's monsters that is removed from play, Special Summon it and switch the attack target to that monster. During the End Phase, the Special Summoned monster returns to your Opponent's Deck. During your Main Phase if this is the only card you control, you can remove this face-up card from play to Special Summon 2 "Depth Charge" monsters from your Graveyard.

 

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LORE:if this card is in face-up ATK position it cannot be destroyed by battle. Once per turn, When your Opponent activates a Spell Card, Trap Card or Effect monster's Effect, you can pay 1000 life points and Tribute this card to negate that card's activation and remove it from play.

 

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LORE:If you control a face-up Tuner monster you can Special Summon this card from your hand in face-up ATK position. Once per turn, if this card is face-up on the field and a "Depth Charge" monster you control (Other than "Depth Charge Spring Shot") is selected as an attack target, you can negate that attack. When this card destroys an Opponent's monster by battle and sends it to the Graveyard, remove 1 Spell Card in your Opponent's Graveyard from play.

 

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LORE:When this card is Normal Summoned, it is changed to Defense Position. If this card is Changed from face-up DEF to face-up ATK position, remove the top card of your Opponent's deck from play. Once per turn, if this card is selected as an attack target it is switched to face-up DEF position.

 

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LORE:If you have Normal Summoned a WATER monster this turn, you can Special Summon this card from your hand. When this card is sent to the Graveyard for the Synchro Summon of a WATER monster, if your Opponent controls 2 or more monsters and at least 1 monster your Opponent controls has a higher ATK than the Synchro Summoned Synchro monster, remove the monster your Opponent controls with the highest ATK from play until your Opponent's End Phase.

 

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LORE:Once during your Opponent's turn, when your Opponent summons a monster with 2000 or more ATK and there are only "Depth Charge" WATER monsters in your Graveyard, Negate the Summon of that monster, if that Summon was a Normal Summon remove that monster from play. If that Summon was a Special Summon, your Opponent draws 1 card.

 

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LORE:1 WATER Tuner + 1 or more non-Tuner monsters

This card cannot be destroyed by card effects. When this card inflicts Battle Damage to your Opponent, select 1 card in your Opponent's Graveyard and remove it from play. Once per turn, when this card would be destroyed by Battle and sent to the Graveyard, You Draw 1 card, your Opponent declares a card type (Monster, Spell or Trap). Reveal the card you drew, if that card is not the type your Opponent declared, this card is not destroyed.(Damage Calculation is applied normally.)

 

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LORE:1 WATER Tuner + 2 or more non-Tuner monsters

When this card destroys a monster by battle, it is removed from play instead of being sent to the Graveyard. Once per turn, when this card would be destroyed by a card effect, you can remove 1 "Depth Charge" monster in your Graveyard from play to negate that cards activation and destroy and remove it from play. This card can attack all face-up monsters your Opponent controls once each.

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